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Author Topic: Applying for level design position  (Read 4380 times)

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RockinHerda

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Applying for level design position
« on: September 21, 2009, 03:45:43 pm »

Hey all

I am applying because I am a fan of Goldeneye and this would be a great way for me to continue honing my skills in my field of choice. 

Here are my credentials!

My goal is to build the best levels, making them aesthetically pleasing and enjoyable to play, contributing to the continued success of Goldeneye Source and furthering my career.

•   Vast understanding of first-person shooters and 3 years experience working in and on first-person shooters
•   Experience using Unreal, Torque Game Engine, and Farcry 2 Editor
•   Understanding of scripting and programming
•   Experienced in lighting, world layouts, and an understanding  of what makes a world fun and enjoyable
•   Easy to get along with and communicate well in a  team environment of various sizes and management styles
•   Work very hard and meet deadlines
•   3 years experience with 3D modeling and texturing

I have used Hammer on one occasion, but I am a fast learner and confident that with in a few weeks time I could be flying along in it.

My software knowledge is in...

•   UnReal
•   Torque Game Engine
•   Torque 2D
•   3DS Max
•   Farcry Editor   
•   Adobe Photoshop
•   Scripting
•   C++
•   Adobe Audition
•   Elder Scrolls Tool Set

Here are some images from UnReal













Here are some images from the farcry 2 Editor













Here are some things I made in 3DS Max





















Anyway, sorry for all the pics, and the long thread.  If you have any questions, let me know! Thanks!
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Jeron [SharpSh00tah]

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Re: Applying for level design position
« Reply #1 on: September 22, 2009, 09:28:37 am »

Wow, Hey I like your work alot! I would like to see you make some models first, become a DEV as a modeller and learn hammer at the same time.
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

RockinHerda

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Re: Applying for level design position
« Reply #2 on: September 22, 2009, 09:50:21 am »

Ok!  So how do I go about becoming a DEV as a modeler?  What is the next step for me here???  Thanks!
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kraid

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Re: Applying for level design position
« Reply #3 on: September 23, 2009, 01:38:59 am »

Someone of the Lead developers has to bump you to trial.
Next you'll have to make a thread in the trial members section.
There you will get your trial assigned, can keep us up-to-date with your progress,
can ask for help if you need it, etc.
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Josh [SLX]

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Re: Applying for level design position
« Reply #4 on: September 23, 2009, 02:35:00 am »

I'd love to see you on the team. Also, i'd love to work witih you and trade knowledge. I could help you with 3ds max, and you could help me become a better level designer.

I offer that whether you get a position or not. Really nice work man.
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Current Projects: Runway, Bunker, Aztec Textures

RockinHerda

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Re: Applying for level design position
« Reply #5 on: September 23, 2009, 07:41:56 am »

Sounds good.  I love learning new techniques and working with new people.  Do I need to make a new thread so that I can get bumped into trial mode for modeling??? I am ready to start as soon as possible!
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Sean [Baron]

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Re: Applying for level design position
« Reply #6 on: September 23, 2009, 01:48:24 pm »

Nope, I took care of it. Your all set.. Someone will get you something to work on :)
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Jeron [SharpSh00tah]

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Re: Applying for level design position
« Reply #7 on: September 24, 2009, 02:23:52 am »

Okay man, make a trial thread, I have two assignments for you!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

PPK

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Re: Applying for level design position
« Reply #8 on: September 24, 2009, 03:17:13 am »

Okay man, make a trial thread, I have two assignments for you!

Let me guess, Bunker and Streets? Bunker has to be one of them...

By the way, good work you posted there, RockinHerda. I like your work.
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coolDisguise

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Re: Applying for level design position
« Reply #9 on: September 24, 2009, 04:04:17 am »

By the way, good work you posted there, RockinHerda. I like your work.

I second that. Can't wait to see some of the new stuff you'll be working on. :-) Please show us some of your progress in the forums every now and then, if you have the time to do so, because it's been a while since i saw the last "in-production"-pic. :- (
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Jeron [SharpSh00tah]

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Re: Applying for level design position
« Reply #10 on: September 24, 2009, 06:07:23 am »

Yea, its going to be more bunker based props, but he will help me alot in streets. Rockin' Herda you need to  get ahold of me
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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