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 on: December 14, 2017, 04:46:02 AM 
Started by KekC - Last post by KekC
Map is updated:

- added some models
- replaced highpolys cars models to lowpolys cars models
- added new models
- updated some models
- updated bot navigation nodes
- small fixes

Download from 1 post.

 on: December 14, 2017, 02:31:02 AM 
Started by Multiplayer_X_ - Last post by kraid
What if someone uses another Path for their steam installation or doesn't own/has not installed Hl2 EP2?

Rather use the hl2.exe inside this Path: ...\steamapps\common\Source SDK Base 2007\hl2.exe
because you need to have the SDK base 2007 to play GES.

Also make sure that ppl understand that they have to alter the paths if their Steam installation is in another folder or even on another Drive then C:\.

You make it sound as if you just need to throw in that file to solve all your SDK setup issues.

 on: December 13, 2017, 04:01:59 PM 
Started by KURT_RUSSELL - Last post by KURT_RUSSELL
Sure, no problem :D don't hurry!

 on: December 13, 2017, 03:45:41 PM 
Started by KURT_RUSSELL - Last post by Entropy-Soldier
No need to worry, there will be servers for GE:S for a very long time!  The project has been in somewhat of a lull recently as a lot of key developers have had busy schedules, but there's no risk of it dying overnight.  5.1 will come sooner or later.

That being said, we're always happy to bring new people onto the team!  Generally we'll ask you a few questions to figure out if you're a good fit for the team and what role would be best for you, and then give you a trial for you to prove your skills and show us what it's like to work with you.  However, you've had some unfortunate timing as I'm currently in the process of formalizing this procedure and making it more transparent!  Would you be okay with waiting for a week while I finish working on that?  The last few trials we've done have lacked clear enough expectations and I want to avoid that during your application to the team.

 on: December 13, 2017, 08:04:23 AM 
Started by Multiplayer_X_ - Last post by Multiplayer_X_
This is my hammer configuration setup. Just overwrite your current one with this to BYPASS setting hammer up for gesource manually AFTER you install SOURCE SDK and CREATE MOD using Source 2007. ;)

 on: December 12, 2017, 07:23:16 PM 
Started by KURT_RUSSELL - Last post by KURT_RUSSELL

I am not the real Kurt Russell, unfortunately.

But don't be sad, I still can help you guys :D

Well, I am 30 y.o. and a GoldenEye enthusiast. The original 007:GE was the very first FPS experience to really catch me (same old story eh?). It got me both into 007 and shooting random players.

I discovered this wonderful little thing that you've been developing here just a couple days ago, and I am amazed - by both the game and the awesome community. But I got concerned when the guys started talking about how the game is under some risk of having the servers shut down by the lack of new players.

So I am enlisting myself to serve her majesty. And here are my skills for your appreciation:

1. I'm a Civil Engineer... I can deal with 3d objects, buildings and ilumination. I mean, there's not much to prove here, so I will just throw you something that I can make in around 6 hours on Sketchup:

2. I work with Unreal Engine 4

And you work with Source! But hey, this is still a usefull skill. I've been studying UE4 in my free time since August - I've coursed a blueprint programming and level design/ilumination course and have been developing some systems since I finished it. You can see this work on the video I am linking right below (ignore the Portuguese narrative... I am actually an infiltrated international agent). Nah, I have made this video just to show my friends the systems I am working on, and I think you'll comprehend it just with the image. The animations are weird because they will be the last think I'll work on, these are provisory.

3. I can make, edit and configure textures and materials

As you can also see in the video. The terrain textures you see there are (poorly) set up by me, using HD textures I downloaded and used as base (I can comercially use those textures, because I have a premium account on the source). The melee baton was made by me and exported/textured in like 15 minutes on Sketchup/Unreal. These textures can get even better if I configure them correctly, but I will use the excuse here that I am letting the graphical part of my game project for the end.

4. Old school mapper right here

I've mapped a lot for CS 1.3~1.5 using WorldCraft. Actually, half of the time spent was mapping and the other half was fixing leaks, but that is beside the point. Unfortunately, I can't prove you this badass skill because my maps are long lost and gone with the real Counter-Strike.

5. I can adapt

If I don't know it, I'll learn it.

6. Former Ultima Online GM

Shouldn't be proud of this one. This isn't even useful, is it?

7. You want animated sprites?

BOOM! You got it. If I could have stated this inside item #3? Yea, but that would be one skill less to list here!

Well, I think that's all. I will leave below a bonus PDF with some images of a project I've made for my city's american football team. It was a lazy job (because of the deadline), but it's still an example. It took me around 30 hours of work I think... It lacks ilumination, some aesthetic work on the terrain and materials, vegetation... But, as I said, it's not been a long time since I've been working with Unreal to have a portfolio that shows my full knowledge.

Let me know if you need someone like me :D I'm even up to making a full remake of the single player missions if you ever thought about that.

 on: December 06, 2017, 12:26:49 PM 
Started by codemaster94 - Last post by WFCxLima
In case you haven't seen it... Karl Jobst just broke the :53 barrier and got the first :52 after 15 years of trying!

 on: November 27, 2017, 05:39:26 PM 
Started by Enzo.Matrix - Last post by SethRipsTheBong
Whoa, awesome tracks. Are these new character models?


 on: November 26, 2017, 07:50:22 PM 
Started by DumpsterModel - Last post by null
This is now fixed, hockey works now.

 on: November 22, 2017, 07:30:52 PM 
Started by codemaster94 - Last post by codemaster94
A few improvements over the run you posted: He got a really good boost at about the :32 second mark; makes a world of difference, probably picked up close to half a second right there considering the reduced lag. Normally getting shot forward is 1/3 of a second on console. Tough to get boosts like that on Agent, very RNG, but the more the better. Also was on a perfect line, and hit the lock shot without really losing strafe boost; I think you ran straight at it so you might have changed strafes and lost some speed. He also did a look up most of the time; on N64 that saves frames due to less loading, not sure how that impacts on an emulator though.

If you can't tell I'm an Eliter lol...

Hey man, I understand. The guy is amazing though!

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