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Author Topic: GoldenEye: Source Release Roadmap  (Read 57826 times)

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Peroxwhy?gen

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Re: GoldenEye: Source Release Roadmap
« Reply #30 on: November 07, 2013, 05:44:15 pm »

slowly but surely I'll be able to enjoy GE:S online once again
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major

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Re: GoldenEye: Source Release Roadmap
« Reply #31 on: November 08, 2013, 01:19:17 am »

Should hopefully have jest server support back soon. Trouble getting servers working since valve axed the orangebox support and all that typical crap.

All our files and write ups are done just getting servers back before official announcement.
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Rick Astley

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Re: GoldenEye: Source Release Roadmap
« Reply #32 on: November 08, 2013, 10:45:27 am »

downloaded the patch and testing it now..
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WhichOnesPink

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Re: GoldenEye: Source Release Roadmap
« Reply #33 on: February 15, 2016, 07:23:47 pm »

Is it possible that with the planned move to Source SDK 2013, the mod will have versions for Mac and Linux?
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Enzo.Matrix

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Re: GoldenEye: Source Release Roadmap
« Reply #34 on: February 15, 2016, 07:47:20 pm »

The next release will still be on SDK 2007.
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MultiplayerX

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Re: GoldenEye: Source Release Roadmap
« Reply #35 on: February 17, 2016, 06:45:10 am »

Yeah isn't SDK 2013 like badly broken by Valve?  I thought Mangley mentioned that wouldn't even be an option at this point and the entire mod would have to be REMADE because the bloody SDK mod conversion tool just will not work right to convert it all over  That sound right Enzo?
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Enzo.Matrix

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Re: GoldenEye: Source Release Roadmap
« Reply #36 on: February 17, 2016, 04:11:17 pm »

Pretty much.

ES has done an Epic amount of work on the code for the next release.  I am sure we will try again after it comes out.
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MultiplayerX

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Re: GoldenEye: Source Release Roadmap
« Reply #37 on: February 17, 2016, 09:34:40 pm »

Pretty much.

ES has done an Epic amount of work on the code for the next release.  I am sure we will try again after it comes out.

NICE!   Maybe you guys can just HACK the silly thing to work better by getting all the bugs worked out of SDK 2013    ;)    Seriously though that's really awesome to hear   You never know.... you guys may just inspire the Almighty Lord Gaben to finish Half Life 3 before we all die of old age    :D
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JcFerggy

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Re: GoldenEye: Source Release Roadmap
« Reply #38 on: February 17, 2016, 10:59:11 pm »

No promises.
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killermonkey

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Re: GoldenEye: Source Release Roadmap
« Reply #39 on: February 18, 2016, 01:21:51 am »

I don't think it can be understated how badly Valve fucked up the SDK 2013. They had a golden opportunity to make it work and support the community but that flat out FAILED.

They fail to keep it up to date, when they do update it (so far once a year) they make so many changes that its nigh impossible to incorporate them into the mod's code.

They also used a god awful home-brewed build system (VPC), though a step up from the shit they have in SDK 2007, they should have used a widely supported platform like CMAKE or similar...
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Jonathon [SSL]

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Re: GoldenEye: Source Release Roadmap
« Reply #40 on: February 18, 2016, 02:33:00 am »

I don't think it can be understated how badly Valve fucked up the SDK 2013. They had a golden opportunity to make it work and support the community but that flat out FAILED.

They fail to keep it up to date, when they do update it (so far once a year) they make so many changes that its nigh impossible to incorporate them into the mod's code.

They also used a god awful home-brewed build system (VPC), though a step up from the shit they have in SDK 2007, they should have used a widely supported platform like CMAKE or similar...

This. Everything about the 2013 SDK is a colossal mess from a code standpoint. KM mentioned the mess that is VPC, but the big thing for me is how they handled (or didn't handle) "cross platform" shaders. Also the whole breaking everything once a year thing.
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Rick Astley

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Re: GoldenEye: Source Release Roadmap
« Reply #41 on: February 18, 2016, 03:33:07 am »

aww well :/ sdk 2007 isnt that bad though? is it?

still i was kinda hoping for another community update with any new screenshots or info
« Last Edit: February 18, 2016, 03:37:13 am by Rick Astley »
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JcFerggy

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Re: GoldenEye: Source Release Roadmap
« Reply #42 on: February 18, 2016, 04:12:42 am »

Here is a new official screenshot, hot off the presses!

http://i.imgur.com/BRquHCV.jpg

You didn't say what you wanted a screenshot of.
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MultiplayerX

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Re: GoldenEye: Source Release Roadmap
« Reply #43 on: February 18, 2016, 05:33:46 pm »

NICE   :D     Well I can live with 2007 honestly   Like GE some things can never be made better  All these remakes of GoldenEye etc are an insult to the design of the original and obviously the developers ACT like fans but only make the games to sell to a graphics hungry audience   I'd rather have gameplay and design over the graphics realism   They ruined Star Wars Battlefront by just updating it to a graphics engine etc   Everyone I know is already sick of playing it because that's all it is   A graphic upgrade   Nothing new   Keep up the good work guys   I don't care if it's on an older engine because Half Life 2 still hangs with the best ones because it was made well during it's time   Hammer on the other hand could use some recoded tweaks but it's still manageable
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Mangley

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Re: GoldenEye: Source Release Roadmap
« Reply #44 on: February 18, 2016, 06:50:50 pm »

aww well :/ sdk 2007 isnt that bad though? is it?

It's not bad but it's less than desirable performance wise. There's only so much that we can do to make stuff run well without compromising on the quality. Recently we were suffering a crash in the dev build when changing between one detailed map to another. In simple terms the engine keeps the first loaded whilst it loads the second and can run out of memory.
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