GoldenEye: Source Forums

Editing and Customization => Community Content => Topic started by: The Cy on January 08, 2014, 09:38:54 am

Title: ge_train
Post by: The Cy on January 08, 2014, 09:38:54 am
hey people,

last week I fooled around with the hammer editor again and ge_train plopped out!
ok, seriously now, I saw a video of the train-map on youtube and I thought: this mod hasn't got a train-map yet. why the fuck, why? Well... I could do it!
so I started working on it and let me tell you something: after the crazy funhouse map, the work on ge_train feels like holiday. I really enjoy mapping again, it's great fun.
So, this is it, I want to create a very classical train map, nothing big, but a solid base for a nice little multiplayer match. It should be done in 2 or 3 months. the funhouse made me fast.

and here are some early WIP screenshots for you. and don't mind the textures, most of them are placeholders for the grand finale.

(http://img5.fotos-hochladen.net/uploads/train00012rsayqfcui.jpg)

(http://img5.fotos-hochladen.net/uploads/train0002zyd46carqk.jpg)

(http://img5.fotos-hochladen.net/uploads/train0008u6tlpd5e23.jpg)

(http://img5.fotos-hochladen.net/uploads/train0009a19exjsyqw.jpg)


Title: Re: ge_train
Post by: namajnaG on January 08, 2014, 10:13:53 am
Well, I'll be damned! :D
Title: Re: ge_train
Post by: major on January 08, 2014, 11:31:12 am
*wink*

(http://team.geshl2.com/major/images/train_full.jpg)

(http://team.geshl2.com/major/images/train_mockup.jpg)
Title: Re: ge_train
Post by: The Cy on January 08, 2014, 11:57:31 am
yeah, I know these concept pictures, but that's just too much for me at the moment. and way too big.
I'll create the map in order to torture claustrophobic people: 16 players, trapped in a tightly train, ready for self-destruction.
gameplay should be fun!  ;D
Title: Re: ge_train
Post by: StupidMarioBros1Fan[1138] on January 08, 2014, 04:27:16 pm
Is that concept art of what the original level's design was supposed to be like or what you would like the map in source to be like? O_o
Those textures are placeholders? The passenger carriage looks perfectly accurate, don't see how you would change it except maybe make different variations of the carts? :o
Title: Re: ge_train
Post by: Peroxwhy?gen on January 08, 2014, 09:21:16 pm
yeah, I know these concept pictures, but that's just too much for me at the moment. and way too big.
I'll create the map in order to torture claustrophobic people: 16 players, trapped in a tightly train, ready for self-destruction.
gameplay should be fun!  ;D

It would be awesome that at the 0:00 mark on the timer everyone gets engulfed in explosions.
Title: Re: ge_train
Post by: Jonathon [SSL] on January 08, 2014, 11:36:40 pm
Wow that looks scary accurate to the original, I love it!

Also, what Major said. After Library and my other yet unannounced project are released into the mod, I might tackle this...
Title: Re: ge_train
Post by: TriDefiance on January 09, 2014, 12:09:15 am
I love this
Title: Re: ge_train
Post by: killermonkey on January 09, 2014, 10:28:58 pm
It would be awesome that at the 0:00 mark on the timer everyone gets engulfed in explosions.

Can do this with the ge_gameplay_info entity and trigger on match end :-D

And Major, OMG, that concept artist was fucking amazing. It's too bad his talent was too good and he got sucked up in the industry :-)
Title: Re: ge_train
Post by: Peroxwhy?gen on January 14, 2014, 05:22:27 am
Hmm there is something off about the carpet in one of the cabs... shouldn't it have swirls like this?

(http://i40.tinypic.com/1hwl6c.png)
Title: Re: ge_train
Post by: The Cy on January 14, 2014, 07:51:11 am
yes, but as I wrote before, the textures you see on these pictures are just placeholders, not the final work.
But where does your picture come from? Looks nice
Title: Re: ge_train
Post by: Peroxwhy?gen on January 14, 2014, 08:38:14 pm
yes, but as I wrote before, the textures you see on these pictures are just placeholders, not the final work.
But where does your picture come from? Looks nice

Oh yeah, sorry i blanked out about your post last night, i was kinda fucked up lol.

Also, the photo came from a project that Partiota was working on, but the textures are from the original game.
Title: Re: ge_train
Post by: Rick Astley on January 16, 2014, 01:36:22 am
wow it looks great Cy :)
has a real classic vibe... the crate room looks amazing

im really glad to see you making another map- Funhouse was one of the most amazing GES maps i've ever played...i look forward to playing ge_train one day :D
Title: Re: ge_train
Post by: The Cy on January 17, 2014, 11:05:05 am
thanks man!

the journey continues

(http://img5.fotos-hochladen.net/uploads/getraincy0016vo6xhb7zaw.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0017gxd0e4az5j.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0010s6f94jc3uk.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy002356kcp4js8w.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0024dl589q6bhz.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0026p64ibhwsz7.jpg)

next steps:
-starting and creating the last wagon 6/6 (maybe with ourumovs dead body lying on the ground?)
-creating area portals
-creating a streaming texture which helps to mediate the feeling of speed (for shutters)
-placing bots to get some company
-searching for proper textures (carpet swirls, wallpapers, upholstery shit)
Title: Re: ge_train
Post by: major on January 17, 2014, 11:20:05 am
Looking a lot better!! Good work.
Title: Re: ge_train
Post by: Emilia on January 17, 2014, 11:34:20 am
Nice work Cy :)

My only suggestion would be to use a lighter coloured wood on the ceiling in your first screenshot. As the rest of the textures are lighter colours, the dark ceiling feels like it pushing down on you, making it feel quite claustrophobic in an already limited space.

