GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: killermonkey on February 11, 2009, 04:44:34 pm
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Hey guys, your local programmer here. Now that you've had some time to play Beta 3 and earn yourself some achievements, I want your feedback:
1. Overall, how hard are achievements to get? Do you think they should take longer or be consistently average difficulty (for most)?
2. Did anyone get Klobbering Time (Agent) yet??
3. Has anyone gotten Octopussy?
4. What are your thoughts regarding achievements, do they make you want to play more?
5. If you were to make a new achievement, what would it be (be realistic and you can build off the current ones like the leveled weapons)
Please keep your discussion to these topics or risk deletion, thanks!
>>>>> http://wiki.goldeneyesource.net/index.php/Beta3_achievements <<<<<<
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Hahaha, I love the achievements actually, and they were well thought out.
I don't really think they're too hard to get, unless you're talking about Goldfingered or Silent Assassin, but of course I believe those are meant to be much more difficult. I also like the shocker you guys decided to use as an icon.
All in all, though I can only speak for myself, the achievements are rewarding, and I think the game is plenty fun without the achievements, though I love knowing that I have killed 500 people over all, or that I have killed 200 with flying remote mines, etc... It really adds a new depth to the gameplay.
See you guys on GE:S!
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2. Did anyone get Klobbering Time (Agent) yet??
Yes I think I have seen it pop up.
4. What are your thoughts regarding achievements, do they make you want to play more?
Awesome! They don't realy in itself are the motivation for playing, but they surely make it a lot more fun :)
I have nothing to add to the rest of the points because I don't know what achievements there are and I don't know where the achievements are listed yet, but I haven't looked for them either. They pop up occaisionaly and I'm like "Hey, haven't seen that one before :). Nice ^^"
EDIT: removed a tag
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The current achievements are a nice bunch. I've gotten quite a few, but not Octopussy yet; I haven't been playing much lately, to be honest, because I'm still waiting for Doc.NO to get the WN servers (where I usually play) running smoothly and without much hassle, like the bloody random weapon spawns.
I think they'll not make you play more, because you'll play a lot of GE:S without needing achievements, although they will make you play differently, such as in the Klobbering Time. They are a nice addition to gameplay; let's hope that achievement-only servers don't pop up like weed because the fun of actually earning your achievements is what really makes up for them.
Meanwhile, I'd like to leave some soem ideas for achievementsthat I think are plausible and that won't ruin gameplay:
Russian Roulette - kill X enemies with the Cougar Magnum while having only one bullet left in the drum.
Bomb Squad - deactivate X proximity mines with the Tazer. (if it will behave like you are planning to; an alt-fire feature that disables or incapacitates proxies).
One question before I finish this post: will the achievements thread still be open? I recall there were a lot of achievement ideas posted there.
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All the ideas I liked and were plausable have been written down. Thanks!
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All the ideas I liked and were plausable have been written down. Thanks!
That's good to know. Will we get to know the list of achievements for the next release before it comes out or will it be a surprise?
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Ill post them when I code them in tomorrow. Right now I have around 10 more lined up for Beta 3.1
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I think achievements are pretty good, almost could be harder, maybe 50,125,200 for weapons(well except Klobb)
Quick idea before work:
Mayday!,Mayday! : as mayday, die from a fall more then 50'. 5 Times.
Maydays' my ruca.
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Mayday!,Mayday! : as mayday, die from a fall more then 50'. 5 Times.
Maydays' my ruca.
That's a good one. although a bit suicidal. It's good for Cradle though.
Ill post them when I code them in tomorrow. Right now I have around 10 more lined up for Beta 3.1
Thnaks. I'd like to see if any of the ones I proposed were selected ::).
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I feel that some of the achievements are a little easy to get, but that's ok for me. Some should be harder than others to get (like Klobbering Time). My main suggestion, would be to add a 007 achievement for all the weapons. Because after awhile, getting a total of 300 kills for all three levels doesn't seem like a lot. Having a 007 status achievement would show that you've really mastered a weapon. I'd say 500 kills for each. I know that's a bit much for weapons like the throwing knife or the klobb, but it's meant to take a long time to get.
Now, achievement ideas I thought of for each weapon (if they haven't been done yet)
Slapped Silly: Kill X amount of people with slappers
Back Stabber: Kill X amount of people with throwing knife/hunting knife
Destovei Destruction: Kill X amount of people with the DD44
Pencil Loader: Kill X amount of people with the KF7 Soviet
ZOMG!: Kill X amount of people with ZMG/ZMG Silenced
Shotgun Surprise: Kill X amount of people with Shotgun/Auto Shotgun
AuGmentation: Kill X amount of people with Golden Gun
And for future release
Noobraker: Kill X amount of people with MoonRaker Laser
Tased and Confused: Kill X amount of people with Taser Boy
Feel free to discuss those.
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^^Those look good ;). One suggestion I give (not to you, to everyone including myself) is to try and come up with ones that don't revolve in getting as much kills as you can with one weapon, or doing unusual things with the weapons.
Do you still can detonate the remote mines you laid before you die? If so, here goes another one.
Leftovers - kill X people with remote mines left to detonate after you die.
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I understand what you mean, PPK. I just figured I'd pitch names for the rest of the weapons and leave the better achievement brainstorming for the rest of you.
