GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: Zeno on February 09, 2009, 05:10:27 pm

Title: Check which weapon we are wielding?
Post by: Zeno on February 09, 2009, 05:10:27 pm
Am I missing something or is there no way to check what weapon you're wielding?
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 09, 2009, 06:08:13 pm
Well, you can look at the weapon you are holding; if you don't know the name of the weapon you're holding, the best you can do is spend some time in the wiki.

There can be some confusion when it comes to the mines, but they are color-coded so it won't be that hard to distinguish between them.

I also think that when you pick up a weapon, it's name appears on screen, so it's just a matter of memorizing.
Title: Re: Check which weapon we are wielding?
Post by: Zeno on February 09, 2009, 06:27:30 pm
Yeah, I knew all that but it's not enough.

I can usually tell what weapon it is by looking at it, but when I enter a near pitch-black room then I have no idea. Hell, The Golden PP7 can be hard to tell it's golden with dynamic lighting. The mines I have issues with too.

It shouldn't be a matter of memorizing either. This is a fast paced FPS, not a puzzle game. There shouldn't be a problem distinguishing between weapons. I don't have this problem in other FPS games.
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 09, 2009, 06:30:34 pm
I can usually tell what weapon it is by looking at it, but when I enter a near pitch-black room then I have no idea.

See which weapon it is before entering the pitch dark room mate. It's the only way.
Title: Re: Check which weapon we are wielding?
Post by: Zeno on February 09, 2009, 06:36:31 pm
And if the situation changes in a dark room and I need to change my weapon to something else I have... I'm screwed?

I mean yeah, if I enter a dark room with a machine gun and run into someone in close quarters... I can change to the shotgun and know what it is. But this isn't true for all weapons.
Title: Re: Check which weapon we are wielding?
Post by: Wake[of]theBunT on February 09, 2009, 06:44:42 pm
There shouldn't be a problem distinguishing between weapons. I don't have this problem in other FPS games.

Well this is goldeneye recreation not other FPS, its all part of the process of getting better at a fun/rewarding strategic FPS. The ability to recall guns by looking at them is only going to make you feel a reward. Give it time and you will see this "frustration" type feeling start to fade.
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 09, 2009, 06:48:47 pm
Well mate, I can't help you more than this. walk around with the most powerful weapons you have out and use the number keys to fast-switch weapon. The correspondent weapon classes are on the options menu.

Not much can be done to alleviate your "problem". You can always try to crank up your screens brightness to get a better view of pitch dark areas (not may in the game btw), which would look bad, because you would also get some extremely lit areas on the other hand.
Another way is to use the flashlight, which is F by default. It will give you away if the radar hasn't already, but you will be able to see your weapon.
Title: Re: Check which weapon we are wielding?
Post by: Zeno on February 09, 2009, 06:57:44 pm
Well this is goldeneye recreation not other FPS, its all part of the process of getting better at a fun/rewarding strategic FPS. The ability to recall guns by looking at them is only going to make you feel a reward. Give it time and you will see this "frustration" type feeling start to fade.

And Goldeneye is an FPS. That was my point. I spent 6 hours last night playing with 3 friends in the same room, and my friend made this comment first before me. It's not just me.

As for the flashlight, I would have this on all the time in dark rooms if I actually ever found a server with this option enabled.

Quote
Well this is goldeneye recreation
Quote
Another way is to use the flashlight
Although that feels like a contradiction. If Wake meant this is an exact recreation, recommending to use the Flashlight shouldn't happen. If it's not an exact recreation, then I don't see why there isn't a label saying which weapon you have equipped.
Title: Re: Check which weapon we are wielding?
Post by: Wake[of]theBunT on February 09, 2009, 07:07:26 pm
When did i say anything about a flashlight? You took that comparison from two different people lol

Personally i only use a flashlight for fun because I can recall all the guns. Once again ill state it, you and your friends have been playing for 2 days and so there is no reward feeling yet. The memorizing of which gun model is which and where weapons place on the ground will make you better.
Title: Re: Check which weapon we are wielding?
Post by: keefy on February 09, 2009, 07:10:40 pm
Probably because it clutters up the screen?
I do see your point about the PP7's they do look alike in certain light conditions I too have struggled to know wif its gold or silver.
Title: Re: Check which weapon we are wielding?
Post by: Meliadoul2k on February 09, 2009, 08:17:50 pm
Turn off quick switch. It's annoying. Plus, you'll always be able to tell what weapons you're holding.
Title: Re: Check which weapon we are wielding?
Post by: keefy on February 09, 2009, 08:31:30 pm
Turn off quick switch. It's annoying. Plus, you'll always be able to tell what weapons you're holding.
Nope, I find it annoying to not use quick switch.

