GoldenEye: Source Forums

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 on: September 20, 2017, 11:24:26 AM 
Started by Nes - Last post by Nes
Hey Goldeneye Source team!

I’ve been playing the mod you all have developed for several years and recently realized, “Hey, why not apply?”

Game Design is my full time job and throughout the past few years I’ve lent my skills to numerous teams developing mods and commercial games in many capacities. My game influences come from titles like Deus Ex, 007, Metal Gear Solid, Sly Cooper, TF2, and Counter Strike.

Level Design in Goldeneye features lots of memorable floor plans, believable structures, and asymmetry. Differentiation in terms of open and closed spaces, as well as mixes of height are also super important facets that I think I could easily implement into new maps for GES.

I have many years of experience with tools like Hammer, various proprietary and open source game engines, scripting, modeling, and texturing. I usually come up with a basic layout on paper or tablet using reference pics and overall themes I want to nail down. Then I block out the the greybox using BSPs in Unreal or Hammer, place props, model and texture, and iterate until I get closer and closer to what I'm looking for.

As a level designer on the team, I’d focus on bringing new maps into the fold, creating original maps that accurately reflect the feel and intention behind the N64 Goldeneye game designs, and maybe bring some Nightfire maps into the game as well? I spoke with Adrian a bit about future content for the mod, external modding support, and figured this was something I can contribute to.

Some of my previous work:

Would love to know the community’s thoughts!


 on: September 15, 2017, 10:00:59 AM 
Started by WFCxLima - Last post by killermonkey
Holy shit his riffs in the cradle song were orgasmic! This guy should front Metallica..

 on: September 14, 2017, 06:46:22 AM 
Started by WFCxLima - Last post by codemaster94
This is badass.

 on: September 11, 2017, 06:49:51 AM 
Started by Spry - Last post by Graslu
Nothing is tied to your Steam ID, they're files on your install directory. Sadly if you have no access to the files, you won't be able to backup your Ivory DD44 or achievements.

Once you get the new PC, try getting the HDD out of the old one and putting it on the new one and you should be able to access it, unless it's the HDD what died.

 on: September 11, 2017, 05:52:36 AM 
Started by Spry - Last post by Spry
Ooh, the Ivory DD44 is another one I hadn't thought of that I'd like to keep around if at all possible. I suppose it's not a huge deal, but I'd hate to lose all this stuff.

 on: September 11, 2017, 05:22:14 AM 
Started by Spry - Last post by JohnRDVSMarston
I believe the achievements are connected to your Steam account rather than your computer, because I had uninstalled GE:S (like wipe everything related to it) one time and, when I reinstalled, I got the achievements back (but, sadly, I lost the Ivory DD44).

 on: September 11, 2017, 05:06:09 AM 
Started by Spry - Last post by Spry
Hey all, my computer recently died unexpectedly before I had a chance to back everything up, I'll probably pick up a new one at some point this week. Is it possible to transfer the achievements I had with no access to my old hard drive when I reinstall the game on my new computer, and if so, how? I'm really worried about losing my progress because of this, help is appreciated. Thanks!

 on: September 10, 2017, 05:37:41 AM 
Started by papel - Last post by papel
Thank you, my friend, all right now. :)

 on: September 09, 2017, 01:59:39 PM 
Started by WFCxLima - Last post by WFCxLima
Here's the incredible Frigate one I mentioned above, in case you missed it:

And he also did Cradle:

 on: September 09, 2017, 01:46:23 PM 
Started by WFCxLima - Last post by WFCxLima
Some of you may have seen my post a few months back that linked to this guy's Frigate cover, which blew me away (in both the effort he put into his video and his music itself).

Well, he just released a Dam version that's also fantastic! Check it out:

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