Right now I'm running the mesa amdgpu stack with gallium-nine enabled wine 1.9.18. I don't get any graphical issue except one with glass, except that, all looks very nice, and I'm feeling like I was missing something before, so I guess there is some shaders that were broken before that are no longer broken.
I’m now able to load and play every map, including dam, aztec, caverns, basement_classic, bunker etc. All the maps I was missing… So I'm just discovering right now the other half of GE:S 5.0. And the performance is very good (ge_basement_classic runs at 700 fps).
So I got no graphical issue except this one:
(http://dl.illwieckz.net/b/gesource/bugs/ges5-glass/20160910-005326-000.gesource.ge_stack_classic0058.jpg)
(http://dl.illwieckz.net/b/gesource/bugs/ges5-glass/20160910-005329-000.gesource.ge_stack_classic0059.jpg)
I got no crash except this one:
gameserver.cpp (683) : Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn
threadtools.cpp (3272) : Assertion Failed: Illegal termination of worker thread 'SocketThread'
Assert( Assertion Failed: m_CMInterface.GetLogonState() == k_ELogonStateNotLoggedOn ):gameserver.cpp:683
Assert( Assertion Failed: Illegal termination of worker thread 'SocketThread' ):threadtools.cpp:3272