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 91 
 on: August 22, 2018, 08:49:31 AM 
Started by hobbes - Last post by hobbes
Anyone had any luck running GE:S on the new Ubuntu release?

I've tried everything I can think of and I get an invalid pointer segfault.

I've reinstalled everything, checked dependencies via ldd.

Run cmd:
MALLOC_CHECK_=0 /home/steam/srcds_run -game /home/steam/gesource/ +maxplayers 16 +map ge_complex -debug


cmd line outout:
Attempting to load scenario: deathmatch
Loading scenario DeathMatch from disk
Successfully loaded scenario deathmatch!
Executing gamemode [DeathMatch.cfg] config file
free(): invalid pointer
Aborted (core dumped)
BFD: warning: /home/steam/core is truncated: expected core file size >= 193118208, found: 1167360
Cannot access memory at address 0xf7f4f924
Cannot access memory at address 0xf7f4f920
Failed to read a valid object file image from memory.
Cannot access memory at address 0xf7f4f924
Cannot access memory at address 0xf7f4f920
debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xff9c0fc0
email debug.log to linux@valvesoftware.com
Wed Aug 22 12:46:09 MST 2018: Server restart in 10 seconds

debug.txt:

CRASH: Wed Aug 22 12:30:49 MST 2018
Start Line: ./srcds_i486 -game /home/steam/gesource/ +maxplayers 16 +map ge_complex -debug
[New LWP 28194]
[New LWP 28198]
[New LWP 28195]
[New LWP 28199]
Core was generated by `./srcds_i486 -game /home/steam/gesource/ +maxplayers 16 +map ge_complex -debug'.
Program terminated with signal SIGABRT, Aborted.
#0  0xf7ef1059 in ?? ()
[Current thread is 1 (LWP 28194)]
#0  0xf7ef1059 in ?? ()
Backtrace stopped: Cannot access memory at address 0xff84e520
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xff84e524:
 eip = 0xf7ef1059; saved eip = <not saved>
 Outermost frame: Cannot access memory at address 0xff84e520
 Arglist at 0xff84e51c, args:
 Locals at 0xff84e51c, Previous frame's sp is 0xff84e524
End of Source crash report

ldd output:
        linux-gate.so.1 (0xf7ee8000)
        libz.so.1 => /lib/i386-linux-gnu/libz.so.1 (0xf6a8c000)
        libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6a87000)
        libldap_r-2.4.so.2 => /usr/lib/i386-linux-gnu/libldap_r-2.4.so.2 (0xf6a2b000)
        librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf6a21000)
        libutil.so.1 => /lib/i386-linux-gnu/libutil.so.1 (0xf6a1d000)
        libnsl.so.1 => /lib/i386-linux-gnu/libnsl.so.1 (0xf6a02000)
        steam_api_i486.so => not found
        tier0_i486.so => not found
        vstdlib_i486.so => not found
        libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf687c000)
        libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf6778000)
        libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf675a000)
        libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf657e000)
        /lib/ld-linux.so.2 (0xf7eea000)
        liblber-2.4.so.2 => /usr/lib/i386-linux-gnu/liblber-2.4.so.2 (0xf656e000)
        libresolv.so.2 => /lib/i386-linux-gnu/libresolv.so.2 (0xf6556000)
        libsasl2.so.2 => /usr/lib/i386-linux-gnu/libsasl2.so.2 (0xf6538000)
        libgssapi.so.3 => /usr/lib/i386-linux-gnu/libgssapi.so.3 (0xf64f1000)
        libgnutls.so.30 => /usr/lib/i386-linux-gnu/libgnutls.so.30 (0xf635b000)
        libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf633c000)
        libheimntlm.so.0 => /usr/lib/i386-linux-gnu/libheimntlm.so.0 (0xf6332000)
        libkrb5.so.26 => /usr/lib/i386-linux-gnu/libkrb5.so.26 (0xf6293000)
        libasn1.so.8 => /usr/lib/i386-linux-gnu/libasn1.so.8 (0xf61e0000)
        libcom_err.so.2 => /lib/i386-linux-gnu/libcom_err.so.2 (0xf61db000)
        libhcrypto.so.4 => /usr/lib/i386-linux-gnu/libhcrypto.so.4 (0xf619f000)
        libroken.so.18 => /usr/lib/i386-linux-gnu/libroken.so.18 (0xf6187000)
        libp11-kit.so.0 => /usr/lib/i386-linux-gnu/libp11-kit.so.0 (0xf6039000)
        libidn2.so.0 => /usr/lib/i386-linux-gnu/libidn2.so.0 (0xf601b000)
        libunistring.so.2 => /usr/lib/i386-linux-gnu/libunistring.so.2 (0xf5e9a000)
        libtasn1.so.6 => /usr/lib/i386-linux-gnu/libtasn1.so.6 (0xf5e85000)
        libnettle.so.6 => /usr/lib/i386-linux-gnu/libnettle.so.6 (0xf5e49000)
        libhogweed.so.4 => /usr/lib/i386-linux-gnu/libhogweed.so.4 (0xf5e13000)
        libgmp.so.10 => /usr/lib/i386-linux-gnu/libgmp.so.10 (0xf5d86000)
        libwind.so.0 => /usr/lib/i386-linux-gnu/libwind.so.0 (0xf5d5c000)
        libheimbase.so.1 => /usr/lib/i386-linux-gnu/libheimbase.so.1 (0xf5d4b000)
        libhx509.so.5 => /usr/lib/i386-linux-gnu/libhx509.so.5 (0xf5cfc000)
        libsqlite3.so.0 => /usr/lib/i386-linux-gnu/libsqlite3.so.0 (0xf5bde000)
        libcrypt.so.1 => /lib/i386-linux-gnu/libcrypt.so.1 (0xf5bac000)
        libffi.so.6 => /usr/lib/i386-linux-gnu/libffi.so.6 (0xf5ba3000)

