Are these just the 'gesource' files that the game is made of, or are there seperate files I need?Nothing separate. You just need the 'gesource' files, the server binaries (windows/linux) are already included.
Nothing separate. You just need the 'gesource' files, the server binaries (windows/linux) are already included.
Never had this kind of error, so can't help you. But vista... erm. On the first two sreenshots, everything looks ok. Dunno for the last one since Im using a dedicated hardware.
so the 'gesource' folder is what I need, and since you said the screenies looked on, then i have it right.I guess you copied/pasted the files you use to play? If so, try with a clear 'gesource'. Try to check your srcds installation too (with -command update), you maybe miss some files.
btw how would I host a 1.1 server?Same as client installation. Merge the updated files you can find in the 1.1 zip/rar with the 'gesource' folder, and then rename it gesbeta1_1. But you need to have a working 1.0 installation...
do u think that the windows firewall in vista may be blocking it from functioning?No clue for me here. Building a server on a local hardware with all vista's shits isn't a good idea, in my opinion. I don't even know if valve made his server soft vista-compatible :P.
try with a clear 'gesource'. Try to check your srcds installation too (with -command update)
Yea remove that internal IP from the command line, otherwise im sure you're just seeing it when it shows up as a lan game. Make sure your the port you are running your server on is open, (I looked at the port forward pic - does it tell you if you opening TCP or UDP socket?) and SRCDS will do the rest.
*If this doesn't work*
Go to start ----> programs ----> accessories ----> command prompt/windows prompt (hopefully vista still has this...)
If it has the prompt, type IPconfig.
Take note of your internal IP - 192.168... - If your router has an option DMZ option, itll be off by default, turn it on...then enter the last 3 digits you found in your internal IP in the command prompt. This is if you are running the server on the same computer you plan on playing on. If it's a different PC, go run IPconfig on that and enter those numbers into the DMZ.
Like mookie said though, I think if you remove that ip bind everything will be fine. I do think though that vista could still block everything, as it asks you if you're sure about what youre doing with every single friggen click. My buddy has vista business, I was like ok...probably better then the shit I was hearing about the regular edition. Can't even copy and paste files. The hotfix that took me an hour to beat out of microsoft ended up being corrupt. I was then told that "he has to wait until the new service pack comes out." I was like, "Well when is that" in a shitty tone of course....he replied, "I'm really not sure..." :-X
I'm not sure, but I don't think you need/want to specify the IP address for your server, especially with that IP being inside a NAT. It's also important to realize that a regular game like GE:S will sometimes bind its default port (27015) and then not release it. If you're going to be running SRCDS on the same machine as you're playing games on, you will need to either always keep SRCDS running or pay close attention to whether or not it's actually bound the port that it wants (if it doesn't you'll have to close HL2).
Does the server crash? Or does it stay up without responding?
I'm talking about the dedicated server program itself that you are running. Does it crash or does it just not respond?