GoldenEye: Source Forums

Debriefing => Questions, Help, & How To's => Topic started by: Troy on July 12, 2011, 02:15:08 am

Title: Invisible player
Post by: Troy on July 12, 2011, 02:15:08 am
A while back, Jimbo or E-S told me that Warrior Nation had an invisible person when the server was empty so new players would see their server when show map list was checked.  I noticed that Jimbo's TG server has the same thing.  Today Crossfire asked me how this was done and I couldn't answer his question.  Can someone else explain this?
Title: Re: Invisible player
Post by: Proxie on July 12, 2011, 02:27:14 am
TF2 often has this issue as well.

To fix:

Code: [Select]
record [demoname]
stop

Fixes the problem for TF2, worth trying for GE:S.
Title: Re: Invisible player
Post by: Mangley on July 12, 2011, 02:40:48 am
Yeah I've seen that.. kinda weird.
Title: Re: Invisible player
Post by: EMH Mark I on July 12, 2011, 02:51:38 am
I've personally had the invisible player bug affect me since I bought my server, valve will have to work on this.
Title: Re: Invisible player
Post by: Troy on July 12, 2011, 03:21:22 am
I don't think it's a bug.  I think it's something badplayer did to wnx and you also did to TG's server Jimbo.  It doesn't make sense why those are the only ones that it effects.
Title: Re: Invisible player
Post by: major on July 12, 2011, 03:31:09 am
The cake is a lie.
Title: Re: Invisible player
Post by: coolDisguise on July 12, 2011, 06:10:38 am
So I always thought that was to have the server show up even if no one is playing there ~
Would be great if TF 2 servers had it more often, because like 90% of the time it's 23/24 with one spot kept for the replay, which I actually like to have, but it's annoying these aren't filtered by "servers that aren't full", because they have an unaccessable slot telling you they're full when they're at 23/24.
Title: Re: Invisible player
Post by: jjmusicnotes on July 13, 2011, 03:04:47 am
So I always thought that was to have the server show up even if no one is playing there ~
Would be great if TF 2 servers had it more often, because like 90% of the time it's 23/24 with one spot kept for the replay, which I actually like to have, but it's annoying these aren't filtered by "servers that aren't full", because they have an unaccessable slot telling you they're full when they're at 23/24.


so thaaaaaaattttt's why I never get into to games.  :(
Title: Re: Invisible player
Post by: Troy on July 15, 2011, 04:11:09 am
I believe you have this installed Jimbo:

http://azuisleet.gayluadad.net/
Title: Re: Invisible player
Post by: Proxie on July 15, 2011, 04:34:35 am
No, you must be severely mistaken.
Title: Re: Invisible player
Post by: Troy on July 15, 2011, 05:07:18 pm
No one likes a troll Proxie.
Title: Re: Invisible player
Post by: namajnaG on July 15, 2011, 05:15:07 pm
No one likes a troll Proxie.

Proxie's all right, He gave me a good laugh a few times without going too offensive on people. Except Kidx.
Title: Re: Invisible player
Post by: Doc.NO on July 16, 2011, 01:45:59 pm
Since I've been named in this thread: no, I'm not using that shit. This plugin should be nowhere but in the trash as it has been the plague of TF2 for a while. Its usage is frowned upon there, and I hope it is in GES as well. Its now defunct in TF2 anyway and Gabe should stop eating donuts and update OB SDK so it's defunct in mods as well.

Use meta and sm plugins in your client console while being a any server to see a list of installed metamod/sourcemod plugins in that server (make sure you do not have metamod installed on your client as it will show your own plugin list instead).
Title: Re: Invisible player
Post by: Troy on July 16, 2011, 06:05:30 pm
It isn't meta it's meta list.  TG was using the above plugin and wnx was using badplayer's ultimate toolbox (or something like that). :P
Title: Re: Invisible player
Post by: Doc.NO on July 18, 2011, 10:28:41 am
My toolset is unrelated to this, it just provides a GES events forward interface.

As I said...
This plugin should be nowhere but in the trash as it has been the plague of TF2 for a while. Its usage is frowned upon there, and I hope it is in GES as well.
Title: Re: Invisible player
Post by: coolDisguise on July 18, 2011, 12:23:17 pm
I say it's generally useful, but only if the server keeps kicking people displaying to the outside world it has slots available.
Basically it should check whether there are (n-1)/n slots occupied (where n is the total number of slots) and then display n/n instead or for reserved slots (r) if (n-r)/n are occupied. Anything else is misleading.