GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: RogerMooreSucks on May 25, 2015, 03:19:00 am

Title: SDK Texture Gets Distorted?
Post by: RogerMooreSucks on May 25, 2015, 03:19:00 am
Hello, I've having been dealing with this issue for long enough. I've done countless tests on this to figure out why it is doing this. I am at my wits end. Every time i make a custom texture with snow on it this happens (http://i.imgur.com/P0hTpuo.jpg). Those are two separate brushes and are not cut up in anyway. It is making weird lines in between the texture, it's like try to put two of the same textures on one texture which i didn't know hammer could do. I have no idea on how to fix this. Any Help would be appreciated.
Title: Re: SDK Texture Gets Distorted?
Post by: kraid on May 25, 2015, 05:53:58 am
Looks like the texture isn't a tileable one.

Try tutorials like this: http://www.obsidiandawn.com/creating-seamless-textures-in-photoshop-tutorial
Title: Re: SDK Texture Gets Distorted?
Post by: RogerMooreSucks on May 25, 2015, 04:03:56 pm
For some reason when I make the texture in photoshop it appears to be fine but when i load and use it in sdk it's all weird like that, and Thanks Kraid for this. It helped!