GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: CptLima on January 12, 2017, 01:40:25 am

Title: Serious Discussion on Game Types
Post by: CptLima on January 12, 2017, 01:40:25 am
I've already seen several posts here since the release of 5.0 - but I've yet to see a real discussion about this problem.

Right now, as of 1/11/17 at 8:30 p.m. EST, there are 5 populated servers. Three (3) are Arsenal-only, and two (2) are LTK.

There are many community members (like me) who prefer Deathmatch, CTF, MWGG, and/or other game types over LTK and Arsenal. However, I can't even contemplate how many times I've logged on the last 3-4 months and seen ONLY Arsenal and LTK servers populated.

Of course, there are plenty of servers with Deathmatch and/or mixed game types still active that I could join - and hopefully, after a few minutes, get others to join - but, in reality, the fact that the game has very limited game types regularly available to play is a huge turn-off, especially to new/prospective recruits to the mod. What, if anything, can we do to correct this in future releases? I know that many of the people logging onto the active LTK/Aresenal servers are doing so because, simply, that no other servers are active - and if there was a, for example 6/12 deathmatch server running, they would join it instead of the Arsenal one, but do so because there is simply no other active server.

This is, in my opinion, a critical issue to the future success and sustainability of the mod, but I haven't really seen it discussed much here. Obviously, people are by-and-large going to join the game types that are most popular - however, there is a significant section of the community that I feel is being left out if types like CTF and DM are relegated to "well, there may be a server, sometimes, but probably just LTK and Arsenal."

EDIT: I think one big factor is there are plenty of people playing the mod week-to-week who log on, but get frustrated / disappointed when they see no active DM, TDM, etc. servers running and quickly log off. When there is a DM server active with 4-5 people, it often jumps to 10-15 relatively quickly. My main concern is, over time, DM/TDM/CTF servers will die out if that trend continues, which would be very sad because of how enjoyable those game modes are.

I get that there may quite possibly be nothing that can be done about this - the player base determines what is popular and what isn't - but if there is anything at all that can be done, I think it's a discussion worth having to ensure those players who don't care for LTK and Arsenal do stick around and continue to support GoldenEye: Source.
Title: Re: Serious Discussion on Game Types
Post by: null on January 27, 2017, 05:50:16 pm
I'd sure like to see more people stay, whether it be more official game events, possibly a new and improved ranking system, and/or documentation cleanup on the website.  I think as long as something new happens every once in awhile, players will almost immediately join, at least until their nostalgia wears off again.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on January 27, 2017, 11:23:59 pm
I like the concept of Team Arsenal; although I enjoy other game types more, it makes it more bearable when I can only find an Arsenal server that is active.

Team play (2v2, 3v1, 2v1) was my favorite mode in GoldenEye 64; it's tough nowadays for enough people to be in a TDM or CTF server where teamplay "activates" itself.

Thankfully it still happens at peak times - I had a great series of team matches the other night on a server with 12-15 people playing until a hacker showed up and most left. If "Team Arsenal" catches on on the more-populated Arsenal servers, it at least gives those of us who prefer not to play Free-For-All options.
Title: Re: Serious Discussion on Game Types
Post by: Graslu on January 28, 2017, 01:18:18 pm
I'm planning on starting events of stuff like everyone vs me and stuff like that on my server. You may be interested on that in the future once I start doing them.

Our server has teamplay disabled for DM as I've always felt FFA plays better for GE:S, but we still have CTF as a teamplay mode, and I'm working on adding Uplink back in, too.

I agree with you that the server list is kinda in a bad shape right now and there's no variety, having only Arsenal and LTK (Team Arsenal doesn't really add to the variety I'm afraid), leaving no room for those that want a "normal" experience, but hopefully I can get a community around my server again like we've been doing for the past decade.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on January 28, 2017, 11:35:14 pm
I enjoy playing DM on your server whenever it is populated; always attracts a good crowd.

I'm all about variety and balance - makes any game better. I remember people started leaving MOH:AA Spearhead almost overnight by the thousands when the server list went from a variety to mostly modded / non-standard servers, after years of it being a game that had hundreds of populated servers active at any given time.

I never played this mod before 5.0, although I was always aware of it, but when I first joined this summer after the social media viral takeoff of the 5.0 launch, I immediately fell in love with it - especially the servers that had the built-in rotating variety of game types, and DM / TDM / CTF / MWGG.

