GoldenEye: Source Forums

Editing and Customization => General Discussion => Topic started by: Kickflipkid687 on December 04, 2010, 06:22:55 am

Title: 3DS Max to Source Max Toolbar
Post by: Kickflipkid687 on December 04, 2010, 06:22:55 am
http://www.polycount.com/forum/showthread.php?t=78621

Someone did it!  I was going to do this if I got into source engine stuff again since I know scripting now.

But god damn... I don't think Valve even has this..

Enjoy!
Title: Re: 3DS Max to Source Max Toolbar
Post by: Mangley on December 04, 2010, 06:56:28 am
Awesome! As I'm looking into starting modeling this should really come in handy.
Title: Re: 3DS Max to Source Max Toolbar
Post by: wallworm on January 04, 2011, 05:48:34 pm
Haha... yes... someone did do it! Actually, when you posted that, the tool was still very early (I later wished I hadn't shared it until it was a little more polished). I've been posting updates about it here in the GE forums too: http://forums.goldeneyesource.net/index.php/topic,5648.0.html

PS. There is a new update with texture exporting features. Docs are at http://wallworm.com/projects/utilities/docs/using/export_textures.html

As soon as I finish the tool I'm planning on making a 3ds > Source 2d skybox exporter just to make that go a lot faster.
Title: Re: 3DS Max to Source Max Toolbar
Post by: janetfdoss on May 08, 2015, 08:17:24 pm
Great discussion here about the 3D max to source max. I am reading the rest of the forum for more interesting points. Thanks