Do the weapons have individual names so we can bind them to keys? Yes I know there is probably too many to bind them all.
Title: Re: Check which weapon we are wielding?
Post by: Zeno on February 09, 2009, 08:59:27 pm
Nope, I find it annoying to not use quick switch.

I agree. It's inefficient to play without quick switch.
Title: Re: Check which weapon we are wielding?
Post by: Jonathan [Spider] on February 09, 2009, 10:32:57 pm
the only way currently is to turn off fast switch, or to just memorize the gun your holding.
Title: Re: Check which weapon we are wielding?
Post by: killermonkey on February 09, 2009, 10:37:59 pm
haha, this thread is funny, seriously man this is a moot point.... How redundant could it possibly be to put an HUD label of what gun you are holding. That's like putting a condom over a latex suit. We are serious when we say memorize the guns, know what you are doing. This mod is not meant to be played as a run and gun shooter, neither was GE64, YOU have to put in the effort to become skilled, the game will not apply skill for you.
Title: Re: Check which weapon we are wielding?
Post by: keefy on February 10, 2009, 12:00:47 am
But 64 version did not have dark rooms/areas where the lights go out when shot so making the weapons look the same.
64 version did not have gold  or silver PP7 as multiplayer weapons unless you cheated.
Title: Re: Check which weapon we are wielding?
Post by: Sergeant Kelly on February 10, 2009, 12:14:06 am
Only Caves gives the player the option to destroy the lights. All the other light based problems can be fixed with gamma increases.

Also, the golden and silver PP7's don't show up in the default GE:S weaponsets either. (Bar VC's modified pistols and the special PP7 arena.) The only reason you really see them as often as you do is because so freaking many servers run with random weapons on. Just play on servers without random weapons and you should be able to recognize and memorize the enabled guns fairly quickly.
Title: Re: Check which weapon we are wielding?
Post by: [GoldenGirls]Bea Arthur on February 10, 2009, 05:31:34 am
[quote ]
That's like putting a condom over a latex suit.
[/quote]

Hahahaha
Title: Re: Check which weapon we are wielding?
Post by: Wake[of]theBunT on February 10, 2009, 06:01:00 am
hahaha serg kelly sig :P

Yeah i think these issues will sort themselves out with good serverhosts amending this glitch-helping conditions. A patch is coming guys, asap to help enhance our game beyond its current fun and ownage. Things only get refined.
Title: Re: Check which weapon we are wielding?
Post by: keefy on February 10, 2009, 03:50:36 pm
Only Caves gives the player the option to destroy the lights. All the other light based problems can be fixed with gamma increases.

Also, the golden and silver PP7's don't show up in the default GE:S weaponsets either. (Bar VC's modified pistols and the special PP7 arena.) The only reason you really see them as often as you do is because so freaking many servers run with random weapons on. Just play on servers without random weapons and you should be able to recognize and memorize the enabled guns fairly quickly.

I like how you guys keep blaming the servers or the players.  Not everyone playes the game how you want or how it was meant to be played e.g CS:S gungame, surfmaps, hl2dm co-op, build puzzles, although allthose I listed are modifications by scripts or making maps but you guys included random in your game so whos fault is it really?
Title: Re: Check which weapon we are wielding?
Post by: Ruone Delacroix on February 10, 2009, 06:16:56 pm
Or you can find out what gun you're holding by scrolling up the wheel once, then down once. All in all, not too big of a problem.
Title: Re: Check which weapon we are wielding?
Post by: Konrad Beerbaum on February 10, 2009, 06:32:55 pm
I like how you guys keep blaming the servers or the players.  Not everyone playes the game how you want or how it was meant to be played e.g CS:S gungame, surfmaps, hl2dm co-op, build puzzles, although allthose I listed are modifications by scripts or making maps but you guys included random in your game so whos fault is it really?

Of course people are going to play the game in different ways.  You have to realize our goal has always been to recreate the goldeneye experience using the source engine.  So we are designing the game and the player experience to try to get as close as possible to the goldeneye feel.  If players want to play with 20 people on a classic map with random weapons, they have the freedom to do so, but they also have to realize that we aren't designing the game towards that situation.  We are designing the gameplay around reasonable player counts in each map using weapon set based gameplay. 

People can play the game however they want, however when people aren't playing it like goldeneye, and then come and say this game sucks, there's not much we can say except "its fun if you play it like goldeneye because we designed it for that". 
Title: Re: Check which weapon we are wielding?
Post by: keefy on February 10, 2009, 07:45:17 pm
If you say it should be played this way and works best this way, then force it that way.
Then if server owners want to up the player limits for example thats up to them, and if they do you do not support it as its an external modification out of your control.