Unfortunately it only took a couple of months for a lot of those people who popped in to check it out to start disappearing, although I'm guessing the community retained quite a few "new recruits" like myself who plan on sticking around and playing weekly alongside the veterans.

I love the idea of events / tournaments and it would be awesome if a competitive scene emerged (or re-emerged, not knowing what it's been like over the years) - and if it does (or if there is one that I haven't discovered yet) I'd be happy to join it and participate.
Title: Re: Serious Discussion on Game Types
Post by: Graslu on January 29, 2017, 03:11:23 pm
I remember people started leaving MOH:AA Spearhead almost overnight by the thousands when the server list went from a variety to mostly modded / non-standard servers, after years of it being a game that had hundreds of populated servers active at any given time

I agree, honestly I stopped playing a month or so after release until recently because everything you could play was Arsenal or LTK, which to me doesn't really represent what GE:S is and isn't really enjoyable to me. Even though I started playing GE:S in 2010, it wasn't until 2012 where I played the mod non-stop from until early 2015, then on and off before 5.0 since the activity wasn't too great, but you could get games going on my server if you waited a while.

I love the idea of events / tournaments and it would be awesome if a competitive scene emerged (or re-emerged, not knowing what it's been like over the years) - and if it does (or if there is one that I haven't discovered yet) I'd be happy to join it and participate.

GE:S always had a competitive niche, either private tournaments, public ones, or just the server rankings you probably know about already, it's just that there wasn't much room for it on 5.0 when everything available to play was Arsenal or LTK, which are not gamemodes that fit the competitive style, so private events like practices which we used to play every saturday had to be canceled since people lost interest in the game. I'll try to bring them back on February though.
As I said before I'll try to setup events for fun where there are different teams, and maybe do public tournaments someday as I did in the past.

This is not an attack to those that host servers that are Arsenal or LTK only, but I think it's understandable that for people like us that look for a more competitive playstyle it's not too pleasant to see this being the only option of playing.
Title: Re: Serious Discussion on Game Types
Post by: null on January 30, 2017, 11:57:01 pm
I'll join any event on a regular bases as long as i have time too. I think that would be a great idea Graslu, i'll try to frequent your server more. 

I agree that Arsenal or TeamArsenal has very little to do with the original game if nothing at all, but i don't think its a problem with variety as much as something more consistent to work towards like a player of the month or something. 
Title: Re: Serious Discussion on Game Types
Post by: Graslu on January 31, 2017, 12:14:08 am
Variety is good indeed, but the issue right now is that people doesn't choose variety but decide to join the same modes so it's not the server host fault but the community's. It'd be all good if there was a healthy balance between the modes and servers.
Title: Re: Serious Discussion on Game Types
Post by: null on January 31, 2017, 04:45:42 pm
Well, thinking about it a little more, i think it's up to the server admins to implement gameplay vote plugins which would deter people from switching servers so often so that players experience all the flavors of gameplay without moving on.

I've implemented one such plugin on my server (https://forums.alliedmods.net/showthread.php?p=641197) and hoping to bridge the gap between players interests in the other varieties, but it'll probably be pretty rocky (roughly losing half the players every gameplay switch) until that catches on.

Title: Re: Serious Discussion on Game Types
Post by: CptLima on February 01, 2017, 12:39:24 am
It's definitely a community issue; can't blame server admins for hosting arsenal and LTK-only servers.

The issue is it's a problem that makes itself worse, because whenever players who prefer DM / TDM / CTF / MWGG / TLD log on and see just Arsenal and LTK going, if they don't have patience to get a server going, they log off, and after repetition eventually give up or log on infrequently.

