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Author Topic: Non-realised maps.  (Read 5558 times)

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Soviet_PLYuSH

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Non-realised maps.
« on: April 01, 2011, 03:57:47 am »

Sorry for ask, but I neet know. On the GE Wiki I found several pages of maps and "Surface", "Streets" and other not realised maps. But the problem is that in the archives of the mod I hasn't found them.

Question: When they appear as a free download? I need them for my Garry's Mod machinima.
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Mangley

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Re: Non-realised maps.
« Reply #1 on: April 01, 2011, 05:50:43 am »

When they're done basically, we have a lot of maps currently in various stages of production. When they're finished they'll be included in a future release.

There is an old version of Surface floating around somewhere which is where the screenshot on the wiki is from. I'm sure someone could point you in the right direction to it. There's also a more recent community rebuild of it in production.
« Last Edit: April 01, 2011, 05:52:14 am by Mangley »
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Rick Astley

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Re: Non-realised maps.
« Reply #2 on: April 01, 2011, 02:17:38 pm »

Oddly enough i saw a thumbnail image of Streets- with a beautiful red/orange sunset

so what would Jungle be like for example?
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Kinky

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Re: Non-realised maps.
« Reply #3 on: April 01, 2011, 02:20:14 pm »

mwuhahaha
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CCsaint10

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Re: Non-realised maps.
« Reply #4 on: April 01, 2011, 07:28:11 pm »

mwuhahaha

lol...epic response. :P (Refer to the last line of Kinky's signature for anyone who is lost)

Also, here is the "revised" Surface if you were interested.
http://forums.goldeneyesource.net/index.php/topic,5403.0.html
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Jeron [SharpSh00tah]

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Re: Non-realised maps.
« Reply #5 on: April 02, 2011, 02:11:18 am »

Oddly enough i saw a thumbnail image of Streets- with a beautiful red/orange sunset

Yea that was a great image. Streets was a work in progress until my computer crashed out... So when I get a knew one it will continue
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

namajnaG

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Re: Non-realised maps.
« Reply #6 on: April 02, 2011, 02:15:43 am »

Yea that was a great image. Streets was a work in progress until my computer crashed out... So when I get a knew one it will continue

What!? Dang! You're the third one! You guys should do backups or something.

Jeron [SharpSh00tah]

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Re: Non-realised maps.
« Reply #7 on: April 02, 2011, 02:34:33 am »

I have all my map files lol, I backed them up 14 different ways... 2HDD's one external HDD, my USB zip, and like 5 different sights lol
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

namajnaG

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Re: Non-realised maps.
« Reply #8 on: April 02, 2011, 02:54:12 am »

Oh, I thought you lost Streets.

Rick Astley

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Re: Non-realised maps.
« Reply #9 on: April 18, 2011, 02:31:26 pm »

I have all my map files lol, I backed them up 14 different ways... 2HDD's one external HDD, my USB zip, and like 5 different sights lol

as they say you can never be too careful...
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Jeron [SharpSh00tah]

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Re: Non-realised maps.
« Reply #10 on: April 19, 2011, 04:38:02 am »

as they say you can never be too careful...


Always use protection Kids.

And I am pretty sure that it is this pic you are talking about;

« Last Edit: April 19, 2011, 04:43:15 am by Jeron [SharpSh00tah] »
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Rick Astley

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Re: Non-realised maps.
« Reply #11 on: April 19, 2011, 03:50:38 pm »


Always use protection Kids.

And I am pretty sure that it is this pic you are talking about;




It looks abosoutely stunning...the skybox instinctly reminds me of Surface's Skybox in the Original 64 and the buildings look very detailed compared to its N64 Street. I cant wait till its released :) especially when one day we can get to ride a tank :D!!!
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major

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Re: Non-realised maps.
« Reply #12 on: April 19, 2011, 05:19:13 pm »

And how old is that screen? 3-4 years? Imagine with new engine and mapping techniques.
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Jeron [SharpSh00tah]

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Re: Non-realised maps.
« Reply #13 on: April 20, 2011, 01:08:28 am »

And how old is that screen? 3-4 years? Imagine with new engine and mapping techniques.

Yea that is atleast a year and a half, it was pre beta-4
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