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Author Topic: GES v4.2.3 Update In Release Testing!  (Read 57337 times)

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killermonkey

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GES v4.2.3 Update In Release Testing!
« on: May 24, 2013, 10:30:41 pm »

Hello community,

I just want to let you all know that v4.2.3 is currently in release testing with RC1 being distributed to our active community members and the team. We will be running it through its paces over the next couple of days to iron out any last minute issues. Here is a brief list of things that are new in v4.2.3:

[Python]
* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Added GEPlayer.GetSteamID() to python API
* Added GEUtil.StopSound function
* Fixed justification in HUD Messages from Python
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console

[Scenarios]
* CTK: World kills now count as suicides
* Added Arsenal and Tournament DM from Troy

[HUD/VGUI]
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added color hinting to HUD Messages
* Bot difficulty and turbo mode were added to the new server menu

[Weapons]
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Make projectiles pass through teammates (except when friendly fire is on)
* Added sniper rifle zoom in/out with the mouse wheel
* Fixed grenade launcher shells losing all velocity sometimes on bounce

[Gameplay / Misc]
* Add glow to capture areas
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
* A convar to disable the open slot left when filling a server with bots
* Advanced music selection based on map defined areas
* Fixed loadout manager not selecting gameplay loadouts properly

Troy did an excellent job writing the new Tournament DM and GunGame (now called Arsenal)!

A ton of bug fixes were also incorporated and tweaks to the invulnerability period. The spawning system was also fixed so that you will no longer spawn in the middle of a fire fight. The overall result should be a much more balanced game with a focus on fun instead of luck.
« Last Edit: May 24, 2013, 10:39:38 pm by killermonkey »
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namajnaG

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Re: GES v4.2.3 Update In Release Testing!
« Reply #1 on: May 24, 2013, 11:37:51 pm »

Great job, Once more! Especially on the spawning system, That was one of the major flaws, Well done.

markpeterjameslegg

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Re: GES v4.2.3 Update In Release Testing!
« Reply #2 on: May 25, 2013, 05:25:57 am »

Well done KM, and well done Troy  :)

Um... I didn't see anything about Bots being fixed though, have these issues been corrected?
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Rick Astley

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Re: GES v4.2.3 Update In Release Testing!
« Reply #3 on: May 25, 2013, 01:15:20 pm »

Fantastic :-) man im getting excited now :D!!!
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liamcadhain

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Re: GES v4.2.3 Update In Release Testing!
« Reply #4 on: May 25, 2013, 02:42:37 pm »

Nice one. Kudos to yourself, Troy and anyone else who was involved in any way in the making of this update. Hopefully this, along with the recent SeaNanners clip, will help boost the player base and get GE:S back into the spotlight again
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Troy

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Re: GES v4.2.3 Update In Release Testing!
« Reply #5 on: May 25, 2013, 06:52:58 pm »

Well done KM, and well done Troy  :)

Um... I didn't see anything about Bots being fixed though, have these issues been corrected?

I don't think KM plans on focusing on bots for the patch.  The SDK bug really puts a damper on them being used online anyways.
« Last Edit: May 25, 2013, 06:54:29 pm by Troy »
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killermonkey

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Re: GES v4.2.3 Update In Release Testing!
« Reply #6 on: May 25, 2013, 07:05:16 pm »

Troy is right. I intend to completely recode the way the bots work for v4.3.

Right now bots are worthless for online play thanks to Valve. In the recode, I won't make the bots occupy player slots. They will be players, but not in the classical sense. Obviously this will take a bit of time.

I also plan to use python entirely for their decision process. Right now it's a shared task between the classic hl2 Ai code and python.
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markpeterjameslegg

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Re: GES v4.2.3 Update In Release Testing!
« Reply #7 on: May 25, 2013, 07:58:37 pm »

Troy is right. I intend to completely recode the way the bots work for v4.3.

Right now bots are worthless for online play thanks to Valve. In the recode, I won't make the bots occupy player slots. They will be players, but not in the classical sense. Obviously this will take a bit of time.

I also plan to use python entirely for their decision process. Right now it's a shared task between the classic hl2 Ai code and python.

Sounds great :)
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Grunt Attack

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Re: GES v4.2.3 Update In Release Testing!
« Reply #8 on: May 27, 2013, 12:00:16 pm »

YES!!!, Goldeneye Source now features, a rigged free spawning system. :D
Thank you, Goldeneye Source Dev Team for making this update.
I can't wait to start playing GE:S all over again.
The last time I played GE:S was 7 months ago

P.S    I'm back, I only used this forum account a year back, just to fix my GE:S problems. Hopefully, I'll stay alive on this forum.
« Last Edit: May 27, 2013, 12:06:29 pm by Grunt Attack »
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WNxUufje

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Re: GES v4.2.3 Update In Release Testing!
« Reply #9 on: May 27, 2013, 07:28:52 pm »

Thanks for your effort! I'm really happy to see 4.2.3 will be released soon.
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Falko

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Re: GES v4.2.3 Update In Release Testing!
« Reply #10 on: May 29, 2013, 09:23:13 pm »

Troy is right. I intend to completely recode the way the bots work for v4.3.

You probably spend countless of hours on 4.2.3...
Such dedication is impressive. We are grateful of your work !
Are the bots you're next priority ?
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Grunt Attack

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Re: GES v4.2.3 Update In Release Testing!
« Reply #11 on: May 30, 2013, 07:04:55 am »

So wait , currently we can't use bots on LAN with latest SDK?
I'm just hopping this update doesn't brake custom maps, just like with 4.1 to 4.2 update, some maps have missing textures and they need to be updated for 4.2
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namajnaG

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Re: GES v4.2.3 Update In Release Testing!
« Reply #12 on: May 30, 2013, 12:04:15 pm »

So wait , currently we can't use bots on LAN with latest SDK?
I'm just hopping this update doesn't brake custom maps, just like with 4.1 to 4.2 update, some maps have missing textures and they need to be updated for 4.2

You can use bots on LAN right now, However, There are several issues about them that needs to be fixed.
Also, Updates like 4.2.3 are most likely only to be bug fixes and code changes, I don't expect any new maps to be released until 4.3. I could be wrong though.
« Last Edit: May 30, 2013, 12:17:16 pm by namajnaG »
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Troy

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Re: GES v4.2.3 Update In Release Testing!
« Reply #13 on: May 30, 2013, 05:20:10 pm »

You are right.  That is what we're aiming for.
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terps4life90

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Re: GES v4.2.3 Update In Release Testing!
« Reply #14 on: May 30, 2013, 07:34:24 pm »

Not to sound like an asshat but I think the only real bug in Goldeneye Source that i am aware of are the bots. I have had no real bugs that require fixing. Bots are what needs to be top priority. Everything else is fine. Gamemodes work fluidly, weapons are perfect. The only other thing that we are in dire need of are more characters, yes i know we don't have a lot of "Modelers" but come on! I understand it takes time to do this kinds of things. Where is that one developer that apparently made a bunch of models for GES but never released them to you? How about you get his ass on the phone and tell him whats up. The longer you wait the more bitchy people will become. Everything is perfect and i think my opinion is valid since i have over 1800hrs played on this mod.
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