GoldenEye: Source Forums

  • October 23, 2017, 08:33:47 PM
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 on: Today at 02:58:00 AM 
Started by Enzo.Matrix - Last post by JohnRDVSMarston
Just let it rest, Graslu. Someday, this problem will only be a memory in our minds...

 on: Today at 12:46:42 AM 
Started by KekC - Last post by KekC
The house with a blue light is a new addition of yours or is it a depiction of Valentin's cabaret?
No. This is Easter egg is about the Russian TV series "National Security Agent".

 on: Yesterday at 07:52:38 AM 
Started by papel - Last post by Entropy-Soldier
Gamemodes actually write their identity to a base HL2 field so they show up in the server browser under "game".  If I recall correctly, this is the GameDescription, so just call this function and you should get what you're after:

Let me know if that doesn't work for whatever reason, and I'll dive into the code to figure out what you need to do.

 on: Yesterday at 06:24:27 AM 
Started by papel - Last post by soupcan
The best way to do that is over the Source query protocol. There's multiple implementations, including in PHP, which is what I'd assume the web application would be written in.

I'll send E-S this post since he'd know if there's a way to get that info from plugins, but a plugin for this is overkill if all you really need is info on the current state of the server. Depending on your needs, you might also be interested in HLX:CE.

 on: October 21, 2017, 10:25:52 PM 
Started by papel - Last post by papel
Can you not just get the current value of ge_gameplay?

If you're trying to get this info from another server, you can get it over the Source query protocol:

A quick search shows there's already PHP, Python, etc implementations of this protocol.

soupcan, thanks for the help, friend!
As papapox said, we need the name of the event that shows the current gameplay. Our idea is to export this information to a web page where other players will be aware of what is happening in the game. We could not do this using the ge_gameplay command.

 on: October 21, 2017, 08:34:09 AM 
Started by codemaster94 - Last post by codemaster94
Hi guys,

So I've made a simple, text file with pictures on how I upload videos into a clear, 2K quality for YouTube. I've seen a couple of tutorials from some gamers out there, and I've tried to re-hash their ideas that I've seen into one idea.

This isn't anything groundbreaking or overly spectacular, but it's something for anyone wants to learn a bit, maybe something new about Video Editing, Sony Vegas, or even Recording. It's mostly designed for myself, but I figured it'd be something nice to show to the community.


 on: October 20, 2017, 08:27:13 PM 
Started by WFCxLima - Last post by Graslu
I'm interested in this, aside from the radar hiding the characters, how much invulnerability is there on spawn?

You're fully invulnerable for a few seconds after spawn and won't show on the radar if you don't shoot or pick up a high tier gun / armor.

 on: October 20, 2017, 08:25:50 PM 
Started by Enzo.Matrix - Last post by Graslu
We usually play every weekend on my server by saying it on my Discord a few minutes or hours before, normally gets the server full for a while. It's also easy to get a match going if you say it randomly any time of the day usually, same when I'm stremaing it gets full.

So at least for us there's no issue on playing real modes as we simply call a few people to start up a game, the issue is that the rest of the community won't shift towards it.

 on: October 20, 2017, 01:15:55 PM 
Started by Enzo.Matrix - Last post by WFCxLima
Really, same thing happens to a lot of older games - active servers get whittled down to a few "custom" ones, even though the 'good' ones are still alive, but the custom ones with players in them are often the ones that wreck the balance, add in silly features, stick to one game mod like arsenal, etc.

It's up to the players that DON'T enjoy that to sort of figure out a regular time when enough can log on and start up one of the "good," traditional servers and get it active... and stick to it. Not an easy thing to do at all... but I have seen it done.

I'll give you an example... in Medal of Honor: Allied Assault Spearhead, which is now like 16 years old, there's only 2-3 active servers left that always have people in them. And they're all AWFUL - modded weapons, extra guns, insane gravity, stupid stuff that wrecks the game and is nothing like the original that was so much fun. But they're the active ones...

However, there's still some "traditional" servers that get the old-school, classic gamers and people who used to do tournaments and stuff (rifles only, TDM, etc.) - but you have to know what time they're active. There's one server I like to play in that's literally only active from 1:30 to 4:30 a.m. EST every day, which sucks for me because I can rarely play, but every time I do hop in there, it's the same group of 9-10 players who have found that "niche" of a classic server.

How do we do that in GE:Source with the current player population? I don't know... maybe it starts here on the forums? Figure out who likes certain game types, then have regular times that a bunch of people who like those games types log on? Pick a couple of servers, and everyone knows THOSE are the servers to go to on say, Friday night after 8 p.m., and once we get in a routine, you can always bet on knowing when/where to go to find a non-arsenal/non-LTK game?

No easy answer to this problem... but it's not unique to this mod, that's for sure.

 on: October 20, 2017, 01:06:26 PM 
Started by WFCxLima - Last post by WFCxLima
TDM remains my favorite gametype.

Always wanted to play TDM on original GoldenEye levels growing up with more players. This mod allowed me to live that dream.

But the dream dies when I log on and can rarely find a server that even has TDM in the rotation... it is what it is, I guess, but I would love it if that group of 40-50 players that is ALWAYS playing arsenal or turbo LTK would get tired of it now and then (like I do) and switch the server to TDM or other modes.

Of course, my second favorite gametype is CTF, which is even rarer nowadays... nothing beats being in Library, Aztec, or a similar big level with a 10 vs 10 CTF, especially when teams are actually working together with a few players "defending," a few players "attacking" - don't always see that coordination, but when it happens it's a beautiful thing and so much fun... FPS at its very best...

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