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Yes, Ruone, those a pretty good. I specially like the Pencil Loader and the Noobraker ones. ;)
There has to be one of those for each weapon, but after they are completed, we'll have to pass to the more unusual kind.
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DK Mode - Get X amount of Head Shots.
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DK Mode
That should be included, like the paintball mode, which is already in, as well as the Tiny Bond, or Tiny Characters.
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1. I don't think they're that hard, other than perhaps Number one with the bullet or I AM INVINCIBLE. All of the kill X amount ones are easy except for Klobbering time.
2. I have, thanks to LTK.
3. I haven't, but I think it's quite a poor achievement idea. Camping should never be encouraged, and it's more of a anti-achievement than anything. Why should you get a achievement for being a pussy, as the achievement puts it?
4. They definitely make me want to play more and I have a good time earning them (except I AM INVINCIBLE, which I should have if the idenity glitch didn't occur >_<). Though I think there are too many kill X amount achievements and there needs to be more scenario based ones.
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i think i really good hard one would be something like
Moon Harvester- 2,216 kills with the moonraker (when it goes in) the moon is 221,600 miles away from earth so that is where i got that
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1. I think they are hard ennough to get. But in LTK mod, they are way too easy to get. It should be disabled in next beta.
2. I got this achievement in LTK mod so that was easy¸
3. Not me. ^^
4. Goldeneye source's achievement are hella cool. In fact, I pay more attention to thoses achievements than TF2's achievement. I dunno why haha.
5. For new achievements, try to add new type of achievements. Not like " Kill X amount of people whit X gun". We should exploit character's personality. Exemple:
Valentin - Shot James Bond in the knee (leg hitbox) 20 times, as Valentin (In the movie Valentin said that Bond shot him in the leg in the past, so it could be kind of a revenge).
James Bond - Get 4 award in a game of 6 people or more, as Bond.
Ourumov - Kill more than 20 people in archive with DD44, as Ourumov.
Jaws - Get a hudge total of 60 victims with silver PP7, as Jaws.
Etc. :)
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Those are nice, but instead of havng character names, should have quotes from the characters (except jaws of course).
Bond - Bond, James Bond
I can't think of any quotes for Ourumov at the moment
Jaws - Silver Jaws or something like that. I would say Jaws of Steel, but that wouldn't quite work with a Silver PP7.
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HAHA those are going to be at least 6 achievements with characters, like boris's, it will be funny trust me
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Well, I do agree that achievements are much easier to get in LTK. Maybe if we make kills only count as .2-.5 per kill when in LTK towards each achievement.
That and we need to raise the LTK Achievement higher, 500 kills is too easy.
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Well, I do agree that achievements are much easier to get in LTK. Maybe if we make kills only count as .2-.5 per kill when in LTK towards each achievement.
Or simply disable them in LTK. Well... you guys choose, but I think you need to change that. After getting klobbering time in LTK, I was not proud of me. I mean... I want to have something hard.
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What if you just implement the different levels to LTK?
Agent - 500
Secret Agent - 1000
00 Agent - 1500
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I like getting the agent achievement easy, it makes people try harder to get next level. I think just if the Secret, and 00agent are raised higher it will take longer and add the wanna play longer value, maybe 150 for secret, 200 for 00agent.
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And then 500 for 007. ;)
Since people seem to be submitting ideas, here are two:
Collateral Damage - Kill 3 people with one mine.
Un-freaking-Believable - Kill somebody at 170+ ft with a Klobb. No LTK.
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Stay on topic please! We are answering the 5 questions i posed (thanks Kelly)
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I don't know if there is a 007 level for the achievements, but if there is one, it should just be a counter, so then you would know how many you got after getting all 3 sets.
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1. Overall, how hard are achievements to get? Do you think they should take longer or be consistently average difficulty (for most)?
Only a few should essentially be hand outs / average difficulty. These are suppose to be achievements, and should mean something. More difficulty please.
2. Did anyone get Klobbering Time (Agent) yet??
No. I'm a little over half-way. But I haven't played much LTK. You NEED to disable all achievements on LTK. Or nearly all. There should be no argument over that.
3. Has anyone gotten Octopussy?
Nope.
4. What are your thoughts regarding achievements, do they make you want to play more?
Yes, definitely. As long as they are some-what challenging, of course. It just adds another layer to the game.
5. If you were to make a new achievement, what would it be (be realistic and you can build off the current ones like the leveled weapons)
You need to increase the required number on the weapon kill ones. Or maybe I just think that because of LTK. As for new ones... I'll have to think on that a bit more.
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I will not support disabling achievements for certain game modes, that is illogical. First of all, its your choice to play LTK, why should we punish people for playing their favorite game mode by denying them achievements?
I *do* support a system of every two kills counts for 1 in LTK, that is a fair compromise and wouldn't be hard to code.
Achievements are a personal thing, its not like you are going to win any money for cheating your way through them, so its not a big deal. I am going to up the kill limits on Secret Agent and 00 Agent in the next Patch release. Don't hold your breath for 007 Level.
@JcFerggy: the way achievements work prevents a continuous counter, of course, unless you make the level like 10,000!
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What if we already have the Secret and 00 Agent achievements? How will upping the kill limit affect that?
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I will not support disabling achievements for certain game modes, that is illogical. First of all, its your choice to play LTK, why should we punish people for playing their favorite game mode by denying them achievements?