Basically, the players who prefer the standard game types and non-LTK need to be as active as the players who are mobbing the 3-5 Arsenal and LTK servers 24 hours a day... and I'm willing to bet some of the players in those populated servers are there but would prefer other game types; they just give up and join so they can at least play for a little bit. I know I'm guilty of that often.
Title: Re: Serious Discussion on Game Types
Post by: Daisy-Fan on February 01, 2017, 06:50:22 am
i'm up to see some DM+ with some sweet Weapons set, i remember there was a Basement RC90 tournament setting once on the previous version, was kinda cool.
Title: Re: Serious Discussion on Game Types
Post by: TheHTCViveGuy on May 14, 2017, 06:32:21 pm
I am going to have to be straight honest with you with Daisy-Fan's issue. I completely agree with his argument. Out of the 3 populated servers they all only host arsenal. After playing the same mode for pretty much about 6-7 months it gets absolutely boring and dull. I mean, there is so much more to this game then one mode. Yeah, the mode is fun for a couple of rounds but after that it is quite enough. I do not understand why. I mean, the mode is challenging but there are so many other attributes to the game that people need to experience. I do however agree that server owners can do what they want with their paid server but I find it quite stupid that you have so many options to choose from but you only pick the same everytime. That to be frank is not what GoldenEye is and or was. Arsenal was not even in the original. I am all for custom and new content because it keeps the game interesting and breathes a new experience each time but when you continually play or do the same thing day in day out it becomes mind numbing and is no longer fun.
Title: Re: Serious Discussion on Game Types
Post by: Daisy-Fan on May 22, 2017, 10:14:38 am
Well you can log and get some DM around for sure. but its rare to get a lot of people to join for most of the time, in my experience as far it does. But yeah not everyone will join, especially if you been playing that HL2 mod for years. Also most of the time, players just leave the server for been getting rekt hard. so i may go easy next time perhaps.
Title: Re: Serious Discussion on Game Types
Post by: Waluigi-Brain-Squeegee on May 22, 2017, 08:30:25 pm
It is definitely annoying logging into the game to only see people playing Arsenal and LTK, I actually used to love playing Arsenal when I first started playing Goldeneye: Source, but when you log in every day and it's just Arsenal and LTK running it gets pretty boring after a while. I'm actually after just hopping in an empty DM/CTF/MWGG etc. server with one of my friends just to be able to play something else for a bit, yeah sometimes people do join and play for a bit, but a lot of them don't stick around very long when the server isn't very populated, most just move on to a Arsenal or LTK server that has a lot of people in it. So I would love to see more people start playing all the other games modes more because it was a lot more fun when all the servers were somewhat populated and you never had to just join an Arsenal server just because no one is playing anything else. That was what made me stop playing for a while until recently, and I'm only really still playing all the time now because I want to play some Goldeneye, and don't usually have a choice of anything but Arsenal or LTK, so I just play those servers because there's never usually anything else on the go.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on May 22, 2017, 10:23:34 pm
For example, just the other night there were 3-4 Arsenal servers populated, an LTK, and two Turbo LTK's.

There was one TDM server going with a couple people in it, so I joined it. After a few maps, we had it up to 14-16 people - it was a lot of fun!

Then the server admin popped in, changed the settings to Turbo LTK Anti-Grav, and within 2 rounds half the people had left. By the next map I left, too... and of course, there were no DM games the rest of the night, even though I sat alone in a low-ping DM server 1/16 for half an hour...

It's frustrating. When I really want to play, I'll wait as long as I can or play Team Arsenal if there's one going, as it's better than Arsenal, at least... but ultimately, if I just want to log in and play for 20-30 minutes, and I don't see a DM/MWGG/TDM/CTF server going, I immediately log off, which I'd rather not do.
Title: Re: Serious Discussion on Game Types
Post by: Waluigi-Brain-Squeegee on May 23, 2017, 04:31:06 am
Yeah for sure man, it's annoying playing those modes all the time I liked the servers that cycled through everything, but mainly DM or TDM, but like nobody plays in those servers now, they're all in Arsenal or LTK servers, which like I said are fun modes, but not allllll the time, and not alllll day long you know, like I get a decent amount of time to play this game as I'm not working at the moment, and I don't really wanna play Arsenal or LTK all day long you know. I'm after just starting servers with a friend in my house on LAN or something sometimes just so I can play a server that cycles modes, but ultimately it's not very fun when it's just you and one or two friends in a LAN server. So I end up playing Arsenal or LTK for a while and then saying screw that and jumping in a different server only to have people show up and leave right away, or not long into a match.
Title: Re: Serious Discussion on Game Types
Post by: El Dudereno on May 23, 2017, 07:23:00 pm
I'm pretty sure this started happening right after 5.0 was released.  Before 5.0 we had several servers playing all types of games not just Turbo LTK and Arsenal.  Any one have any theories why this is? 
Title: Re: Serious Discussion on Game Types
Post by: Waluigi-Brain-Squeegee on May 23, 2017, 10:31:46 pm
My theory is a lot of the newer players that came along in 5.0 wanted to play in servers like that because they could get away from the people who had been playing the game for a decent amount of time, and then slowly some of the older people stopped playing and the better servers just stopped being played on because they weren't populated anymore. So now most people who do get on end up in those servers with everyone else because they're populated, and no one really wants to sit around an empty server for a half hour or more just hoping people come in and join the game :-\
Title: Re: Serious Discussion on Game Types
Post by: CptLima on May 23, 2017, 10:49:20 pm
That sounds like a plausible theory.

