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Author Topic: Awesome Ideas for GE:S  (Read 18248 times)

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Josh [SLX]

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Re: Awesome Ideas for GE:S
« Reply #15 on: August 10, 2009, 08:46:18 am »

Like an "Attack Mode" for Xenia, where she would crush you with her thighs?
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VC

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Re: Awesome Ideas for GE:S
« Reply #16 on: August 10, 2009, 12:52:43 pm »

Characters will be added as we get to them.

No special attributes.  Otherwise, it becomes Team Fotress 2 at best, and Everyone Just Plays Oddjob at worst.
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Ruone Delacroix

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Re: Awesome Ideas for GE:S
« Reply #17 on: August 13, 2009, 09:21:22 pm »

Another thought about Oddjob and a hat.

You could always have it as a "weapon" that does no damage whatsoever. It would add some laughs in and at best, people could feign an attack and run like hell.
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V!NCENT

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Re: Awesome Ideas for GE:S
« Reply #18 on: August 16, 2009, 09:34:59 pm »

Another thought about Oddjob and a hat.

You could always have it as a "weapon" that does no damage whatsoever. It would add some laughs in and at best, people could feign an attack and run like hell.
A better idea: instead of throwing knifes you throw the hat, but it's just a different model.
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VC

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Re: Awesome Ideas for GE:S
« Reply #19 on: August 16, 2009, 10:28:26 pm »

But then he'd have to wear a tower of hats, TF2 style.
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Ruone Delacroix

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Re: Awesome Ideas for GE:S
« Reply #20 on: August 17, 2009, 01:46:57 am »

But then he'd have to wear a tower of hats, TF2 style.

Which would make my idea better off. It offers no advantage whatsoever.
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WatchMyTrace

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Re: Awesome Ideas for GE:S
« Reply #21 on: August 17, 2009, 02:06:50 am »

Maybe some characters could be unlockable by earning achievements.  this would also be a great way to show off what achievements youve earned to other players.

for example the arctic bond earned for some bond achievements

Why not have oddjob's hat an unlockable  by getting so many throwing knife kills with oddjob.

Maybe Ernst Blofeld could thow the cat, complete with meow sounds of course, that could be unlocked too.  'Who throws a cat' achievement?
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VC

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Re: Awesome Ideas for GE:S
« Reply #22 on: August 17, 2009, 02:28:42 am »

Yeah, let's see if we can piss off the ASPCA.
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Re: Awesome Ideas for GE:S
« Reply #23 on: August 17, 2009, 05:10:20 am »

Lol, Xenia can throw some chicken thighs.
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V!NCENT

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Re: Awesome Ideas for GE:S
« Reply #24 on: August 17, 2009, 07:45:12 am »

But then he'd have to wear a tower of hats, TF2 style.
So? xD :') Make it a cheat :P "Server side retarted waepons" :D
« Last Edit: August 17, 2009, 07:48:09 am by V!NCENT »
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coolDisguise

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Re: Awesome Ideas for GE:S
« Reply #25 on: August 17, 2009, 12:55:59 pm »

Maybe some characters could be unlockable by earning achievements.  this would also be a great way to show off what achievements youve earned to other players.

for example the arctic bond earned for some bond achievements

Great idea! But it should be only quite "useless" stuff meaning nothing that would give you an uber-advantage or any advantage over other players, because that would really piss them off and destroy the game's balance.
In spite of me saying that I still cannot understand Blizzard giving in to the casual gamers @WoW who are whining because they are not able to do anything and want EPIXXX! for nothing but hey, that seems offtopic. ^^

Feel free to correct me on the following:
if Oddjob would be able to throw his hat, it couldn't/shouldn't be coded as a knifethrow cause the trajectory would be different, since the motion how you'd throw a hat is somewhat different.
I also agree that it shouldn't do damage and therefore it should -by default - be bound to a key to which no other weapons are assigned (if it's unlocked or whatever).
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VC

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Re: Awesome Ideas for GE:S
« Reply #26 on: August 17, 2009, 02:50:45 pm »

if, if, if hat throwing is going to become an option, it will only, only, only be in Mission.

Move on.
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"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

WatchMyTrace

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Re: Awesome Ideas for GE:S
« Reply #27 on: August 18, 2009, 12:06:05 am »

Btw the cat throwing was ment as joke.

but seriously i'd love to see unlockables earned through achievements and i agree they should be purely aesthetic like new characters and outfits. 

Also mentioned in another thread was a tournament mode. 

This great game attracts many people, a sense of accomplishment will keep them around.
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coolDisguise

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Re: Awesome Ideas for GE:S
« Reply #28 on: August 18, 2009, 12:31:36 am »

Unlockables wouldn't necessarily needed to be limited to aesthetics,
as long as the non-aestetic ones would be only usable in a PvE mode
(single player missions, eventually coop missions, as VC already stated for the hat throwing if that would become avaiable).

I think the best idea would be to split the achievements as well
- for PvP (the multiplayer mode as we play it by now) achievements you'd get PvP (aesthetic) unlockables
(eventually also some of those accessable for PvE as well, I don't know),
for PvE achievements you'd get PvE unlockables (some aesthetic + some like the "cheats" on N64).

But I guess all that is still in the far future and has to be decided on by the dev team.
« Last Edit: August 18, 2009, 12:36:35 am by coolDisguise »
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monkeyface

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Re: Awesome Ideas for GE:S
« Reply #29 on: August 18, 2009, 11:10:56 pm »

Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.

Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.
« Last Edit: August 18, 2009, 11:14:16 pm by monkeyface »
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