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Author Topic: [Level] ge_siberia_cc  (Read 87872 times)

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Rick Astley

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Re: Ge_Siberia_LuchSaint
« Reply #45 on: March 24, 2011, 12:28:00 pm »

is there a chance to try this map?

also i would love to see some cool easter eggs like snowmen in the obscure parts of the map or some humerous graffitti inside the cabins
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Jeron [SharpSh00tah]

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Re: Ge_Siberia_LuchSaint
« Reply #46 on: March 24, 2011, 04:59:50 pm »

Hmmm... Somebody still owes me a snowman...


SPIDER!!!

Dont mind me lol
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

namajnaG

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Re: Ge_Siberia_LuchSaint
« Reply #47 on: March 24, 2011, 06:23:25 pm »

I saw on YouTube a few months ago a beta test of the map with several players and BTs, But I haven't heard any news since then.

EDIT : There it is.
« Last Edit: March 24, 2011, 06:26:13 pm by namajnaG »
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terps4life90

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Re: Ge_Siberia_LuchSaint
« Reply #48 on: March 26, 2011, 10:52:52 am »

This map looks finished to me, wish we could play it :)!
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CCsaint10

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Re: Ge_Siberia_LuchSaint
« Reply #49 on: March 26, 2011, 07:36:01 pm »

hmmm... :( I am not sure about the status of this map guys. It might be unrepairable now...

I had a nasty virus on my computer about 15 days ago which I ended up having to wipe everything. I saved the hammer file for the map, and all my custom textures/changes were in the root folders of ges. I saved them, but after putting them back into their proper areas....the map was totally messed. Pretty much all texture work got trashed after I reinstalled everything. I still have all the textures...they just aren't behaving correctly. At the moment, this map is on hold and I don't know if it will ever see a release or not due to be corrupted. I have been playing with it a little bit, but haven't been able to solve what is messed up with it.

:( Sorry to ruin all your guys hopes, but if that doesn't work, I am brainstorming ideas for a new snow/mountain map. It is still in the block out stages/idea, but we will see. Again, I will try working with the map file a little more, but I don't think it will really be workable after that. :(

hmmmm...snowman in my new level sharp sounds like a lot of fun. :) We will see what happens...
« Last Edit: March 26, 2011, 07:37:51 pm by CCsaint10 »
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Jeron [SharpSh00tah]

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Re: Ge_Siberia_LuchSaint
« Reply #50 on: March 26, 2011, 07:50:22 pm »

QUITTER! haha is it really that bad? That happened to me with runway, I lost about 20% of the work completed. I had to go back and do it all again. But it kinda worked out for me because I was now that much better, so the new work looked better and was designed faster.

Are you a mexiCAN or a mexiCANT!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

markpeterjameslegg

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Re: Ge_Siberia_LuchSaint
« Reply #51 on: March 26, 2011, 08:21:49 pm »

So send it to the other mappers and you can all work on it together, I'm sure they want to see it up and running as much as you do. I've been dying to try this map for a long time.
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Jonathon [SSL]

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Re: Ge_Siberia_LuchSaint
« Reply #52 on: March 26, 2011, 10:01:53 pm »

So send it to the other mappers and you can all work on it together, I'm sure they want to see it up and running as much as you do. I've been dying to try this map for a long time.

Oh God, this happened between Luch, Sharp, and myself when we were doing the tower addition and some miscellaneous cleanup for Runway. Never, ever  have multiple people working on the same map file (especially over an SVN network). It goes to shit fast and changes are impossible to merge (even with the plain-text format of a .vmf).
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Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Jeron [SharpSh00tah]

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Re: Ge_Siberia_LuchSaint
« Reply #53 on: March 26, 2011, 10:09:19 pm »

Oh God, this happened between Luch, Sharp, and myself when we were doing the tower addition and some miscellaneous cleanup for Runway. Never, ever  have multiple people working on the same map file (especially over an SVN network). It goes to shit fast and changes are impossible to merge (even with the plain-text format of a .vmf).

NEEVERRRRRR
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

markpeterjameslegg

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Re: Ge_Siberia_LuchSaint
« Reply #54 on: March 26, 2011, 10:17:51 pm »

Oh God, this happened between Luch, Sharp, and myself when we were doing the tower addition and some miscellaneous cleanup for Runway. Never, ever  have multiple people working on the same map file (especially over an SVN network). It goes to shit fast and changes are impossible to merge (even with the plain-text format of a .vmf).

It's really that difficult eh? Ah well... just a thought. In all honesty, apart from no weapon spawns or ammo and that huge ERROR in the sky... Oh and the overbright lighting, this map looks fine as it is, just fix these problems and release it, you can spend time adding later. Oh, and there's that ladder that you can't climb as well, when you spawn in the pit you can't get out.
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namajnaG

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Re: Ge_Siberia_LuchSaint
« Reply #55 on: March 26, 2011, 10:44:17 pm »

Dang man... Hours of work lost. Well at least you didn't lose everything. If its that messed up, I guess you can't rework it.

I guess we'll have to wait until the official version comes out, If it is still in the works.

CCsaint10

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Re: Ge_Siberia_LuchSaint
« Reply #56 on: March 27, 2011, 06:03:28 am »

Uhhhhgggg ok ok ok. I will see what I can do lol. There were a lot of factors going into it, let me play around with it. I will let you guys know what the scoop is soon. Cross your fingers
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CCsaint10

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Re: Ge_Siberia_LuchSaint
« Reply #57 on: March 27, 2011, 08:48:38 am »

Alright, after playing around and searching for a map file that was still....workable, I found one. I was somehow able to access it tonight....(before it just crashed my hammer each time). Anyways, after getting it open, I fixed the problem that was corrupted, started reimplementing my textures that got all messed up, and now things are coming together again. I hope to write out some more good news here soon. Things are still kind of...goofy right now, but I am just going to keep trucking away at it until I get it up to the state it was before my computer crashed. More updates to come. :) Thanks for the leap of inspiration everyone.

@Jeron - I will see if I can get your snowman in. :) By the way, I AM NOT A MexiCANT!!!!
« Last Edit: March 27, 2011, 08:54:09 am by CCsaint10 »
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major

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Re: Ge_Siberia_LuchSaint
« Reply #58 on: March 27, 2011, 09:29:27 am »

Better get to work, wouldn't want to "leak" the last build ;)
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markpeterjameslegg

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Re: Ge_Siberia_LuchSaint
« Reply #59 on: March 27, 2011, 11:20:31 am »

Anyways, after getting it open, I fixed the problem that was corrupted, started reimplementing my textures that got all messed up, and now things are coming together again.

Keep backing it up as you go, I remember losing a superb map for Doom 3, I was gutted. But then it ended up becoming something amazing.
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