Even gun-trade, which I'm not a huge fan of but will enjoy playing once in a while to mix things up, is kinda non-existent now. When 5.0 first launched there were some servers packed with gun-trade players, and a bunch of servers packed with TDM/DM/MWGG/CTF players - especially after 5.0 went viral on social media.

But for some reason Arsenal was the "winner" of that king of the hill match... last summer, all of the game modes seemed popular. Why the Arsenal-only servers stay populated while the traditional/other servers are sporadic doesn't make too much sense to me, because even when I'm in an Arsenal server I see the players complaining about how it's Arsenal-only...

I like the theory about players getting good at the Arsenal game type, so therefore not wanting to go to a rotating/other server and play game types that they could get wrecked at... especially since some of the Arsenal servers seem to rotate the same 4-5 weapon sets over and over again, and leave out some weapons entirely - so there's less to learn/master?
Title: Re: Serious Discussion on Game Types
Post by: Torn on May 24, 2017, 12:36:27 am
Yes, there is quite a bit less to learn when it comes to Arsenal. People aren't required to learn weapon or armor spawning locations, and thus a lot the strategy of understanding map layout and controlling important parts of the map is lost. It's pretty much just a run-and-gun game mode, and I suspect its simplicity is what draws so many people to it.
Title: Re: Serious Discussion on Game Types
Post by: kraid on May 24, 2017, 02:53:33 am
Also it has something that comes close to an automatic handicap feature.
Since you usually start with the powerfull weapons and end up with the hard to handle and weak weapons,
even bad players can get a few kills against good ones.
In many other modes it's at least possible to get a zero deaths score at the end of a round.
In Arsenal, this won't happen even to the best players on a full server.
Title: Re: Serious Discussion on Game Types
Post by: El Dudereno on May 24, 2017, 02:45:32 pm
You guys are making my point.  5.0 was changed in ways that made it more popular to noobs because it became less about skill and more about getting easy kills.  Where's the challenge in that?  Turbo LTK is basically the only other active server which is fun at times but there's no skill involved. 



Title: Re: Serious Discussion on Game Types
Post by: Daisy-Fan on May 26, 2017, 05:36:52 pm
Well there good players around, its just people assuming they hacking, when its not the case in fact. People freak out the moment someone is actually doing a lot of headshot,especially with weapons like the PP7 Silver or then they just actually abuse the Body Armor. Strong weapons and Body Armor are what makes Death Matches. Also if you want something involved about skills, Dr.no is Death match but with no Body Armor at all i believe, that's what you may searching for when it come to that.
Title: Re: Serious Discussion on Game Types
Post by: JohnRDVSMarston on May 26, 2017, 09:23:39 pm
Every time I saw this topic, I just jumped it and didn't cared... but, later, I thought up on some points that you brought up and I'll add my two cents.

So, with the boom of the GE:S being knowable in social media (probably thanks to youtubers and more that played and streamed the game to a lot of people), a bunch of people that doesn't know how this works or why (nameable newbies) entered the game to give a try. Yes, they are some gamemodes (or gameplay scenarios, but I prefer the first name rather than the last) that "requires" skill and others that don't. All games have that. So let's see the mind of a newbie in-game (counting the social media boom)

DEATHMATCH (DM) and TEAM DEATHMATCH (TDM) → Both are simple. You have a gun, shoot some people, the end. The difference is that the second makes teams. When a newbie comes to play it, he'll see the same thing that a lot of games have; what changes is the graphics and the lack of a giant fanbase. Even that's a good way to know more about the guns of the game, it will bore him faster to play the same gamemode almost everything has it.

CAPTURE THE FLAG (CTF) → Same with DM, but the newbie learning the game and what differentiate it from the rest slower than DM. However if the newbie is a person who never played a CTF game, he'll bring hell to the team since he'll get the flag at some moment and run around the map like nothing happened.

