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Author Topic: Ge_Grid by Sess1on  (Read 29355 times)

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Sergeant Kelly

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Re: Ge_Grid by Sess1on
« Reply #15 on: November 24, 2009, 06:00:32 am »

Ooh, pretty colors and curvy layout! I like!

I can imagine some fun, hectic games going on in a smaller map like this.
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Re: Ge_Grid by Sess1on
« Reply #16 on: November 25, 2009, 04:13:42 am »

I'm on the fence with the colours... I would tone them down a little, though.
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Sess1on

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Re: Ge_Grid by Sess1on
« Reply #17 on: December 02, 2009, 01:28:48 am »

I am almost finished and will release a beta version for everyone to play soon. Thanks for a lot of the feedback and comments. The only problem I have encounter so far is the elevator and am not sure what to do besides the ladder in the shaft. Other than that, it is almost ready to be played.
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Level Designer: Ge_Grid

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Re: Ge_Grid by Sess1on
« Reply #18 on: December 02, 2009, 04:37:40 pm »

Quote
And it reminds me more of Mirror's Edge than Galo (which i hate btw xD)

Hey, Halo 1 (PC Especially) was a good game. >:( By no means the greatest game, but it was good. Focus your hate on Halo 2 (PC Especially... Halo 2 PC Port was FUCKING horrible, mainly due to being ported by an obscure company populated by shit-flinging monkeys, rather than Gearbox who did the PC Version of Halo 1.) and Halo 3.
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Re: Ge_Grid by Sess1on
« Reply #19 on: December 08, 2009, 02:28:03 am »

Just needs better lighting IMO.
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Sess1on

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Re: Ge_Grid by Sess1on
« Reply #20 on: January 13, 2010, 03:04:34 am »



Just a little update. Almost finished and will be releasing soon.
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Level Designer: Ge_Grid

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Re: Ge_Grid by Sess1on
« Reply #21 on: January 13, 2010, 04:29:05 am »

Really looking forward to this map.  I particularly like the room full of pot plants, because runway and archives just isn't enough.  ;) 
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Re: Ge_Grid by Sess1on
« Reply #22 on: January 13, 2010, 12:56:36 pm »

This map is comming along pretty good.
Also i still think you should desaturate the lightning a little, otherwise ppl will get bleeding eyes and stop playing this map.
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Re: Ge_Grid by Sess1on
« Reply #23 on: January 13, 2010, 01:34:12 pm »

Wow I love it. Can't wait to play this looks like a lovely small map for those times when you only got 4 players :-D
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Re: Ge_Grid by Sess1on
« Reply #24 on: January 13, 2010, 02:18:01 pm »

Never played this map before (never really played PDark... and played it when that game was already old) but I really like it! Looks classical :D

And the lightning is realy professional. Blue and green mix really well and mask the overal lack of detail of the map (with white light it looks totally boring.

There is just one thing that I can't stand: you see the light 'comming from the lights'. This only happens when it's foggy, so either add some serious fog or completely remove that light that's comming from the... lights.

*fsck my english dictionary is too limited*
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Re: Ge_Grid by Sess1on
« Reply #25 on: January 13, 2010, 07:21:03 pm »

I freaking love it. It will be the first custom GES map i play xD
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Re: Ge_Grid by Sess1on
« Reply #26 on: March 13, 2010, 01:58:33 pm »

Hmmmmmm somehow this looks a tad familiar...  Oh right! I did the the same map too although I haven't been able to actually play your version from the pics I like what you've done with it a good variation on a original classic.  Don't worry what people say about the lighting the original was full of coloured lighting even if it doesn't get along well with the GES theme. But I've got a couple questions like does the glass respawn?, why no elevator?, if you need a hand with either of these issues feel free to take a look at what I did with my grid or ask. I've moved on from this project but maybe ill came back to it one day and finally actually finish my version right now I'm doing some work on a l4d map really learning all the ins and outs of hammer and once I get a chance to actually play b4 I'm sure I new project won't be far behind.
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Jeron [SharpSh00tah]

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Re: Ge_Grid by Sess1on
« Reply #27 on: March 13, 2010, 06:34:44 pm »

Elevators are a bitch in the source engine. Just ask Spork
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

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Re: Ge_Grid by Sess1on
« Reply #28 on: March 13, 2010, 07:01:52 pm »

Wow I love it. Can't wait to play this looks like a lovely small map for those times when you only got 4 players :-D

Is their any way to set pools of what maps & play type the server will select from depending on how many are currently on the server at the time the next round is chosen?
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Re: Ge_Grid by Sess1on
« Reply #29 on: March 13, 2010, 07:42:32 pm »

Is their any way to set pools of what maps & play type the server will select from depending on how many are currently on the server at the time the next round is chosen?

No, map rotation is completely server side. You would need to speak with the admins.
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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