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Author Topic: [Beta 4.0] bugs & issues list  (Read 6338 times)

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{EFC}Cobra

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Re: [Beta 4.0] bugs & issues list
« Reply #15 on: February 21, 2010, 04:31:10 am »

I was on WNx's servers after the Beta 4 update and LTK mode seemed broken, is this just me, the server or is this already known and being fixed?
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Gordon228

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Re: [Beta 4.0] bugs & issues list
« Reply #16 on: February 21, 2010, 04:37:16 am »

well it's fixed as of now for tomorrow so no worries :)
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{EFC}Cobra

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Re: [Beta 4.0] bugs & issues list
« Reply #17 on: February 21, 2010, 04:41:18 am »

Awesome!  Glad to hear, kudo's on the quick reaction time and work guys. Seriously, most developers and modder's if there's bugs, even on RETAIL games it takes them forever it seems to patch stuff up.
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Wake[of]theBunT

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Re: [Beta 4.0] bugs & issues list
« Reply #18 on: February 21, 2010, 10:38:57 am »

Servers confirmed to be fixed :

- ANY with "jestservers" in the title
- OWS (octopussys wet spot)

The rest will start to update their servers with the hotfix tomorrow via the news posts released on the forum and moddb.

After this, there is no issue that is really our making. Valve ones are mostly what we see in this thread aside from the pre-serverfix issues.
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Dotmister

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Re: [Beta 4.0] bugs & issues list
« Reply #19 on: February 21, 2010, 11:30:45 am »

In silo, if you turn your view slightly while right up against the door which faces out of the game (when the lift is in up position) you can see the HDR bloom effect take over your screen, not sure what causes it I think its when you're inside of a block which prevents the map from leaking
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7FoX

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Re: [Beta 4.0] bugs & issues list
« Reply #20 on: February 21, 2010, 01:25:08 pm »

plz works on FPs

Mangley

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Re: [Beta 4.0] bugs & issues list
« Reply #21 on: February 21, 2010, 05:34:56 pm »

Reorganised the list, colour coded addressed issues, added a CTK bug with screenshot.

KM here are my MDMPs from the last 2 days.
« Last Edit: February 21, 2010, 05:37:14 pm by Mangley »
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killermonkey

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Re: [Beta 4.0] bugs & issues list
« Reply #22 on: February 21, 2010, 06:21:21 pm »

Nice bug reports mangley. The crash dumps are valid and were caused by bad parenthesis in an if statement. Thankfully its a rare crash and would occur if there is a large delay between your VGUI becoming visible and the local player being created client side (lag spike on server join possibly).
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meowmeow

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Re: [Beta 4.0] bugs & issues list
« Reply #23 on: February 23, 2010, 11:08:55 am »

Seems like LTK mode doesn't apply to people who join after it's set

Eg.
Players A, B, C set LTK mode
Player D joins
It takes 1 shot to kill player A, B or C
It takes normal damage to kill player D
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Wake[of]theBunT

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Re: [Beta 4.0] bugs & issues list
« Reply #24 on: February 23, 2010, 11:12:51 am »

Im guessing you must be on a server that has not updated with the hotfix.
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