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Author Topic: Prop and Character Modeller  (Read 3321 times)

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Divideo

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Prop and Character Modeller
« on: February 24, 2010, 11:59:09 pm »

Hey, I want to learn how to make models and such, to help you guys along.  I am a quick learner, but don't know where to start.  What advice and recommendations do you have?  What programs and stuff should I use?  Any tips would be much appreciated
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Jonathon [SSL]

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Re: Prop and Character Modeller
« Reply #1 on: February 25, 2010, 01:01:39 am »

Most modelers use a package like Maya, XSI, or 3DS Max for modeling and UV'ing, ZBrush for detailing, and Photoshop for texture creation.

My personal toolset is Maya/XSI for modeling/UV'ing, Zbrush for normalmapping the highpoly if there is one, Photoshop/Paint.NET for texturing, and XSI for rigging/animation since it's the only tool that seems to be compatible with Source engine animation.

Since you seem to be new, I would recommend to you XSI Mod Tool 7.5 for modeling and Paint.NET for texturing since these are both free programs and therefore you won't be at a loss if you decide you don't like modeling or it's too difficult.

I know that Spider has a fantastic head modeling tutorial (I'm using it, it has some fantastic techniques) which I'm sure another dev can come by and post a download link to.
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Divideo

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Modelling Question
« Reply #2 on: February 25, 2010, 03:17:11 am »

Hi, I want to learn how to make models and characters, so that I can join the team and help out.  Would this be the way to go?  Check the link


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major

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Re: Prop and Character Modeller
« Reply #3 on: February 25, 2010, 03:20:34 am »

Stop making 5 topics for the same question!


This is the 4th thread i've moved/deleted in last 5 mins.
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