Because they ARE NOT truly getting those achievements. In LTK a Klobb isn't a Klobb, a PP7 isn't a PP7, an RCP90 isn't an RCP90, etc etc
Their different rate of fire, accuracy, and zooms make a laughable difference. They are all essentially the same.
And what about Goldfingered? Crowded LTK servers... with the current random sets there's always a few trillion Golden Guns lying around... one slap... what exactly did you achieve? THAT'S illogical.
Why are you punishing US who might want to play LTK, but don't want to FALSELY achieve Klobberin' Time?
Is there an option available to the individual to turn off kills counting toward their achievements when they are on LTK servers, or something? If not, then you are indeed punishing people like me. You are then denying me LTK, because of the way I feel about the achievements.
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Actually, I agree. There should be some degree of skill/luck involved
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Achievements are for fun. Stop taking the internet seriously and enjoy the game.
Do you frequently experience feelings of being punished or of persecution? Perhaps you should speak to a medical professional about these emotions.
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I would have thought you to be the first person to champion this
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Achievements are meant to be challenges. The way they are now they are pointless. If they count on LTK, then there is ABSOLUTELY NO POINT WHAT-SO-EVER for them, NOT EVEN FUN.
As it stands they mean nothing personally to the individual, and are not bragging rights for anyone else. So why even have them? With the current system, the most logical decision would be to just get rid of them.
And yes. For your information, I'm currently getting the appropriate paper work ready to go see a mental health specialist. But knowing that fact shouldn't discredit my suggestion. My logic on this is sound.
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I actually agree with disabling or severely lessening achievement progress on LTK servers. Sure, it's illogical, but it makes getting them much more fun.
I felt like the progress was wasted when I got two 50 kill camping streaks and accidentally unlocked two PP7 achievements. (That was an awesome game, btw.)
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If many of you are against disabling achievement progress on LTK, then why not just make a separate identical list of achievements for LTK mode? Perhaps modifying them a little to make them better suit the LTK mode?
Because really, LTK is so extreme (1 shot kills) compared to the others, that making it have it's own achievement list is necessary, since so many achievements are rendered nearly pointless within it. Either that, or get rid of achievements altogether.
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Man you are seriously way too extreme right now.
You do realize you can easily backup your achievements BEFORE joining an LTK server?
Just take your gamestate.txt file, copy and past somewhere, instant backup.
Start GE:S
Play LTK
Quit GE:S
Copy and paste your backup back into gesource and blammo, no wasted achievements.
If this is too much work for you to do in order to maintain your pristine accomplishments, then I am sorry. Maybe a good fix will come upon me prior to the 3.1 patch, but no promises till then. Just enjoy the damn game.
@Storm101: You will have to reachieve the secret/00 agent ones that you already got, they will still be visible on your achievement screen, but you will have to go through and earn the extra kills to get it "again"
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Any word of the achievements we suggested? I'm trying to think of one for the D5K.
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Perhaps I am being too extreme. But that's usually how I like to have fun with my games. Taking them quite seriously. Sometimes I like gaming competitively. I like being rewarded for being good at something.
But these achievements aren't doing that. Some spawn killing lucky LTK nub shouldn't have the satisfaction of "achieving" any of them. Because they DIDN'T kill 100 people with the Sniper Rifle... they killed 100 people with a ZOOMING GOLDEN GUN in disguise.
That's all fine. No big deal. But if anyone ever dares brag about them in seriousness, I will give them an endless ear full. And rightly so.
I no longer care about the "achievements". There's no reason for me to try and get any of them. I wasn't expecting any when the BETA came out, so just as well. I'm quite content with the game itself (except the constant stream of Golden Guns and Gold/Silver PP7s. I solve this problem by simply leaving the game. Ugh. But I believe you said you are fixing this problem on the upcoming patch, so I look forward to that).
So I suppose I'm done with this thread, and shall not come back to it, for it no longer exists to me. Otherwise I will essentially be flaming it every post from now on.
When it comes to things like this I do indeed become quite serious (just take a look at my Youtube page... link in signature :)), even if it is quite trivial. I apologize for any awkwardness or tension I may have caused. Please be tolerable of who I am. I AM indeed chemically imbalanced. :)
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Would it be to hard to seperate the achievements in different panels such as LTK(achiev.) TYOLT(achiev.) YOLT(achiev.)..etc..etc...
(this one i like personally) Maybe if that's a bit rash.. then removing LTK from the list with the others and giving it a whole separate section from the rest of them?
I believe fully removing achievements altogether is a bit rash in itself. I love the concept and keeps me actually wanting to Klobb someone to death.
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Riddle me this:
Do you get full credit for a kill with Klobb if the guy had 25% when you attacked him and did 30% with your headshot, or does that not count because he didn't have enough HP? What if you do 200% (kill someone with full HP/AP) versus someone with 100%? What if you do an AR33 headshot for the first 70%, then finish with the Klobb?
The achievements are based on 1) You holding the specific weapon. 2) You use the trigger. 3) Someone dies. That's as simple, fair, and balanced as it can get. If you need to stroke your e-penis to climax, just keep telling yourself that your achievements are worth more than other people's because you are hard core.
As for me, I started using Klobb whenever I could in LTK just for the fun of it. And for practice.
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I know I said I wouldn't come back to this thread. Last time, I promise. Or at least won't post in it anymore. I've said all I can say.
