GoldenEye: Source Forums

Debriefing => Join Us => Topic started by: Zippy on August 13, 2011, 04:22:52 pm

Title: 3D Modeler & Level Designer
Post by: Zippy on August 13, 2011, 04:22:52 pm
I think I've improved a bit last time I made a thread like this.

3D Examples:
Long time experience with 3DS Max. I can also UV and import models in the Source engine.

(http://img9.imageshack.us/img9/1290/elecbat.png)

The clay render is adding unintended blur on the top blade area.
(http://img232.imageshack.us/img232/159/machete.png)

(http://img577.imageshack.us/img577/8461/wwatch.png)

(http://fc01.deviantart.net/fs19/f/2007/265/1/7/Ion_Cannon_by_xZippy.png)

Level Design Examples:

I think you all remember my ge_warehouse_v2 map.
(http://img28.imageshack.us/img28/3343/wareadv.png)

This was the map I was working on, but I lost the vmf for it.
(http://wiki.goldeneyesource.net/images/b/bf/Getunnel.png)

The following is from a map I made for Unreal Tournament 2004. Years ago.
(http://img855.imageshack.us/img855/5092/r001.png)
(http://img200.imageshack.us/img200/7452/r002.png)

Past experiences:

I have been with two development teams in the past. The first one was called "Shartics", the team was to make a new mod for UT2004 - I was lead level designer then. It lasted from 2005 to 2006. The second team I was with from 2008 to 2009 was called "EdgeFire Games", and I had multiple positions:
Title: Re: 3D Modeler and Level Designer
Post by: Kratos on August 13, 2011, 05:24:03 pm
wow, i like the UT2004 map. Do you have a link to that? I would like to download it and try it.

As for your work, it looks really good. GES Devs will be right with you in a bit.
Title: Re: 3D Modeler and Level Designer
Post by: Jonathon [SSL] on August 13, 2011, 05:31:34 pm
Persnally I like your style and I feel Warehouse shows an understanding of the proper map style for GES. Though one thing I'd like to see is more static environment art in Source, like if you were to do a custom art pass in Warehouse.
Title: Re: 3D Modeler and Level Designer
Post by: Mangley on August 13, 2011, 05:49:38 pm
I feel that your model work is stronger than your level design work. Though your models are lacking examples of detailed texture work beyond basic ambient occlusion.

As I understand it at this point we're only bringing on very experienced and adept level designers. I expect if anything you'll be trialed for a modelling position.

But we'll see what Luchador says.
Title: Re: 3D Modeler and Level Designer
Post by: killermonkey on August 13, 2011, 06:03:29 pm
I think all he has to prove is dedication. He clearly has drive to succeed, which is better than expert talent at this point.
Title: Re: 3D Modeler and Level Designer
Post by: Luchador on August 13, 2011, 08:00:10 pm
Hi, Zippy, do you have any more examples of textured models you could show us?
Title: Re: 3D Modeler and Level Designer
Post by: Zippy on August 13, 2011, 08:13:49 pm
wow, i like the UT2004 map. Do you have a link to that? I would like to download it and try it.
Here you are. (http://www.gamebanana.com/maps/36203) It's a trial map though.

Quote from: Jonathon SSL
like if you were to do a custom art pass in Warehouse.
Sorry, I don't know what you mean.

Quote from: Luchador
Hi, Zippy, do you have any more examples of textured models you could show us?
Here's the same kukri as before, but with the texture. This is a slightly older texture though - before I made the handle look better. I lost the newer texture in the reformat.
(http://img714.imageshack.us/img714/6796/poacher.png)

Here's a textured version of the previously posted bat.
(http://img846.imageshack.us/img846/5730/mmod.png)
Title: Re: 3D Modeler and Level Designer
Post by: Luchador on August 13, 2011, 09:14:11 pm
Thanks, Zippy. I'm going to vouch that you be brought onto the team as a trial modeller. We'll get your account upgraded to trial member. Then post a topic in the trials section and we'll get you some work to do. Congrats!
Title: Re: 3D Modeler and Level Designer
Post by: Kratos on August 13, 2011, 11:13:34 pm
Thank you zippy and congrats on your achievement.
Title: Re: 3D Modeler and Level Designer
Post by: Kinky on August 14, 2011, 09:37:23 am
Good call Luch, 100% trial
Title: Re: 3D Modeler and Level Designer
Post by: The Cy on August 14, 2011, 01:35:44 pm
congratulation zippy! maybe you could model natalya´s ass soon  8)
Title: Re: 3D Modeler and Level Designer
Post by: Rick Astley on August 14, 2011, 02:47:49 pm
congratulation zippy! maybe you could model natalya´s ass soon  8)

though it has to be either in leggings or leather pants to really capture the booty
Title: Re: 3D Modeler and Level Designer
Post by: markpeterjameslegg on August 14, 2011, 05:20:27 pm
congratulation zippy! maybe you could model natalya´s ass soon  8)

Yeah, would bouncy breast's be possible? Oh... congratulations Zippy.
Title: Re: 3D Modeler and Level Designer
Post by: namajnaG on August 14, 2011, 07:08:39 pm
Yeah, would bouncy breast's be possible? Oh... congratulations Zippy.

Jigglebones can be an option.
Title: Re: 3D Modeler and Level Designer
Post by: liamcadhain on August 14, 2011, 07:17:42 pm
Congrats on getting the gig Zippy, good luck with it :)
Title: Re: 3D Modeler and Level Designer
Post by: kraid on August 14, 2011, 08:16:42 pm
Since i know a lot of your previouse work Zippy, i have to say you improved a lot.
Gratz to the trial, i'm sure you'll succeed.
Title: Re: 3D Modeler and Level Designer
Post by: Zippy on August 14, 2011, 08:25:32 pm
I am thankful of the positive things said. Will my username become green when I'm a trial member?
Title: Re: 3D Modeler and Level Designer
Post by: killermonkey on August 14, 2011, 10:58:33 pm
OK I promoted you to trial member, please make a thread in the trial member forum to get started.
Title: Re: 3D Modeler and Level Designer
Post by: Kratos on August 15, 2011, 05:10:29 am
OK I promoted you to trial member, please make a thread in the trial member forum to get started.

Can you give him a model of Natalya, so we can see some bigger breasts and ass?

lol I need to get married