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Author Topic: [WEP] PP7 Render (11/23/06)  (Read 22968 times)

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Sean [Baron]

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[WEP] PP7 Render (11/23/06)
« on: November 23, 2006, 01:45:54 pm »

Click for lager image



Model and Texture by Baron and VertThrasher respectivly.

Enjoy!
« Last Edit: February 25, 2009, 10:40:24 pm by JcFerggy »
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mbsurfer

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Re: [WEP] PP7 Render (11/23/06)
« Reply #1 on: November 23, 2006, 05:29:33 pm »

I always knew a silenced PP7 looked better ::)
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irfman

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Re: [WEP] PP7 Render (11/23/06)
« Reply #2 on: November 23, 2006, 08:04:45 pm »

Will there be an Animation to put the Silencer on or will it be two separate guns?


Nice job Btw  ;D
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The_JFK

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Re: [WEP] PP7 Render (11/23/06)
« Reply #3 on: November 23, 2006, 08:18:11 pm »

My favourite gun in all it's glory, looking forward to using the non-supressed version.
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framed

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Re: [WEP] PP7 Render (11/23/06)
« Reply #4 on: November 23, 2006, 08:20:54 pm »

You can add/remove the silencer just like the USP in cs
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WNxPrendatram

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Re: [WEP] PP7 Render (11/23/06)
« Reply #5 on: November 23, 2006, 09:11:52 pm »

You can add/remove the silencer just like the USP in cs
Excellent, i like nothing more than grbbing double silenced handguns and running round maps :P
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mbsurfer

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Re: [WEP] PP7 Render (11/23/06)
« Reply #6 on: November 24, 2006, 02:14:53 am »

You can add/remove the silencer just like the USP in cs
Then how are you going to silence both the PP7's when you are dual-wielding them.. :-\
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Sean [Baron]

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Re: [WEP] PP7 Render (11/23/06)
« Reply #7 on: November 24, 2006, 02:57:00 am »

There will be a seperate button for dual. Example: Right mouse button is silencer add-remove, and z is equip dual. Of course all of that can be changed to whatever you want.
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Wake[of]theBunT

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Re: [WEP] PP7 Render (11/23/06)
« Reply #8 on: November 24, 2006, 03:17:47 am »

Of course all of that can be changed to whatever you want.



Yes Sir, our mistake.

.................

Duel wielding in Goldeneye is pretty sweeet tho.
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mbsurfer

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Re: [WEP] PP7 Render (11/23/06)
« Reply #9 on: November 24, 2006, 03:26:06 am »

There will be a seperate button for dual. Example: Right mouse button is silencer add-remove, and z is equip dual. Of course all of that can be changed to whatever you want.
Well, what if you dual-wield an non-silenced ZMG then you wanted to silence both of them while dual-wielding them.  Will you have to un-duel-wield them then silence one, the re-dual-wield? ::)
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nowhere

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Re: [WEP] PP7 Render (11/23/06)
« Reply #10 on: November 24, 2006, 03:49:09 am »

If the single ZMG you're holding is silenced then the one that comes up when you dual wield is silenced as well. You can then silence/un-silence them both while dual wielding, you can't have one silenced and one un-silenced though.
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mbsurfer

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Re: [WEP] PP7 Render (11/23/06)
« Reply #11 on: November 24, 2006, 04:00:50 am »

You can then silence/un-silence them both while dual wielding,
That is going to be a weird animation.. :-\
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framed

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Re: [WEP] PP7 Render (11/23/06)
« Reply #12 on: November 24, 2006, 04:13:16 am »

drop offscreen animation for the win fool!
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nowhere

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Re: [WEP] PP7 Render (11/23/06)
« Reply #13 on: November 24, 2006, 06:27:39 am »

Like Framed said, you have to remember that no animations actually happen. Could you imagine reloading two ZMGs at the same time?
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Polizei

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Re: [WEP] PP7 Render (11/23/06)
« Reply #14 on: November 24, 2006, 06:30:20 am »

I'm sure Q could whip up a gadget for 007 that would do all that reloading/silencering in a heartbeat.

Damn, I had an idea for the "Design a gadget" contest about a year and a half too late.
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