GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: pizzabond on July 10, 2007, 09:58:29 pm

Title: dual weiald
Post by: pizzabond on July 10, 2007, 09:58:29 pm
another thing i noticed gonna be in it?
Title: Re: dual weiald
Post by: Mr. Wint and Mr. Kidd on July 10, 2007, 10:01:49 pm
All gameplay features from GE64 will be in GE:S.
Good day.


ps: right, devs?
Title: Re: dual weiald
Post by: pizzabond on July 10, 2007, 10:06:26 pm
also jumping you were unable to jump....hehe funny how you always call him you em?
Title: Re: dual weiald
Post by: Sean [Baron] on July 10, 2007, 10:10:16 pm
Yes dual weilding will be in GoldenEye: Source. And if your clever, you can get dual weidling in the BETA 1.0. Just a little easter egg we left in ;)
Title: Re: dual weiald
Post by: Mr. Wint and Mr. Kidd on July 10, 2007, 10:14:45 pm
Isn't it just the models, and not the actual dual-firing weapons?
Title: Re: dual weiald
Post by: Sean [Baron] on July 10, 2007, 11:01:55 pm
It's just the models, but you could get them to work if you knew how, just you wouldn't be able to use them on a BETA 1.0 server.
Title: Re: dual weiald
Post by: olileauk on July 10, 2007, 11:30:10 pm
the dual wielding model thing is class. so is the, uh, moonraker laser and (unskinned) D5K.

:D

there were a lot of easter eggs in beta 1. teamplay, dual wield, extra hidden weaps.... :D
Title: Re: dual weiald
Post by: Sean [Baron] on July 11, 2007, 12:15:45 am
Just how we like it, Lots of easter eggs.


Ok, I'm only kidding myself, dual weilding, and the extra weapons were left on accident  :-X