Riddle me this:
Do you get full credit for a kill with Klobb if the guy had 25% when you attacked him and did 30% with your headshot, or does that not count because he didn't have enough HP? What if you do 200% (kill someone with full HP/AP) versus someone with 100%? What if you do an AR33 headshot for the first 70%, then finish with the Klobb?
You BETTER know that that isn't the same. We're talking about LTK. Come on, now.
The achievements are based on 1) You holding the specific weapon. 2) You use the trigger. 3) Someone dies. That's as simple, fair, and balanced as it can get.
You're CONSTANTLY holding a Golden Gun. You are killing people with a modified Golden Gun. That's as pointless as it can get. And not just for weapon kill count achievements.
If you need to stroke your e-penis to climax, just keep telling yourself that your achievements are worth more than other people's because you are hard core.
;) That's not necessary. All achievements are but a memory to me now. :)
All I can say has been said. I'm strictly spectating on this thread from now on. The urge to start insulting people is becoming overwhelming. And I don't want to do that AGAIN. :)
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I see what Beatles is coming from; I thought it was a little iffy myself to be racking up kills in LTK with the Klobb or something similar. You lose the satisfaction of actually earning it (I mean, I suck and I still picked up License to Kill in the first night and several other weapons soon after) and it sorta cheapens the kill achievements.
VC, your point is well taken, except the mindset in DM is entirely different than in LTK. Sure, you might happen upon someone almost dead every once in a while, but its nothing like LTK.
Obviously, the game rocks with or without any balancing equations regarding achievements. I wonder if it wouldn't be such a bad thing to drop LTK from stats or (better) have its own section. I don't feel strongly about it one way or another, but I can certainly see the other side.
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Hey guys, your local programmer here. Now that you've had some time to play Beta 3 and earn yourself some achievements, I want your feedback:
1. Overall, how hard are achievements to get? Do you think they should take longer or be consistently average difficulty (for most)?
2. Did anyone get Klobbering Time (Agent) yet??
3. Has anyone gotten Octopussy?
4. What are your thoughts regarding achievements, do they make you want to play more?
5. If you were to make a new achievement, what would it be (be realistic and you can build off the current ones like the leveled weapons)
Please keep your discussion to these topics or risk deletion, thanks!
>>>>> http://wiki.goldeneyesource.net/index.php/Beta3_achievements <<<<<<
1. Achievements seem fair so far. Though it would be awesome if there was a 007 level in which it simply continued to record your stats after overflowing 00 Agent.
2. It is indeed Klobbering Time. ;)
3. Have not heard of Octopussy until now. Hmm...
4. Achievements always add to replay value, goody value, and overall fun value.
Goodies and extras are always aces in my book.
5. It's unfortunate that "For England, James" is already being used. (Course, it could change.)
That would be great for the achievement of shooting/kicking x amount of people off the bottom of the cradle. (While also standing on it, if possible.)
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5. It's unfortunate that "For England, James" is already being used. (Course, it could change.)
That would be great for the achievement of shooting/kicking x amount of people off the bottom of the cradle. (While also standing on it, if possible.)
That would probably be a more adequate take on the achievement, given what happened in the film.
The purpose of LTK got ruined the moment people started playing with weapons other than pistols, knives and explosives, in my opinion. Granted that it is much easier to score kill related achievements in LTK but you shouldn't even be playing with automatics in there. Again, it's my opinion regarding LTK gameplay. That's how I played in the N64.
Anyway, here goes another idea for an achievement:
Arousal - as Xenia, kill X scientists and/or Natalya in the Bunker map, in the main control room.
If you recall the film, you'll understand this one.
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Or "Contradiction of Morals: Get Most Honorable AND Most Dishonorable in a round."
I've had that happen before, actually.
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Or "Contradiction of Morals: Get Most Honorable AND Most Dishonorable in a round."
I've had that happen before, actually.
It happens quite often because the awards are calculated based on different parameters. It's a nice touch to get an achievement related.
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I don't if you want me to post this in this topic, but I didn't get I AM INVINCIBLE when I should have. There was no identity glitch this time and I played the entire round (I had played a round before this one so I know this for sure) yet I get Most Deadly and Longest Innings as well as the scoreboard saying Boris, but no achievement. I checked and I don't have it. Do you know what could've went wrong? This is the third time I've been ripped off by this achievement and it's really irritating me. >_<
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has to be at least 4 ppl in the whole match
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There was 6 people when the round ended and more before that.
Though I guess I could never know for sure... I'll keep that piece of info in mind. Thanks.
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I'm really gonna have to agree with the statement Beatles is trying to make regarding the achievements and LTK. LTK needs it's own separate set of achievements. You can have one like "Kill Boris 100 times with the sniper rifle". Just have different achievement categories for each game mode. It's not as if they are hard to make (I'm assuming) and aren't too difficult to think up either. It's apparent that some people find it annoying and since it takes little effort to implement I don't see why it shouldn't be done this way.
It's an amazing game regardless. In the end they're just achievements, but why not perfect it if you can?
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I will not support disabling achievements for certain game modes, that is illogical. First of all, its your choice to play LTK, why should we punish people for playing their favorite game mode by denying them achievements?
I am not miethered either way.
Quake live does not record stats for instagib becuase its too easy, so it does happen.
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It would be extremely cumbersome to have multiple "sets" of achievements, especially to be able to wade through them all since Valve hasn't released the updated code for the achievement viewer window to support ingame HUD status and grouping achievements (like medic, pyro, etc.)
