Uplink has been updated. The below version is outdated and should no longer be used. You can download the revised version via Github on my website here: https://euphonic.dev/goldeneye-source/
(http://i.imgur.com/gFDs58W.jpg)
MI6 and Janus fight for control over key military satellites. Several Uplinks are in your area; enter them to initiate an Uplink. Once the Uplink completes, your team controls that satellite. The more Uplinks under your control, the more points generated for your team.
(http://i.imgur.com/fa8MNqu.png)
Download from GESHL2.com (http://forums.geshl2.com/index.php?action=dlattach;topic=7275.0;attach=1421)
Download from MediaFire (Mirror) (https://www.mediafire.com/?e1w0sbspps2hk4b)
To install, start by downloading and extracting the Uplink.zip file. Drag and drop the contents of "gesource" into your GoldenEye: Source folder (usually located at Program Files\Steam\SteamApps\SourceMods\gesource). Override any file conflicts if prompted. Once installed, you can select Uplink from the "Create Server" menu or through the developer console by using the command "ge_gameplay Uplink".
(http://i.imgur.com/C2XStUa.png)
Update Nov. 20 2013
Made objective icons more transparent
Fixed objective icons not flashing when contested
Fixed Uplinks spawning too close together
Increased distance from an Uplink where objective icon fades away
Changed objective icons to show percentage of Uplink completed when contested
Added message when Uplink is blocked
Added sound notice when Uplink is blocked
Changed divider when all Uplinks are owned to ":" from "-"
Fixed error message from warmup timer
Added intense light pulse on Uplink completion
Cleaned up code
Improved hints, descriptions and other text; Changed "Uplink Point" to "Uplink"
Increased time to make an Uplink
Increased amount of time required for an Uplink to generate a point for its owner
Increased Uplink size
Added ability to check version number by typing "!version" into chat
Update Nov. 6, 2012
Removed "Uplink Error" message due to occasional glitch where it wouldn't go away
Fixed issue with player suicides that carried over from the official modes (Big thanks to Troy for notifying me of this)
Update June. 29, 2013
Updated code to 4.2.3 styling
Changed the way the numbers at the top of the screen are displayed to make them look more centered
The glowing ring around Uplink Points are now slightly elevated to avoid clipping with the ground
As of 4.2.3, the size of an Uplink Point the game recognizes you in is much smaller than it should be. This seems to be a game glitch and not a code one, so will need a fix.
Update September 4, 2012
Major re-haul of Uplink's performance, visuals and gameplay. Rewritten from scratch!
Update June 26, 2011
Uplink initially released
(http://i.imgur.com/2hSeGqT.png)
Once the round begins, a number of Uplinks appear around the map. Uplinks are marked by circles on the radar and colored glowing rings and flags. When a player enters an Uplink, a capture initiates. The more friendly players on the Uplink, the faster it captures. Enemy players can block the capture by entering the Uplink. Once the capture completes, the Uplink changes to the capturing team's control and generates a point for the team every few seconds.
Team Scoring:
Points are generated over time for each Uplink Point owned by the team.
Player Scoring:
1 Point per kill
2 Points for completing an Uplink
(http://i.imgur.com/ljgCWPR.png)
Tweakable Game Options:
up_warmup (default 20) is the warm up time in seconds (Use 0 to disable warmup)
up_ping (default 1) enables the "ping" effects on Uplink Points (Use 0 to disable ping effect)
up_points_override (default 0) sets number of Uplink Points to spawn. Set to 0 to use default amount. Takes effect on round end.
Game Events for Plugins:
up_startwarmup emits when warmup is begun
up_capture_team emits with the team that captures any Uplink Point
up_capture_neutral emits with the player that captures a neutral Uplink Point
up_capture_steal emits with the player that captures an enemy Uplink Point
(http://i.imgur.com/wiSWTMe.png)
(http://i.imgur.com/zOa6Fug.jpg)
Custom gameplay help screen
(http://i.imgur.com/MDq0tgL.jpg)
An unowned Uplink
(http://i.imgur.com/sAYk6Vb.jpg)
Capturing an enemy-controlled Uplink
(http://i.imgur.com/Tk34KI0.jpg)
An enemy capturing an Uplink; the capture progress displays next to the objective icon
(http://i.imgur.com/mqlIUJ6.jpg)
An Uplink established; a bright pulse emanates from the Uplink upon completion
(http://i.imgur.com/Z9rvETq.jpg)
An Uplink blocked by an enemy player
(http://i.imgur.com/pJqQxl0.jpg)
Uplink in warm-up time
Server operators, please add the file "gesource/materials/VGUI/hud/gameplayhelp/up_goal.vtf" and the file "gesource/materials/VGUI/hud/gameplayhelp/up_goal.vmt" to your download tables so new players can have the help image for this gameplay.
This is untested but why not use:
def AddDownloadable( file )
(http://i.imgur.com/C2XStUa.png)
Huge update today with over 16 tweaks, new features and improvements! Uplink is now polished and ready for your server or LAN party. Please post any feedback including suggestions for future features below and have fun!
Update Nov. 20 2013
Made objective icons more transparent
Fixed objective icons not flashing when contested
Fixed Uplinks spawning too close together
Increased distance from an Uplink where objective icon fades away
Changed objective icons to show percentage of Uplink completed when contested
Added message when Uplink is blocked
Added sound notice when Uplink is blocked
Changed divider when all Uplinks are owned to ":" from "-"
Fixed error message from warmup timer
Added intense light pulse on Uplink completion
Cleaned up code
Improved hints, descriptions and other text; Changed "Uplink Point" to "Uplink"
Increased time to make an Uplink
Increased amount of time required for an Uplink to generate a point for its owner
Increased Uplink size
Added ability to check version number by typing "!version" into chat