GUN TRADE (GT) → Good way to learn about the guns. Though, you snooze, you lose (about the weapon... if you die, then you change weapons)

ARSENAL (ARS?) → Makes the newbie to learn about the guns faster than GT, though since not everyone on the server is new as well, he'll probably just know the 3-4 guns each round (if the loadout doesn't repeat low-level guns).

LICENSE TO KILL (LTK) → It's and easy to kill gamemode, but is frantic. If you don't like exercise, then buckle up: you will need to. The newbie will learn the hard way that being idle is the wrong way of being, making him to learn how to dodge how he can (except his name is Gohan)

MAN WITH GOLDEN GUN → Nice gamemode. Like a King of the Hill, but without the location. Unfortunately newbies will learn the same way as DM since the Golden Gun doesn't have much to give. I know, it's powerful and can one-shot, but if you are a newbie, that's gonna be difficult.

A VIEW TO A KILL (VTAK) → Benefits hiding and campers. So newbies will do the opposite and almost never win. Next!

LIVING DAYLIGHTS (LD) → Newbies, when picking up the flag, they will do the same as CTF. The only good thing (or bad thing; I don't know your POV) is that, upon running around aimlessly won't bring pain to anyone (except himself).

YOU ONLY LIVE TWICE (YOLT) → He'll die firsthand and will be on spectator mode until he gets bored and leaves.

DR. NO ARMOR ("NOOOOOOOO!" -Darth Vader) → Same as DM, but faster dieing and faster "leaving the server"

So...yeah... No kidding that Arsenal and LTK are top of the game now. Besides Deathmatch, they are the best at newbie-learning. But since 4.2 had mostly Deathmatch servers, newbies BEFORE the social media boom started to take on other gamemodes and preferred Arsenal and LTK. And, during/after the social media boom, LTK and Arsenal servers were getting with a lot of people and, in consequence, stronger. So it's understandable.
Title: Re: Serious Discussion on Game Types
Post by: TheHTCViveGuy on May 27, 2017, 03:00:56 am
Holy shit, I forgot half of those modes existed because i see nothing but arsenal.
Title: Re: Serious Discussion on Game Types
Post by: Daisy-Fan on October 17, 2017, 10:27:41 am
Just came back to the Mod, All i can see is arsenal. arsenal was a mistake. /s
Title: Re: Serious Discussion on Game Types
Post by: Troy on October 17, 2017, 09:50:57 pm
Just came back to the Mod, All i can see is arsenal. arsenal was a mistake. /s

Yea, those noobs sure ruined GE:S with Arsenal and LTK 24/7 servers.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on October 17, 2017, 10:52:26 pm
Yea, those noobs sure ruined GE:S with Arsenal and LTK 24/7 servers.

It's literally all I can find 95 percent of the time I log on, and it's infuriating because I otherwise love this mod and the game it's based on...
Title: Re: Serious Discussion on Game Types
Post by: Troy on October 18, 2017, 12:38:45 am
Yea, I hear you.  I think that's why a lot of people stopped playing.
Title: Re: Serious Discussion on Game Types
Post by: JohnRDVSMarston on October 18, 2017, 12:25:05 pm
Yeah, 'cause, again, LTK and Arsenal (and Deathmatch, but it was overplayed at 4.2) are welcoming to newbies.
Title: Re: Serious Discussion on Game Types
Post by: Graslu on October 18, 2017, 09:41:30 pm
I wouldn't say DM is noob friendly, it's the complete opposite. Whenever someone that knows plays a DM-based mode, they'll most likely win. LTK and specially Arsenal removes the needs to know the basic gameplay.
Title: Re: Serious Discussion on Game Types
Post by: JohnRDVSMarston on October 19, 2017, 05:12:51 pm
Well, I said that because I entered at 4.2 and I was taught things in DeathMatch.