I am going to play around with reducing the kill "counts" for LTK. If you get 4 kills in LTK it counts as 1 DM kill. I think that's fair enough, considering it does take SOME skill to get kills in LTK!
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I could live with four kills adding up to one DM kill, although it still takes away from it because every gun acts the same in LTK. I see separate gun achievements as having separate skill levels involved. Like it's going to take me a while to get that klobb achievement on DM but I'm past Secret agent with the RCP90. In LTK it wouldn't matter, klobb or RCP90 would act the same and It would take the same amount of effort. It's not just the quickness of the kill that's an issue but the level of difficulty in using a particular weapon to gain that kill.
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Those weapons you mentioned act the same at point blank range in LTK; when the distance increases, the RCP90 is far superior.
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This is true but there are only a few maps that allow a long range gunfight. Even so, you could probably get kills from acrossed cradle with a klobb pretty easy seeing as how it only takes one bullet. Yes, the individual weapons still require some sort of different skill to use in LTK, that difference is just far too small and since most maps are close combat it doesn't even matter. An automatic weapon is likely to kill you as quickly as any other automatic weapon, even a klobb, in LTK mode.
I can do with the 4 to 1 kills fix, it's not a horrible idea, I just believe that specific weapon skill should be payed attention to. Hell, you could make it 6 klobb kills equals 1 normal kill and 2 RCP90 kills equals one normal kill. SOMETHING to differentiate between the skill it takes to use a particular weapon.
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Exactly. The Klobb is as deadly as the RCP90 (never thought I'd say this) in LTK if it is conveniently used. Even the shotgun is effective at long range in LTK.
I agree with the scaling of the achievements in LTK. 4 to 1 is a good ratio, since you rack up much more kills in that game mode than in other game modes in the same amount of time.
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I'm content with the 4:1 ratio. Seeing people on servers with 60+ kills makes me think that would be better on everyone.
EDIT - I thought of the X amount of kills for the cougar.
Cougar Madness
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Cougar Madness... That's an adequate name since it's a maniac weapon.
Perhaps an achievement similar to Rasputin from TF2 could be made, where you would have to be shot, stabbed, slapped, bludgeoned and blown up all in the same life without dying. As for the name, I ask the community to come up with one.
Another achievement that could involve Trevelyan, the "MI6 version", that consisted in being shot in the head (by a DD44) and surviving. It could go like this:
Turning Point - as 006, get shot in the head by a DD44 Dostovei and survive.
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He should also have to survive a explosion (if possible), since he got caught in the explosion when Bond changed the timer and got his face scarred.
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He should also have to survive a explosion (if possible), since he got caught in the explosion when Bond changed the timer and got his face scarred.
Noted. If it ever gets out, then this should make part of the achievement.
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That would be possible, but very hard to pull off. From what I know, a DD44 can do 50% damage to the head. The problem there in lies with the explosion. For an added twist (and diffuculty) the shot to the head should be by Ourumov, and the explosion triggered by someone playing as Bond.
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If Sharpsh00tah is an achievement, then this should be an achievement...
(http://i211.photobucket.com/albums/bb86/jrngameboy/pwnt.jpg)
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Think that's way too many criteria...
Methinks a DD44 shot to the head as well as surviving an explosion either in the same round, or in the same "life"; Calling it "Two-Faced" or something referring to a line spoken. ;)
Heh, or have it this way:
For England, James! - As Trevelyan, survive a DD44 shot to the head and an explosion in the same round.
For England, James? - Shoot or knock x people off the cradle's antenna while standing on it.
(Or get specific and require Bond and Trevelyan. Not sure if it should require doing it more than once.)
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DD44 to the head is 50%; so that's not a big deal. I like having the combination of DD44 to the head and non-lethal blast damage in one inning as 006, though.
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Posting for edit, as I saw people have been on the page before the edit.
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I like "For England, James!" as the name.
The shoot off Cradle thing has been suggested too many times to count. I don't even know if you could code that. Maybe if someone falls to his death when his last hit came from your slapper. I'm against using guns in this achievement, but I don't know if slappers could even push someone back so they would fall off.
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The shoot off Cradle thing has been suggested too many times to count.
O rly?
I haven't seen it anywhere...
As for slappers, I'm liking that idea as well.
Pretty sure slappers would throw someone off, depending on how they fall and how close they are to the edge.
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If Sharpsh00tah is an achievement, then this should be an achievement...
(http://i211.photobucket.com/albums/bb86/jrngameboy/pwnt.jpg)
Replace GoldenGun with Klobb and we'll talk.
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It's in the achievement ideas topic about 5 times.
You do have a point. Someone is bound to fall off in a slapper fight near the edge. I think I would prefer it if "No, for me" was the achievement name, though.
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Replace GoldenGun with Klobb and we'll talk.
Well, sniper rifle on LTK might as well be AuG...
with a freakin' SCOPE!!!
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For those achievement whores out there, I've updated the achievement page of the wiki to include the images of each. Now you will be able to see what exactly what each looks like.
http://wiki.goldeneyesource.net/index.php/Beta_3_Achievements (http://wiki.goldeneyesource.net/index.php/Beta_3_Achievements)
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For those achievement whores out there, I've updated the achievement page of the wiki to include the images of each. Now you will be able to see what exactly what each looks like.
http://wiki.goldeneyesource.net/index.php/Beta_3_Achievements (http://wiki.goldeneyesource.net/index.php/Beta_3_Achievements)
sweet dude good shit
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Some nice achievemnts there.
