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Author Topic: So What can we expect for 4.2?  (Read 56954 times)

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major

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Re: So What can we expect for 4.2?
« Reply #90 on: September 15, 2011, 09:17:03 pm »

I think you can fix this problem rite now with a screwdriver. ;)
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killermonkey

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Re: So What can we expect for 4.2?
« Reply #91 on: September 15, 2011, 11:15:59 pm »

I disable mine with the Microsoft Keyboard drivers...
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Kratos

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Re: So What can we expect for 4.2?
« Reply #92 on: September 16, 2011, 05:31:15 am »

can we expect this in GES?

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Rodney 1.666

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Re: So What can we expect for 4.2?
« Reply #93 on: September 16, 2011, 05:36:27 am »

I disable mine with the Microsoft Keyboard drivers...
I disable mine with a switch above the Esc key. ;)
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Ruone Delacroix

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Re: So What can we expect for 4.2?
« Reply #94 on: September 16, 2011, 05:48:15 am »

I disable mine with a switch above the Esc key. ;)

I can boast the same thing, but at the same time, it disables my screen, hard drives, RAM, CPU, etc.
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coolDisguise

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Re: So What can we expect for 4.2?
« Reply #95 on: September 16, 2011, 07:50:48 am »

I can boast the same thing, but at the same time, it disables my screen, hard drives, RAM, CPU, etc.

That's what you get for investing in something like this rather than in something like  this :P

There's also the registry fix that you could bind on some macro (write a batch that checks the value and sets it accordingly to its current state and bind that batch to a macro) http://support.microsoft.com/kb/216893
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Proxie

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Re: So What can we expect for 4.2?
« Reply #96 on: September 16, 2011, 09:51:10 pm »

Easier to just pry it out with your fingers.
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Ruone Delacroix

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Re: So What can we expect for 4.2?
« Reply #97 on: September 17, 2011, 02:41:18 pm »

Ok, to get a but more on topic now. Will random map cycles and random made on server startup be added? I know it was addressed before, but I cannot remember what was said. As much as I love the map cycle I have, I don't like thinking up a new map rotation or picking a new map for the first match by hand. Guess that makes me a bit lazy.
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Rick Astley

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Re: So What can we expect for 4.2?
« Reply #98 on: September 18, 2011, 02:29:35 am »

they should have random music playing through maps like temple, caves and complex like in the 64 version
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killermonkey

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Re: So What can we expect for 4.2?
« Reply #99 on: September 18, 2011, 03:12:34 am »

they should have random music playing through maps like temple, caves and complex like in the 64 version

we do??
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Rodney 1.666

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Re: So What can we expect for 4.2?
« Reply #100 on: September 18, 2011, 03:13:42 am »

^Ninja'd.
You can set that up yourself with a bit of file tweaking.
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Rick Astley

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Re: So What can we expect for 4.2?
« Reply #101 on: September 18, 2011, 12:22:48 pm »

we do??

i mean that those levels could have all music playing at randomly
like In Complex you can hear Aztec or Facility or in Caves you can hear Runway,etc like in the original
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Mangley

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terps4life90

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Re: So What can we expect for 4.2?
« Reply #103 on: September 22, 2011, 07:21:53 am »

I'm gonna take a guess, that statue will be reviled as well :).
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Conmore

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Re: So What can we expect for 4.2?
« Reply #104 on: June 15, 2012, 03:42:03 am »

I really want to see Janus Trevelyan more than Xenia, and we need Natalya, so we have a female MI6 Character, and another MI6 character. Maybe one new map, some bugfixes, fix the weird crouching glitch (the one where you remain crouching when you die.) And in the next update, not to be too far ahead, but I think that characters need to close their eyes when they die, I know it's unnatural, but their glare stares deep into my soul, and it just freaks me out. I'm no programming, modeling, or animation expert, but I think it shouldn't be THAT hard to do. But hey, whatever you say. This mod is pretty much complete with multiplayer when it comes to coding and weapons, but maps, not so much. Either way, you guys have done an amazing job, and keep it up!!!
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