Whereas now you support 32 players by allowing it but you say its the server admins problem for not restricting the player count, kind of a strange situation if you ask me.

Thats the way I see it.
Title: Re: Check which weapon we are wielding?
Post by: Jonathan [Spider] on February 10, 2009, 10:09:33 pm
If you say it should be played this way and works best this way, then force it that way.
Then if server owners want to up the player limits for example thats up to them, and if they do you do not support it as its an external modification out of your control.

Whereas now you support 32 players by allowing it but you say its the server admins problem for not restricting the player count, kind of a strange situation if you ask me.

Thats the way I see it.

teh team has had very long drawn out discussions on things like player caps and we came to the consensus that letting the community police itself would be the best option.

and as for the random weapon things that we put in. yea we put it in there, but we really didn't expect that it would become the standard that all servers picked. so we want had to come up with a design solution to hedge server owners to use our newer system instead. i think random weapons suck, but some people may still want to play it. the solution the team came up wiht was to have the setting random weapon set, that way it picks out te default balanced weapon sets, and allows server owners to do there usual set it and forget it method of admining their servers hehe.
Title: Re: Check which weapon we are wielding?
Post by: [GoldenGirls]Bea Arthur on February 11, 2009, 03:46:54 am
Because I love this mod, and the effort put into it, I will invariably side with the dev team on the opinions of a larger player cap. A lot of the admins hosting these servers probably, in my opinion, endorse gigantic 16+ player mashfests with random weapons because, hey, that stuff gets freaking rowdy. This mod hasn't even been out a full week and people are complaining about things that aren't even a bug, they are more innocent oversights by people administrating servers who probably loved the original as much as we do.

If the players new to this iteration of the mod would give it some time, most of the people hosting the large servers will realize that 16 player complex is a bad idea, because the map isn't big enough to accomodate 20 Boris' and Mishkins running around and that will cause players to telefrag. The servers with large player limits need to play more levels like Cradle, Runway, Egyptian, Casino et cetera.

I would advise anyone making their own maps to space them out to accomodate the max 32 player limits and put a minimum of probably 20 or 25 info_player_deathmatch entities to prevent the suicide incidents.

As for not knowing what weapon you're using, turn fast switch off and use your mousewheel or 1-5 to check. Or, better yet, try binding keys to certain weapons so you can always be sure you have the one you want out.
Title: Re: Check which weapon we are wielding?
Post by: Jonathan [Spider] on February 11, 2009, 04:17:23 am
i forgot to mention one other thing. a lot of the big servers do something stupid also.

they play just straight up death match, and dont turn on teams. if you play a 24 man server with teams its not so bad actualy, and can be pretty dam fun. but instead they are just doing UBER kill fest servers which in there own way are fun, but not quite as fun as a more structured game.

i think one thing the team is going to have to do for the patch is do an extensive write up for responsible server administration. and also implement a few more set it and forget it type of things to help out the more lazy server admins haha.
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 11, 2009, 12:45:35 pm
^^ Agreed. More documentation is necessary for server hosts, because some of them just boot up the game and let's roll! They completely disregard the implications of a crowded server and bad weapon setup.
Title: Re: Check which weapon we are wielding?
Post by: valkyrie_dawn on February 12, 2009, 07:03:04 pm
I know what the OP is saying, and there is actually a way to fix it that is not only obvious, but also very easy to do.  As you change your weapons, the name of said weapon should flash up on the screen just above where your radar sits, thus eliminating any confusion while not getting in the way of the action.
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 12, 2009, 07:11:02 pm
As you change your weapons, the name of said weapon should flash up on the screen just above where your radar sits, thus eliminating any confusion while not getting in the way of the action.

It would make a nice addition for those who aren't familiar with GoldenEye's arsenal, but one I would pass.
Title: Re: Check which weapon we are wielding?
Post by: valkyrie_dawn on February 12, 2009, 07:13:04 pm
It would make a nice addition for those who aren't familiar with GoldenEye's arsenal, but one I would pass.

Perhaps something you can change in the options?
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 12, 2009, 07:15:36 pm
Perhaps something you can change in the options?

Another worthy suggestion.

BTW, nice avatar. I really like Queen.
Title: Re: Check which weapon we are wielding?
Post by: valkyrie_dawn on February 12, 2009, 07:20:07 pm
Another worthy suggestion.

BTW, nice avatar. I really like Queen.

As do I, but what drew me to the avatar was the ridiculous mustache.
Title: Re: Check which weapon we are wielding?
Post by: PPK on February 12, 2009, 07:22:16 pm
As do I, but what drew me to the avatar was the ridiculous mustache.

Haha it is ridiculous in fact.