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Good job there, Ferggy. I'm glad you are the wiki master.
At any rate, I know that the 007 status of achievements has been shot down. But I think it would be cool if it took getting all three kill achievements for all the weapons to be able to start getting the 007 level. Which reflects the difficulty in the original game.
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Since fourtecks is hiding cartridges around his maps, I guess there could be an achievement revolving around it, which you would unlock after finding them all. My imagination is running a bit dry right now, so I won't name it at the moment.
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Map based achievements are extremely difficult to program and coordinate with the mapper (especially in multiplayer and such a dynamic mod as this)
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Hmmm. Ok then, it was worth a try.
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Killermonkey, can you tell (codewise) if a player is playing with a controller? How about winning a x amount of rounds over the intarwebs by playing with opposable thumbs 8)
"Dr. No Keyboard and Mouse" :P
EDIT: Or "The man with the golden controller", or something else really silly ::)
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I cannot tell if someone is using a controller because it all comes in as the same keys (its done through the engine)
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So does anyone have Silent Assassin and has not set it up to get it (playing a round where everyone uses melee weapons)?
Slappers, Hunting knife and Throwing knives are the melee weapons, correct?
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I have done it, but it was kinda dull. I prefer guns when killing someone.
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Says the guy who wanted slapper wars in the library...
...Or was that someone else...
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So does anyone have Silent Assassin and has not set it up to get it (playing a round where everyone uses melee weapons)?
Slappers, Hunting knife and Throwing knives are the melee weapons, correct?
This is a really really tough one to get unless you play LTK slappers/knives. Only slappers and Knives count as melee. You have to win the round in order to get the achievement and ONLY use melee for the FINAL kill. You can damage your foe down with PP7 or whatever, just always make you final strike with melee. This is my tip ;-)
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*notes*
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Silent assassin requires 4 or more players on the server right? Because yesterday I got myself on a slapper fight with some dude and bitchslapped him to death enough times to win the round and the match. We were the only ones on the server.
EDIT- Come Hell or high water - be shot, slapped, stabbed, bludgeoned (if the props can actually hurt you), hit by an explosion (forgot the name for this...) on one life and survive.
This is perfectly doable, although it's difficult.
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I don't like the current half-ass gun-specific achievements that are in the game. First off, the amount of kills to get a weapon achievement should be based on how useful the weapon is. For example, Klobberin' Time should require 25 kills while Phantastic Phantom should require 70 kills. This would balance the game out and make the achievements equally easy to get.
Secondly, I think every gun should have an achievement. It bothers me that only half of them do, and it makes me want to only use that half being the achievement whore that I am. If naming the achievements is the problem I could certainly help because I was the creative designer on many previous projects for another online game. If there are other reasons I suggest you fix them and make these achievements happen.
Those are my only gripes so far with achievements.
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EDIT- Come Hell or high water - be shot, slapped, stabbed, bludgeoned (if the props can actually hurt you), hit by an explosion (forgot the name for this...) on one life and survive.
Sounds like the Heavy's Rasputin achievement.
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Here are my achievement ideas:
Weapon-Specific Achievements
ZOMG!!
Earn 50 kills with the ZMG (I, II, III)
Spray & Slay
Earn 50 kills with either the D5K Deutsche or the Silenced D5K (I, II, III)
Soviet Tzar
Earn 30 kills with the KF7 Soviet (I, II, III)
DD44>YOU!
Earn 30 kills with the DD44 (I, II, III)
Six-Shooter-Star
Earn 30 kills with the Cougar Magnum (I, II, III)
Bushido (Way of the Samurai)
Earn 15 kills with either the Hunting Knife or the Throwing Knife (I, II, III)
License to Wank
Earn 10 kills with the Slappers (I, II, III)
Misc. Achievements
Minesweeper
Detonate 10 mines without dying by them.
Aerodynamics
Earn 15 kills while in mid-air.
Casino Royale
Kill somebody who is holding a Cougar Magnum with a Cougar Magnum.
Current Achievement Suggestions
Klobbering Time
Earn 30 kills with the Klobb (I, II, III)
Edited for balancing
UFOwning
Kill your opponent 5 times with a Remote Mine while it is still flying!
Edited for balancing
Silent Assassin
Win a round using ONLY melee AND silenced weapons. (4+ Players)
Edited for extreme difficulty
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Sounds like the Heavy's Rasputin achievement.
That's where I got the inspiration from. Perhaps the name I suggested is not James Bond-ish; Live and Let Die is probably more suited to the case.
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Here are my suggestions, but I don't have names for them yet.:
- Kill X or more people with one explosion.
- Go a full round without dying once (+4 Players).
- Win a round without using body armor (+4 Players).
- Play a round of "Man With the Golden Gun" without dying from the Golden Gun.
- Win "You Only Live Twice" without dying once. (Maybe X amount of times).
- Make X amount of deadly head shots.
- Make X amount of kills with the Golden Gun in "Man With the Golden Gun".
- Kill X amount of players while playing "You Only Live Twice".
- Play in a game with X or more players from your friends list.
- Win X amount matches.
- Win X Amount of rounds.
- Win at least one round on every Official Map.
The achievements for YOLT and MWGG are designed to make people move away from Deathmatch and LTK.
