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Author Topic: ge_CarringtonInstitute [Beta3]  (Read 29139 times)

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HardHittinHeeb

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ge_CarringtonInstitute [Beta3]
« on: August 22, 2007, 02:56:55 am »

This is a multiplayer map that I started working on last week. It's probably going to be released for both Goldeneye: Source and Perfect Dark: Source.




Update for BETA 3:
Have a version of my map ported from the Beta 1.1 version. Updates may come soon, I plan to merge it with changes made by Kraid, maybe even add the corridors and warehouses from the original once classes are done.

Download:
http://www.filedropper.com/gecarringtoninstitutea3

^^ Seems Dead^^^

http://wcservers.net/gesource/gesource/maps/ge_carringtoninstitutea3.bsp.bz2
« Last Edit: January 16, 2013, 03:55:52 am by major »
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Doc.NO

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Re: Carrington Institute Preview
« Reply #1 on: August 23, 2007, 02:00:15 am »

Had the chance to test it... Hum sounds great!

Good basics :) And like the glasses...
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Lággy

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Re: Carrington Institute Preview
« Reply #2 on: August 23, 2007, 07:10:02 am »

Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
« Last Edit: August 23, 2007, 07:17:42 am by Lággy »
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Luchador

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Re: Carrington Institute Preview
« Reply #3 on: August 23, 2007, 10:23:46 pm »

That looks pretty awesome. I can't wait to play it!

HardHittinHeeb

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Re: Carrington Institute Preview
« Reply #4 on: August 24, 2007, 04:37:56 am »

Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
Hopefully. Right now it has the first and second floors (minus the training rooms, they don't add multiplayer gameplay.) complete with working elevators. I plan to map the garage and the Helipad area, then map the warehouse part. Also, in it's current state, it has no weapon or player spawns.
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Xanatos

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Re: Carrington Institute Preview
« Reply #5 on: August 25, 2007, 01:19:53 am »

cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.

WNxBIGBIRD

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Re: Carrington Institute Preview
« Reply #6 on: August 25, 2007, 03:50:24 pm »

Wow that looks really good. Brings back memories of PD. I think that would make a good adition to PD: Source, or this mod :/
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HardHittinHeeb

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Re: Carrington Institute Preview
« Reply #7 on: August 25, 2007, 11:10:11 pm »

cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
Just added the (updated) holodeck, as well as and early screenshot of the garage. I will have the training rooms, they shouldn't be hard to do, but I'll connect them somehow, probably with vents.
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oboe

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Re: Carrington Institute Preview
« Reply #8 on: August 26, 2007, 08:04:40 am »

if I have some time tomorrow, I'll work on that thing we discussed.
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Doc.NO

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Re: Carrington Institute Preview
« Reply #9 on: August 28, 2007, 01:15:03 am »



Better and better... looks really good   :) cant wait to play that!
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fonfa

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Re: Carrington Institute Preview
« Reply #10 on: August 29, 2007, 02:56:16 am »

looks nice. need some custom content there though. maybe you should apply for pds  ;D
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WNxVirtualMark

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Re: Carrington Institute Preview
« Reply #11 on: August 29, 2007, 04:06:30 am »

Yeah, I remember you saying something about making this.  I always thought the CI would have made a cool multiplayer map.  Looking forward to playing this!
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Semedi

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Re: Carrington Institute Preview
« Reply #12 on: August 31, 2007, 05:50:04 am »

That totally rocks, looking great so far man.  ;D
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Doc.NO

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Re: Carrington Institute Preview
« Reply #13 on: September 16, 2007, 09:29:02 pm »

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kraid

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Re: Carrington Institute Preview
« Reply #14 on: October 08, 2007, 11:53:40 am »

Cool, stuff. What's the Status of it?

For PDS it looks good, but IMO it shouldn't look to futuristic and clean for GES.
Like Carrington took an old Factory and restored it as the CI.
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