GoldenEye: Source Forums

Global Communications => Development Media => Topic started by: Sean [Baron] on November 23, 2006, 01:52:46 pm

Title: [WEP] Auto-Shotgun Render (11/23/06)
Post by: Sean [Baron] on November 23, 2006, 01:52:46 pm
Click for larger image

(http://moddb.com/images/cache/mods/45/4506/gallery/water_53304.jpg) (http://wiki.goldeneyesource.net/images/d/d3/Automatic_Shotgun_01.jpg)

Model and Texture by Baron and Loom respectivly.

Enjoy!
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: olileauk on November 23, 2006, 08:08:51 pm
I have to ask, will the other shotgun make it into the mod at some point?
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: Wake[of]theBunT on November 23, 2006, 08:10:44 pm
Of course, every gun/gadget is going to make it, and then some [maybe]... but manual shotgun is not even a hint yet externally or internally.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: .sh4k3n on November 23, 2006, 08:11:45 pm
Of course, every gun/gadget is going to make it, and then some [maybe]...

Deagle frum CS plz. :D
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: olileauk on November 23, 2006, 08:14:09 pm
well, it was worth asking.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: framed on November 23, 2006, 08:15:11 pm
cougar magnum = deagle x2
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: .sh4k3n on November 23, 2006, 08:16:13 pm
cougar magnum = deagle x2

I was actually just thinking that... our cougar magnum looks like it will pwn the deagle.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: Jonathan [Spider] on November 24, 2006, 07:45:38 am
itll all get in guys just give us a we bit of time
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: VC on November 24, 2006, 08:05:08 am
DE does more damage, since it can do about 114 against armor, and CMag is 100.  But CMag doesn't lose any damage when it penetrates, and is muuuuuuuuuch more accurate. :D
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: framed on November 24, 2006, 04:35:42 pm
lose one round though, sometimes that seventh shell makes all the diff.

Really the deag and cmag are comparable to the pp7/dd44 in a way.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: .sh4k3n on November 24, 2006, 09:15:40 pm
I think we should slightly increase the damage of the cmag and add a 7th ghost shell, then.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: Wake[of]theBunT on November 24, 2006, 09:46:35 pm
casper wants to frag with the cmag, and you want to take this away?? afox on thee.
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: VC on November 25, 2006, 06:29:56 am
A fox?
Title: Re: [WEP] Auto-Shotgun Render (11/23/06)
Post by: Wake[of]theBunT on November 25, 2006, 09:22:56 am
A fox?

Yeah obviously spelled a 'faux' on the ...but i make up my own double meaning thing =)