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Double Kill, Triple Kill, and Quad Kill are supposed to be awards, not achievements. And why we don't have them, KM only knows. Explosives and Shotguns can kill multiple people simultaneously, and I don't see why kills with successive bullets from any weapon wouldn't count as multi-killing. That would open the award to professional use of things like CMag, Golden Gun, Phantom, RC-P90, and Moonraker.
X kills with AuG in a MWtGG round is just an award for scoring points. Nothing special there.
We have plenty of "experience" awards that have qualifications to them, I don't see why we need a round and match version of License to Kill Achievement.
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You Should Be Ashamed - Get killed 150 times by a Klobb.
or perhaps
Bad Sport - Kill off your entire team in YOLT.
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I don't think there needs to be an achievement for doing something annoying or stupid... like killing off your own team. That would just make people do it for the achievement and I do not want to be in that game when it happens. Meh.
Unless it was hidden and didn't count in the 100% achievement progress. But as soon as you add incentive to get it, it's a bad idea.
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Hidden doesn't matter.
- HAY GUISE I GOT ACHEVMENT 4 KILLN MHA DOODS LOL
- LOL WUT R U 4 REEL? NO WAI IMA TRY DIS
See that fluffy streak leading from the bag to behind-the-couch? That's the cat.
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It will promote delta S, which is always a good thing.
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@Meliadoul2k:
Thanks for your suggestions, I will consider lowering the Klobb achievement only. As for the rest, they are MEANT to be hard to get. We increased the number of kills required for Secret and 00 Agent in B3.1, so expect to see them coming out soon.
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@Meliadoul2k:
Thanks for your suggestions, I will consider lowering the Klobb achievement only. As for the rest, they are MEANT to be hard to get. We increased the number of kills required for Secret and 00 Agent in B3.1, so expect to see them coming out soon.
Cool. Btw, are all weapons planned to have specific achievements?
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Yes, all weapons will play a role in at least one achievement. It takes a lot of time to make achievements, the icons are the worst. We also have to bug test them and make descriptions, etc etc. With them not being game critical AT ALL it isn't high on the priority list. It's a "nice to have" item.
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Go ahead and add this to your list of "nice to have items":
FIRE IN THE HOLE - kill X people with grenades OR kill X people with one grenade.
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meh
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Here are my achievement ideas:
ZOMG!!
Earn 50 kills with the ZMG (I, II, III)
Already suggested here: http://forums.goldeneyesource.net/index.php/topic,3058.msg32029.html#msg32029
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A lot of these ideas have already been suggested.
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Already suggested here: http://forums.goldeneyesource.net/index.php/topic,3058.msg32029.html#msg32029
Ehh... that's pretty weird. I just jumped to the last page and posted.
Great minds think alike I guess.
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I must say that I like how there are achievements. So far I'm happy with this mod even though it's only Beta3. I've invited some friends to come play too. I can't wait til people start making more servers for it. Achievements are fun to get and look foreward to. They are also useful for rubbing in other peoples faces. :P
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I GOT KLOBBERING AGENT
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Awesome, now get secret agent GO! haha
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I think the Sniper Rifle and Timed Mine achievements should be lowered. The Sniper Rifle seems to be pretty rare to come by in servers and it's obviously more suited for long range. Timed mines also seem to be rare and they aren't very effective. If you use timed mines people usually have enough sense to back off, and laying traps can only go so far in servers with a radar.
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storm, *sigh*. just play more. nuff said. they are achievements because you are achieving something.
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Klobb achievements were lowered, so why not those? There's a difference between achieving something and over-achieving...
I'll probably have them by the time the next update comes out anyway so I'm speaking more for the future newbies.
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Agent is only 50 kills. Overachieving on ANY weapon would be 00 agent and that's by design. Klobb was lowered to promote more use of it and because it was ridiculously hard. Ill tend to agree on timed mines but multi kills are common on well placed throws. Sniper rifle requires skill and you can get secret agent before too long.
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I suppose you have a point on the 00 Agent achievement thing. Sniper does require skill, but I find it's use to be very situational. It only works in big areas and it doesn't help that most servers don't use it.
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play cradle more. the mines are the only achievements i have left to get.
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Sniper does require skill, but I find it's use to be very situational. It only works in big areas...
It's quite effective at mid or close range (without using the crosshair, of course), especially if there's some cover that you can strategically maneuver around while you fight. It's number 6 for kills on my GES stat thingy at the moment.
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Just bumping up this thread because I haven't been around in a long time and was wondering how these were all going.
Any thoughts?
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Any thoughts?
If you mean thoughts as in new achievement ideas, I got some, though they might not work out or have to be tweaked.
1. Walther Walrus (As Bond's gun is a Walther PPK)
- Complete the session as Bond only using a PP7, silenced or not.
2. Premature Fragmentation (Not sure if we can pull this off)
- When a grenade is thrown, shoot it in midair while it's close to the user. Hopefully the blast should knock him back or send him to hell.
3. Mind Your Back (No-Radar Sessions Only)
- Stealthily sneak up behind someone, and shoot him in the back of the head with a silenced weapon, or take him out with slappers or a knife.
4. I'm on Fire! (When we get flammable props)
- Blow something flammable up while others are around it, and see them burn in flames.
5. Paint Job (Paintball Mode Only, only if paint covers the bodies)
- Shoot someone repeatedly until his whole body is filled with paint.
