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 91 
 on: October 20, 2017, 01:06:26 PM 
Started by WFCxLima - Last post by WFCxLima
TDM remains my favorite gametype.

Always wanted to play TDM on original GoldenEye levels growing up with more players. This mod allowed me to live that dream.

But the dream dies when I log on and can rarely find a server that even has TDM in the rotation... it is what it is, I guess, but I would love it if that group of 40-50 players that is ALWAYS playing arsenal or turbo LTK would get tired of it now and then (like I do) and switch the server to TDM or other modes.

Of course, my second favorite gametype is CTF, which is even rarer nowadays... nothing beats being in Library, Aztec, or a similar big level with a 10 vs 10 CTF, especially when teams are actually working together with a few players "defending," a few players "attacking" - don't always see that coordination, but when it happens it's a beautiful thing and so much fun... FPS at its very best...

 92 
 on: October 20, 2017, 12:32:11 PM 
Started by WFCxLima - Last post by Spry
I'm interested in this, aside from the radar hiding the characters, how much invulnerability is there on spawn? I've died immediately many times by spawning on top of explosions, there isn't even a second to react to it. Am I the only one it's not working for, because I've heard a lot of people say it's there but I haven't really noticed it.

And is there any spawn logic for explosions, maybe in 5.1 if it isn't in already, so it picks a different spawn if it detects an explosion in the area? I tend to have the worst luck with that.

 93 
 on: October 20, 2017, 11:47:52 AM 
Started by WFCxLima - Last post by Graslu
Looking back at it now, the invulnerability made no sense on GE:S. The spawn invulnerability is still there, just not the one after each shot.

It's a singleplayer mechanic that carried over to MP due to a rushed development. There's no reason to keep it.

 94 
 on: October 20, 2017, 11:46:01 AM 
Started by Enzo.Matrix - Last post by Graslu
The main problem is we don't have veteran server owners.

Our server is still up, but the community shifted to Arsenal / LTK due to obvious reasons, aside of abusing max players at release.

 95 
 on: October 20, 2017, 11:30:00 AM 
Started by WFCxLima - Last post by A Moist towelette
Invulnerability isn't the problem...  :P

Actually it is.

 96 
 on: October 20, 2017, 11:28:28 AM 
Started by Enzo.Matrix - Last post by A Moist towelette
If you remove Arsenal, then we'll just have LTK 24/7 servers.

Excellent.

 97 
 on: October 20, 2017, 10:21:44 AM 
Started by Enzo.Matrix - Last post by Troy
If you remove Arsenal, then we'll just have LTK 24/7 servers.  The main problem is we don't have veteran server owners.  We have newbies that have created an environment where they prefer to create "fun mode" servers than standard game play.

 98 
 on: October 20, 2017, 08:10:08 AM 
Started by WFCxLima - Last post by soupcan
Invulnerability isn't the problem...  :P

 99 
 on: October 20, 2017, 07:58:03 AM 
Started by WFCxLima - Last post by El Dudereno
They should revert back to the same invulnerability after spawning element of the game which was included in the original n64 game and every ge:source version except the last one.  I've said this a few times so if anyone else agrees please speak up.

 100 
 on: October 20, 2017, 07:31:10 AM 
Started by papel - Last post by PapaFox
What if I need to know the current mode of the game for a plugin, how could I do it?
To explain better:
To know the current map use only "GetCurrentMap ()". Is there any way to do this to get the "GamePlay" (LTK, Arsenal ...).

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