 92 
 on: August 22, 2018, 07:29:46 AM 
Started by markpeterjameslegg - Last post by markpeterjameslegg
Ok. Thanks for your help  :)

 93 
 on: August 22, 2018, 07:01:46 AM 
Started by John Doom - Last post by Entropy-Soldier
To make a sound louder, it's sometimes possible to play it in multiple sound channels at the same time...this isn't really the ideal way to do it but it's a quick and dirty one that sometimes is enough.  Sometimes it's better to just increase the raw volume in the audio editing program of your choice.

As for the looping alarm, you can either make a custom version of the sound that doesn't loop or stop it after a certain amount of time with:

StopSound( None, [SOUNDNAME] )


I hope this helps!

 94 
 on: August 22, 2018, 06:54:47 AM 
Started by Haizen007 - Last post by Entropy-Soldier
In server.cfg:

ge_weaponset golden_gun_arena
ge_infiniteammo 1


Should be all you need!

 95 
 on: August 22, 2018, 06:52:44 AM 
Started by markpeterjameslegg - Last post by Entropy-Soldier
After some investigation and asking around it turns out this is just a simple utility program that comes with the installer, nothing to worry about.  Some scanners on Virustotal don't seem to like it very much, maybe because it's accessing the registry to get your game path so it can launch the game, but it should be harmless.  That being said I might remake it for 5.1, not sure exactly what's triggering some of the antivirus scanners but it's usually a good idea to try and keep them happy.

For the moment, it's not actually needed to run the game so feel free to delete it if you're launching the game through steam.

 96 
 on: August 22, 2018, 03:12:21 AM 
Started by John Doom - Last post by John Doom
:) Thanks, guys.
I updated the download in the first post, mainly with damage bonuses for each target recovered and new sound effects, I kept Team Janus' respawns intact.

:D Question time:
-"player/playerdeath.wav"'s volume seems too low to me, is it possible to play it louder?
-is it possible to play "alarms/ge_alarm01.wav" without making it loop? I'd like to use it for Team Janus whenever the agent picks up a target.

 97 
 on: August 21, 2018, 03:55:05 PM 
Started by Haizen007 - Last post by Haizen007
Hey, I'm trying to find how to configure server with weapon set golden gun only and let the players start with this weapon and unlimited bullets.

 98 
 on: August 21, 2018, 01:11:31 PM 
Started by John Doom - Last post by Helios
Played this mode a few times and I really like it. Good job :)

 99 
 on: August 21, 2018, 10:58:04 AM 
Started by markpeterjameslegg - Last post by markpeterjameslegg
Thanks for your reply. I downloaded on release from Moddb., and it's been on my backup drive ever since, I have always used that same download to install. I just ran a scan, and it comes back clean, but when I install it, I get a warning from my antivirus to tell me it's quarantined "gesource_run.exe", weird. I have always used Avast, but after hearing such good things about Webroot, decided to give it go, on first scan it found a hell of a lot of malware on my PC that avast didn't even notice... Is it possible my backup was injected somehow?

 100 
 on: August 21, 2018, 10:01:08 AM 
Started by markpeterjameslegg - Last post by Entropy-Soldier
Where did you download the game from?  There should be the option to make desktop and start menu shortcuts during installation but gesource_run.exe isn't anything I'm familiar with, and I have no such program on my computer despite installing 5.0 from all of our mirrors during release and for several months afterward.

It's possible it's benign and maybe added for convenience but you're completely correct in that the game shouldn't need any such programs to run, so I'd like to investigate and get back to you.

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