...However, maybe because of TF2 I already knew how to do some things here and there. I don't know. :/-
Title: Re: Serious Discussion on Game Types
Post by: Graslu on October 19, 2017, 07:46:23 pm
Well, DM will teach you how the "base" game works, as it's pretty much meant to be played around DM-based modes.
Title: Re: Serious Discussion on Game Types
Post by: A Moist towelette on October 20, 2017, 05:42:49 pm
v5.0 takes no skill. That is why I like 4.2.4 or even 3.0 way better. You cannot appease everyone. Christ I miss the cold war.
Title: Re: Serious Discussion on Game Types
Post by: El Dudereno on October 20, 2017, 06:58:03 pm
They should revert back to the same invulnerability after spawning element of the game which was included in the original n64 game and every ge:source version except the last one.  I've said this a few times so if anyone else agrees please speak up.
Title: Re: Serious Discussion on Game Types
Post by: soupcan on October 20, 2017, 07:10:08 pm
Invulnerability isn't the problem...  :P
Title: Re: Serious Discussion on Game Types
Post by: A Moist towelette on October 20, 2017, 10:30:00 pm
Invulnerability isn't the problem...  :P

Actually it is.
Title: Re: Serious Discussion on Game Types
Post by: Graslu on October 20, 2017, 10:47:52 pm
Looking back at it now, the invulnerability made no sense on GE:S. The spawn invulnerability is still there, just not the one after each shot.

It's a singleplayer mechanic that carried over to MP due to a rushed development. There's no reason to keep it.
Title: Re: Serious Discussion on Game Types
Post by: Spry on October 20, 2017, 11:32:11 pm
I'm interested in this, aside from the radar hiding the characters, how much invulnerability is there on spawn? I've died immediately many times by spawning on top of explosions, there isn't even a second to react to it. Am I the only one it's not working for, because I've heard a lot of people say it's there but I haven't really noticed it.

And is there any spawn logic for explosions, maybe in 5.1 if it isn't in already, so it picks a different spawn if it detects an explosion in the area? I tend to have the worst luck with that.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on October 21, 2017, 12:06:26 am
TDM remains my favorite gametype.

Always wanted to play TDM on original GoldenEye levels growing up with more players. This mod allowed me to live that dream.

But the dream dies when I log on and can rarely find a server that even has TDM in the rotation... it is what it is, I guess, but I would love it if that group of 40-50 players that is ALWAYS playing arsenal or turbo LTK would get tired of it now and then (like I do) and switch the server to TDM or other modes.

Of course, my second favorite gametype is CTF, which is even rarer nowadays... nothing beats being in Library, Aztec, or a similar big level with a 10 vs 10 CTF, especially when teams are actually working together with a few players "defending," a few players "attacking" - don't always see that coordination, but when it happens it's a beautiful thing and so much fun... FPS at its very best...
Title: Re: Serious Discussion on Game Types
Post by: Graslu on October 21, 2017, 07:27:13 am
I'm interested in this, aside from the radar hiding the characters, how much invulnerability is there on spawn?

You're fully invulnerable for a few seconds after spawn and won't show on the radar if you don't shoot or pick up a high tier gun / armor.
Title: Re: Serious Discussion on Game Types
Post by: El Dudereno on October 25, 2017, 01:22:04 pm
I agree with Spry.  I'm just an end user so maybe I was wrong about why the game feels different in this version but I too get blown up immediately over and over after spawning.  Maybe the invulnerability after spawning needs to be longer or perhaps the ridiculous number of players allowed on maps meant for up to 4 players needs to be tweaked. 
Title: Re: Serious Discussion on Game Types
Post by: Graslu on October 25, 2017, 02:08:05 pm
By default, smaller maps will be ignored in the rotation when there's more than around 6-8 players on the sever, switching to bigger maps. This depends on the server and they could've disabled it.
Title: Re: Serious Discussion on Game Types
Post by: Entropy-Soldier on October 26, 2017, 03:35:22 am
The way spawn invulnerability behaves depends on the gamemode.  Gamemodes where it would only be frustrating like LTK have no spawn invulnerability, while gamemodes where team spawn camping is possible like CTF have 5 seconds of spawn invulnerability that will not be removed until the timer runs out.

Most DM style modes, including arsenal, use the spawn invulnerability that Graslu described earlier.  One minor quirk of this system, however, is that spawning with a high level weapon will instantly break your spawn invulnerability and thus make you vulnerable the instant you spawn.  This is desirable behavior, but because of this it's possible to spawn and instantly die to an explosion if the weaponset has a high level weapon in slot 1, or if the gamemode is Arsenal and you're on the lower levels.

