GoldenEye: Source Forums

  • October 05, 2022, 07:23:16 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Update on Mac  (Read 1957 times)

0 Members and 1 Guest are viewing this topic.

Wolfgang

  • Agent
  • *
  • Posts: 1
  • Reputation Power: 0
  • Wolfgang has no influence.
  • Offline Offline
Update on Mac
« on: August 18, 2016, 12:47:13 pm »

I know that initially everyone shut out mac because SDK 7 wasn't available at the time and moving to 13 proved too hard. I found out early this morning while messing around that SDK 07 was now available for mac and I installed it. I then downloaded the .zip file, put it in my source mods folder but found the mod itself doesn't work on mac even with SDK installed. Now that 07 is on mac, would it be possible to edit the mod for mac ???
Logged

soupcan

  • Systems Administrator
  • 00 Agent
  • *
  • Posts: 271
  • Reputation Power: 213
  • soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!
  • Offline Offline
    • Steam Profile
Re: Update on Mac
« Reply #1 on: August 18, 2016, 01:20:02 pm »

Quick question: Are you actually able to launch the SDK on Mac? You should be able to start it and get the Lost Coast benchmark. Otherwise it's not possible to port the mod to it.

Reason I ask this is that the SDK erroneously appears on Linux as well.
Logged
Pages: [1]   Go Up