GoldenEye: Source Forums

  • April 19, 2024, 12:59:21 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [BUG] (Maybe) - Only 10 mines deployed at a time  (Read 5986 times)

0 Members and 1 Guest are viewing this topic.

lotsofquestions

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 1
  • lotsofquestions has no influence.
  • Offline Offline
[BUG] (Maybe) - Only 10 mines deployed at a time
« on: October 14, 2012, 12:31:43 pm »

My friend and I were setting remote mines around the Bunker and we noticed that after placing 10 mines they start to disappear (ie on the 11th mine thrown the 1st mine disappears).

Is this intentional? I don't know if this applies to Timed Mines and Proximity Mines aswell.

I don't remember this limitation in the 64 version.
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #1 on: October 14, 2012, 02:27:11 pm »

I can assure you this also occurred on the N64 Goldeneye, but i'm not sure at what number they would disappear on the N64. Anyway, it's not a bug but a necessary part of the programming, limitations need to be set to maintain performance, too many rolling explosions at once would create a massive impact on the performance of the game.
Logged

TriDefiance

  • 00 Agent
  • ***
  • Posts: 343
  • Reputation Power: 78
  • TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #2 on: October 14, 2012, 03:06:17 pm »

If it wasn't for this limitation, people would just spam the mines to the point where no one could move an inch before everything gets set off. Also with too many explosions, people with average computers would get a huge lag spike causing a crash. So this is no bug at all! :)
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #3 on: October 14, 2012, 04:57:05 pm »

The real issue here is that it's no longer possible to stack them.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #4 on: October 14, 2012, 06:35:39 pm »

The real issue here is that it's no longer possible to stack them.

HA HA! Goodtimes.
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #5 on: October 14, 2012, 06:53:29 pm »

The real issue here is that it's no longer possible to stack them.

Hehe oh boy, I remember if you stacked too much, At some point, You couldn't shoot anymore.

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #6 on: October 14, 2012, 07:50:56 pm »

AFAIK the viewmodels will disapear but the mines still explode i think.
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #7 on: October 14, 2012, 08:33:43 pm »

After 10 mines was removed to stop the spam. Imagine each player having 30 proxy mines setup around the map. No mine stacking is a issue ;)
Logged
All view points are of my own and not associated with the team.

lotsofquestions

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 1
  • lotsofquestions has no influence.
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #8 on: October 14, 2012, 10:41:17 pm »

I understand the reasoning. Any chance on getting this as a variable that can be set in the console? Simply have the default be 10?
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #9 on: October 15, 2012, 10:22:04 am »

This is not going to change. It's not just 10 mines, its 10 thrown objects (includes throwing knifes, other mines types, etc.) Keeps server performance in check.

A variable.... maybe... but i'd be a cheat.
Logged

Kratos

  • 007
  • ****
  • Posts: 1,157
  • Reputation Power: 125
  • Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #10 on: October 16, 2012, 03:07:57 am »

This is not going to change. It's not just 10 mines, its 10 thrown objects (includes throwing knifes, other mines types, etc.) Keeps server performance in check.

A variable.... maybe... but i'd be a cheat.

Oh comeone, we love cheats. Id cheat and kick your ass :)
Logged

Igmuwa

  • Agent
  • *
  • Posts: 12
  • Reputation Power: 2
  • Igmuwa has no influence.
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #11 on: October 20, 2012, 05:17:17 pm »

Spamming with mines is still an ongoing issue, even with that limit set.

I don't remember how many you pick up from a single ammo crate... 4.. 5?
Heh, 1 single mine a crate would suffice well enough for me!  :)

That way, a weaponset would tell that there will be mines around.
Rather than saying: This round, players are running around and spam-throwing remotes, used as probably the deadliest weapon in the game... screw the guns.  :D

The mine quantity in the crates and also of what you are carrying, is the real problem instead, if you ask me.
I actually think this goes for explosives in general. What could be more special to obtain, becomes instead too frequently used to the point where it's no less used than a handgun or rifle.  :-\
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: [BUG] (Maybe) - Only 10 mines deployed at a time
« Reply #12 on: October 20, 2012, 09:36:09 pm »

This round, players are running around and spam-throwing remotes, used as probably the deadliest weapon in the game... screw the guns.  :D

Nothing compared to Beta 3.1
Logged
Pages: [1]   Go Up