6. The Kyle Reese (Ever watched the TechNoir scene in Terminator 1?)
- Using a Shotgun, shoot someone repeatedly until he falls to the floor.
7. The Pierce Brosnan (Mind the pun, and when it's implemented for 4P+ games)
- Using a piercing weapon, kill at least three people in a line (Like using the RCP90, AR33, shotgun, etc.)
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4. I'm on Fire! (When we get flammable props)
- Blow something flammable up while others are around it, and see them burn in flames.
You can't catch fire from anything at the moment. Not sure if there will be plans for that either.
Paintjob isn't bad. Mayhaps apply the concept to a wall somehow...
Walther Walrus works.
(Terminator 1 is be the win, by the way)
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There are allready some props like the generator in caves, monitors in runway or the oildrum known from GE64. If you're killed by something like that, it's registered as "killed by world" or something like that.
So i guess this one would be also possible.
5. Paintjob: you cannot cover a whole Player with paint, simply becourse there can be only a maximum number of paint decals, the oldest decals will be removed when causing new ones.
AND even if it would be possible to have a unlimited ammount of decals, you never could manage to "paint" a player completly.
6. would be far to easy
7. if this feature can make it ingame, i'm sure there'll be achivments for that, too.
3. is allready part of the most dishonorable award (shooting in the back = dishonorable) so i guess the code could be altered so it has another condition (only the head hitbox will count).
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Hey, I just Formatted my PC and I lost all my achievements :(
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Hey, I just Formatted my PC and I lost all my achievements :(
should of saved 'gamestate.txt' from your gesource folder :/
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aw T_T
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Someone failed to read the RELEASE NOTES!!!
http://wiki.goldeneyesource.net/index.php/Beta_3_Release_Documentation#Achievements
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Awh, don't be mean.. it just means that he has to do it all over again. Maybe he will find something he never got?
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I've deleted my achievements manually just to do them again, and again... >_>
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Not A Ladies' Man: Get killed by slappers 10 times when your killer is using a female model.
Just Like TF2: Kill 20 people only with the Cougar Magnum and Knife (held, not thrown)
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If you want more challenging achievements, stop stewing over how awesome you are and head over to the Achievement Idea thread (http://forums.goldeneyesource.net/index.php/topic,2246.0.html) and suggest something that YOU think is challenging. Achievements are for fun, and some are challenging, but we mostly want all the achievements to give the player a way to explore the entire game, not to show off your "skillz." You do that on the Round Report...
That is what brought me here. When I was exploring some maps for some easter eggs recently, I came to think of an achievement, that might be useful, not in a way that I'd would require "TH3 SK!LLZ" but in a way of helping (new) players to get used to the maps. Meaning you would have to visit eiter ALL areas of a map or ALL the SPECIAL areas of the map (sometimes only accessable in spectator mode). Having seen a certain easter egg shouldn't be that hard to code - should only need camera distance (from the object) and camera position (so the camera is pointing in the right direction). Sorry if anyone should have already brought this up, but since this thread is 9 pages long and I already tried searching for certain combinations of words I thought I just might post it.
What do you think about it?
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There is already a thread devoted to acheivement ideas.
I mentioned this before but I'm going to keep harping on it untill I get some feedback :P. What do you think about having additional characters unlocked by earning acheivement. This would be a nice reward rather than just saying "I earned that" you could show it and also keep some variety in the characters that people choose, as funny as it is to see five people all pick mayday or baron lol
Yah! First post with my new crackberry!
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There was talk in one of these threads about alternate costumes sometime later on. That could be something that would be implemented.
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It would be nice to see a headshot counter, that's for sure. I have found the achievements to be very fair and they do enhance the gaming experience. It's something else to aim for and try to get.
Perhaps we could see a few more odd ones that aren't simply 'kill ppl 50 times with gun x'.
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It would be nice to see a headshot counter, that's for sure. I have found the achievements to be very fair and they do enhance the gaming experience. It's something else to aim for and try to get.
Perhaps we could see a few more odd ones that aren't simply 'kill ppl 50 times with gun x'.
Well, I see you are new to this place, so welcome.
An achievement for every weapon is planned, I guess.
Another one: BSOD - kill 50 people with the computer prop.
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Thanks, PPK. Yes I am new here, and don't generally use forums much so sorry if my form ain't that great.
I guess an achievement for every gun or weapon is likely and fine, why not :)
I miss slapping only rounds.
The achievements add an extra dimension to the game and allow those who are new to see some progress and feel that they are learning. For example, seeing an admin/tester kill register on your account is quite satisfying.
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The achievements add an extra dimension to the game and allow those who are new to see some progress and feel that they are learning. For example, seeing an admin/tester kill register on your account is quite satisfying.
There is an achievement for being killed by a GES team member and another one for killing one, multiple times.
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Aye, I've already got one and am working on the other....guess which way around ;)
Yes, it's the 'I suck a bit' way around, but four admin kills is ok for one day's work.
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I have an idea:
Golden Klobber: Kill the player using Golden Gun with Klobb x amount of times in the mode Man with the Golden Gun.
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I got a good idea for an achievement. I call it "The One That Didn't Fly Away". Achievement objective: Kill bigbird while he is crouch jumping with a headshot from a 357 magnum :D.
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We really can't base an achievement around one person. Then if that person stops playing the game, we won't be able to unlock it.