Anyway, this is really only a huge issue if the standard map selection behavior is bypassed, but I'll work on ameliorating it for 5.1.  It's not as easy of a fix as it appears on the surface but should still be doable.
Title: Re: Serious Discussion on Game Types
Post by: El Dudereno on October 26, 2017, 01:00:33 pm
Glad to hear you are working on tweaking the map selection.  If people would stop playing arsenal and turbo LTK 24/7 then maybe the instant spawn kills wouldn't be such a drag.  I like these game modes but not all the time.  Variety is the spice of life hombres!
Title: Re: Serious Discussion on Game Types
Post by: CptLima on November 04, 2017, 03:10:01 am
Friday night, 11 p.m. EST - prime time.

These are the populated server options (see image)...

Case in point... (https://preview.ibb.co/fF0RJG/Capture.png[/url]) (https://ibb.co/gXA45w)
Title: Re: Serious Discussion on Game Types
Post by: dieglhix on June 01, 2018, 08:55:00 pm
How's been the players growth in the last 5 years and 3 years? Are we at peak? How's being the trend? Where can I see these statistics?
Title: Re: Serious Discussion on Game Types
Post by: soupcan on June 01, 2018, 10:04:59 pm
The team doesn't collect these statistics (the best we have are download numbers, but I think that's just a total number and not the trend over time).

The game is averaging lower player numbers ATM since it's been a while since the last big update. When 5.0 came out we had hundreds of people playing concurrently, then that declined over time until we got where we are now.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on June 02, 2018, 04:23:46 am
The 5.0 release bump was pretty awesome for a few months... there were many populated servers at all times. Since then it's settled into a few interconnected communities that enjoy different game types, but there are probably 100-200 regulars that play at least weekly, with a couple dozen on most every afternoon, night, and late night at any given time.

One note on my above post about Arsenal, which was 7 months ago... arsenal/team arsenal are still the dominate game types, but those of us who enjoy DM, TDM, and other game modes have started to see an uptick in other game type servers active more frequently, usually getting a nice 10-12 server going without much trouble most nights. Quite a few people deserve credit for that (Graslu, Shemp, and others) because they have been constantly promoting the game, streaming, recruiting new players, and spending hours getting servers going and populated.

There aren't thousands of people playing but it's a got a pretty tight little community with some new players trickling in often.
Title: Re: Serious Discussion on Game Types
Post by: dieglhix on June 07, 2018, 08:00:39 pm
The 5.0 release bump was pretty awesome for a few months... there were many populated servers at all times. Since then it's settled into a few interconnected communities that enjoy different game types, but there are probably 100-200 regulars that play at least weekly, with a couple dozen on most every afternoon, night, and late night at any given time.

One note on my above post about Arsenal, which was 7 months ago... arsenal/team arsenal are still the dominate game types, but those of us who enjoy DM, TDM, and other game modes have started to see an uptick in other game type servers active more frequently, usually getting a nice 10-12 server going without much trouble most nights. Quite a few people deserve credit for that (Graslu, Shemp, and others) because they have been constantly promoting the game, streaming, recruiting new players, and spending hours getting servers going and populated.

There aren't thousands of people playing but it's a got a pretty tight little community with some new players trickling in often.

I have a guilty confession I know you guys don't like

I like Arsenal and TA the most (TMWGG too).

I just love Slapping and level-stealing. It's the game mode that give me the most laughs.
Title: Re: Serious Discussion on Game Types
Post by: CptLima on June 07, 2018, 11:16:23 pm
You're not alone. There's a reason there's always an arsenal server going; it can be fun and it has a strong following. But I do hate how it crowds out the other gametypes or draws new players away from them.

Same thing happened to Medal of Honor:Allied Assault when the community went from tens of thousands down to a few hundred... the only servers left active were heavily modded/custom servers, so the people who enjoyed the game as-is or could have kept it alive longer had nowhere to go, and left because there wasn't anything there for them.
Title: Re: Serious Discussion on Game Types
Post by: namajnaG on June 09, 2018, 03:49:01 am
Same thing happened to Medal of Honor:Allied Assault when the community went from tens of thousands down to a few hundred... the only servers left active were heavily modded/custom servers, so the people who enjoyed the game as-is or could have kept it alive longer had nowhere to go, and left because there wasn't anything there for them.

MoH AA is one of the many games that has suffered the same fate as many others unfortunately. I used to be a hardcore Call of Duty 2 and WolfET player until it suffered the same fate. It's a shame really, but it seems to be the natural order of things.