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 91 
 on: November 03, 2017, 11:37:43 AM 
Started by Rainbono - Last post by joycey84
"Indirect Fire", on the technical side of things, requires that the spot the other player is in not be loaded on your client.  In general this means you've got to be in a completely different room with no direct visibility to their room, so getting the achievement means you've got make some pretty good bank shots, or arc your shot over a wall.  Depot/Temple Classic are good choices for trying to get this one.



"Just a Flesh Wound" used to be pretty easy...until we stopped spawning players with the knife.  You're more or less spot-on with the rules for getting it; you need to use the knife to kill someone who previously hit you with their own knife.  It's pretty rare to see the hunting knife used, despite how good it can be, so we'll probably be lowering the amount of kills needed for this one.


Glad you're enjoying the game, and I hope you get the last few achievements you need!  If you've gotten "Time to Target" and "Silent Opposition" you've already cleared the hardest ones in my opinion.

I made a bitch post about Indirect Fire on Discord not long ago (I think you answered with something similar E-S?), I also thought I heard in-game that the grenade has to cover a certain minimum vertical distance or did I imagine that? To give you an example of a kill that didn't register, I was on Temple going up the slope to the corner door of the main room and spamfired across through the open opposite door (the one leading to the lower main room) and it went down the slope and hit someone well out of sight. Checked...still 0/3!

I'll try and "fire and run in the opposite direction" tactic though, tks.


 92 
 on: November 01, 2017, 04:33:31 PM 
Started by Rainbono - Last post by Rainbono
Thank you very much for the clarification. I was able to get the indirect fire achievement, on Complex of all places, yesterday. I had to shoot someone across the collapsable bridge, and then rush down a hallway for it to count. I was also able to bump my knife duel kill count up to 9 after having a stand off with someone.

 93 
 on: November 01, 2017, 11:15:10 AM 
Started by Rainbono - Last post by Entropy-Soldier
"Indirect Fire", on the technical side of things, requires that the spot the other player is in not be loaded on your client.  In general this means you've got to be in a completely different room with no direct visibility to their room, so getting the achievement means you've got make some pretty good bank shots, or arc your shot over a wall.  Depot/Temple Classic are good choices for trying to get this one.

"Just a Flesh Wound" used to be pretty easy...until we stopped spawning players with the knife.  You're more or less spot-on with the rules for getting it; you need to use the knife to kill someone who previously hit you with their own knife.  It's pretty rare to see the hunting knife used, despite how good it can be, so we'll probably be lowering the amount of kills needed for this one.


Glad you're enjoying the game, and I hope you get the last few achievements you need!  If you've gotten "Time to Target" and "Silent Opposition" you've already cleared the hardest ones in my opinion.

 94 
 on: October 31, 2017, 04:36:18 PM 
Started by Rainbono - Last post by Rainbono
Hello, everyone. I've been playing this game for the last several months and really enjoy it. There's not many games that hold my interest anymore, but this one certainly has broken that. Over the last several months, I've been trying to get all of the achievements and am very close. Flesh Wound and Indirect Fire are the only ones I'm having difficulty with. What exactly does the game define as "a player you cannot see", and when does a knife fight count as a duel? In getting the kill 20 players you cannot see with a remote mine, I found out that the game need me to run down several hallways and then detonate for the counter to rise. I can't recall what I did to get the first two kills in the achievement. For flesh wound, it seems to be hit or miss when the counter goes. The last encounter I remember where it went up was from being stabbed once, stabbing the other guy, and then dancing around a while until the other guy was dead. When does the game count it as a duel?

 95 
 on: October 30, 2017, 10:11:40 PM 
Started by DumpsterModel - Last post by soupcan
Either the server is misconfigured or you have downloads disabled.

To make sure downloads are enabled,

  • Enable the console if it isn't already (Main menu -> Options -> Keyboard tab -> Advanced, check the option to enable developer console)
  • Press the ~ key to open the console
  • Enter these commands:
    cl_downloadfilter all
    cl_allowdownload 1

If that doesn't work there's likely nothing you can do. You may need to contact the server owner to inform them of the problem.

 96 
 on: October 30, 2017, 08:09:24 PM 
Started by DumpsterModel - Last post by DumpsterModel
whenever i try loading into hockey, it says im missing the map? i used to love playing this mode... anybody able to help me find a solution?

 97 
 on: October 30, 2017, 12:46:08 PM 
Started by Rant - Last post by JohnRDVSMarston
Well, for me, I prefer using some points of the cradle that's only accessible by parkouring, like behind one of the three antennae poles. >.>

 98 
 on: October 30, 2017, 10:10:32 AM 
Started by Rant - Last post by WFCxLima
I've noticed this, too - I like playing fighting my way out to a tower, hope someone doesn't see me sneaking down the catwalk, and then opening up on the central area with whatever sniper or other weapon I have.

If you just randomly spawned out there, though, it'd be a death sentence to try and move off the platform and get into the rest of the level if you weren't interested in sniping or didn't have that kind of weapon... it's best set up as it currently is for that reason alone.

 99 
 on: October 30, 2017, 08:50:45 AM 
Started by Rant - Last post by Entropy-Soldier
As Graslu said, spawning in a tower and then having to travel across the long catwalk to the rest of the map was more or less guaranteed to get you killed.  So if you wanted to play in the middle of the map and not just sit around trying to shoot people from the side, you were out of luck.

Of course the sniping is still something the map is known for, so we figured it was best to keep that part of the map accessible but remove all the spawns from it.  Sniping from the towers is actually much more effective than it once was, because people aren't constantly expecting to be shot from there.  You have to put in some effort into actually getting to a tower now, but that's part of the fun!

 100 
 on: October 30, 2017, 06:04:16 AM 
Started by Rant - Last post by Graslu
Mostly because spawning there would be a death sentence most of times.

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