GoldenEye: Source Forums
Global Communications => Latest News & Announcements => Topic started by: Konrad Beerbaum on September 16, 2007, 10:13:29 pm
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As you might have been able to tell from our recent media releases, right now our development has been focused on weapons. Our immediate goal is to get all of the weapons complete on the art side, and then to get them ingame with animations. On the first goal, we are very close to completion, we have only 3 weapons left on the art side, and 2 of those are very close to completion, close enough that you'll probably be seeing them in the next few releases. We also have KillerMonkey, Saiz, Kant.think.str8, and Fonfa leading the charge to get the weapons ingame and animated. Recently KillerMonkey has also been tinkering with implementing custom character firing animations to better fit our weapons, and as several us got to see the other day, they have a lot of potential.
While Lodle has had to forgoe gameplay coding for the time being, that doesn't mean he has disappeared. Just recently he implemented a new PHP asset tracking system built into the forums that is completely awesome. At any time a dev can open "The Mighty Check List" as Lodle has christened it, and instantly see where each and every asset is in development, and update its status quickly and easily. This has erased much of the confusion that often comes with developing a mod with dozens of members all over the glove.
Of course, while it is fun to tell you about this stuff, what you really want to do is see the eye candy, and here it is. The RCP 90. With a blistering firing rate and massive clip, the days of the ZMG dominating servers will soon be just a memory. Modeled by Armored Fury, and textured by Spider, this beast is ingame and having its animations fine tuned.
Coming up next week, a weapon that has never been seen before on the GES servers, even by the beta testers.
(http://forums.goldeneyesource.com/gallery/534_16_09_07_2_48_45.jpg) (http://forums.goldeneyesource.com/index.php/topic,1067.0.html)
(http://forums.goldeneyesource.com/gallery/534_16_09_07_2_56_40.jpg) (http://forums.goldeneyesource.com/index.php/topic,1067.0.html)
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Looks good! I have a feeling that the gun that... "hasen't been seen" is the Klobb. ;)
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I don't think so... I've seen sorta-a Klobb. Unless you mean the dual g...
[sacked]
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thats an epic render of it
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OMG that RCP90 looks cool, especially in the ingame screenshot. Keep up the good work guys!
I have a question...and im not sure if it has been answered anywhere in the forums yet, but is the Klobb going to be shit like it was in ge64?
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I have a question...and im not sure if it has been answered anywhere in the forums yet, but is the Klobb going to be shit like it was in ge64?
What nonsense is this? The Klobb was awesome!
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Klobb = Instrument of death
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I don't think so... I've seen sorta-a Klobb. Unless you mean the dual g...
[sacked]
goatse.cx?
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As long as I'm in charge of weapon performance, Klobb will be Klobb.
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Klobb kills are often the most satisfying anyway. ;D If you can kick ass with a Klobb, you're the master. ;) Indeed, do not change the Klobbs function from the original. 8)
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As I may have stated previously, call it the Bishop.
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That's already proposed for the anonymous sniper rifle.
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Welcome to like 1000 months ago.
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I dislike the textures for this weapon. It just looks... low quality or something. I'm not expert though, so I'm not sure what the real problem is.
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The textures do look low quality on the in-game shot. The top gray part of the gun, looks like it shouldn't be flat..
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the 3D model is excellent, the magazine just has a boxy shape to it.
side
http://upload.wikimedia.org/wikipedia/commons/e/e5/P90_Cyprus.jpg
angle
http://www.rkba.org/guns/principles/images/p90.jpg
http://www.ginklai.net/images/galerija/4478_p90and57.jpg
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I think the model looks fine, just the top part of the clip needs to be higher res. Maybe the black horizontal stripes from the original well help it look better too.
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Yeh the clip is something that i think could look better.. I dunno something doesn't look too great about the texture, or even maybe, the model...
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You guys are getting totally spoiled... The p90 looked perfect to me :P
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It looks like the most polished and finished gun for GE:S to me.
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Yeh what am i saying i think it looks great and it's even greater to use the thing that you've created it makes you think "man, i'm so glad that i made this." Well i just did the model but Spider and the guy(s) that got it in game deserve the real credit because it wouldn't have been possible without them as my texturing isn't that great and i know nothing of how to get a weapon into the game lol.
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its because his screenshot settings are lower