Otherwise, great ;)
Title: Re: ge_train
Post by: StupidMarioBros1Fan[1138] on January 17, 2014, 02:47:42 pm
Yes, please add bots, that's one thing I hate on most custom maps, no bots spawn. I think the only custom map that I have that does spawn bots is Siberia, but the map is huge and bots get stuck in some places (may or may not be from 4.2.3 messing with the spawn system because some get stuck in the ground so that is probably from the update), but like the area where you exit Surface 1...that tower thingy that if you shoot the locks off you are teleported to the bunker entrance in the custom map, bots will spawn there and just stand there and not know how to use the ladder to leave. There are a lot of cool custom maps that I like to play on, and not always be able to play online so I get lonely.
Map looks great so far, and can't wait for it's release. I like the idea of Ourumov's dead body being in the last cart. lol
Title: Re: ge_train
Post by: namajnaG on January 17, 2014, 05:12:58 pm
You can definitely see the improvement. Nicely done!
Title: Re: ge_train
Post by: Peroxwhy?gen on January 17, 2014, 08:18:55 pm
So.... Sexy!!!!! I'm going to play this map until my computer explodes of too much Train.
Title: Re: ge_train
Post by: PATRIOTA on January 18, 2014, 02:46:24 am
Good work dude. is getting very good.  do not forget to adjust the wall textures. in the green. and it would leave open that part of the driver of the train.    will be cool to play this map.   good luck      8)
Title: Re: ge_train
Post by: The Cy on January 30, 2014, 10:53:46 am
hey people in the world,
fucking bots have entered the fucking train! They forced me to erase their faces!
here are some action screens:

(http://img5.fotos-hochladen.net/uploads/getraincy0271fb14iqlak7.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0195hsn765odmi.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy01526fztv59ncl.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0231f4yjmnh9vd.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0046oxs2ibvkp6.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0171qgctjz9uw5.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0252n70a6bxzyw.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy02995l013aip8b.jpg)
Title: Re: ge_train
Post by: Peroxwhy?gen on January 30, 2014, 02:03:28 pm
Now that looks fucking awesome!
Title: Re: ge_train
Post by: StupidMarioBros1Fan[1138] on January 30, 2014, 06:13:00 pm
I'm gaining the urge to just nag you on a release date because of awesome this map is looking so far. I'm not going to nag you, but I want to. :o
Title: Re: ge_train
Post by: terps4life90 on January 30, 2014, 07:34:13 pm
Mhm sexy looking :)
Title: Re: ge_train
Post by: Rick Astley on January 31, 2014, 01:28:59 am
Just found an error in this image with the ceiling being slightly mis-alligned

the map looks fantastic :) a real excellent recreation of the original Train level :)
Title: Re: ge_train
Post by: Rick Astley on January 31, 2014, 01:29:45 am
Everything looks excellent :)
Title: Re: ge_train
Post by: XtremeWRATH on March 03, 2014, 01:20:32 am
Looks great can't wait for this map!
Title: Re: ge_train
Post by: Peroxwhy?gen on March 03, 2014, 07:00:58 am
Any more news on this map CY?  Or has real life got you by the bullocks?
Title: Re: ge_train
Post by: The Cy on March 04, 2014, 03:13:06 pm
Any more news on this map CY?  Or has real life got you by the bullocks?

yeah, busy days at the moment. but most parts (wagons) of the map are finished. I still need some texturing to do. this will take a while, because the train has some weird carpet / upholstery patterns which are hard to find / create / steal  ;)
Title: Re: ge_train
Post by: Lord_Crow on March 04, 2014, 04:46:59 pm
Well, Good Luck on your hunt for the perfect textures!
Title: Re: ge_train
Post by: The Cy on April 02, 2014, 11:59:24 am
the love train is back in action! some impressions:

(http://img5.fotos-hochladen.net/uploads/getraincy0396kiemp7dvlh.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy03898gqxen951v.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy03962pvl8z07h4.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0357zwrv4dk5p8.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0381zq180p4nmb.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0393ya3um46ojw.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy039816javuoi0q.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0425306n2l1bxr.jpg)
Title: Re: ge_train
Post by: Adrian on April 02, 2014, 03:52:24 pm
It's getting better and better, man. Keep it up! I really like how you opened up each car; it doesn't look nearly as claustrophobic as I'd expect from train :)
Title: Re: ge_train
Post by: XtremeWRATH on April 02, 2014, 04:13:22 pm
WANT WANT WANT!!!  ;D
Title: Re: ge_train
Post by: Emilia on April 02, 2014, 05:46:36 pm
The new lighter textures in the first carriages has really opened up the map. Love it Cy.
Title: Re: ge_train
Post by: PATRIOTA on April 02, 2014, 08:04:11 pm
I liked of the textures. are really in the original design. brings back the classic climate.
fantastic work. I wait anxiously for testing!!!   8)
Title: Re: ge_train
Post by: namajnaG on April 02, 2014, 08:11:54 pm
It really looks exactly like the original! (Except you can now see something :D )
Title: Re: ge_train
Post by: DrDean on April 03, 2014, 02:59:26 am
Textures look a lot better, needs some new assets though.
Title: Re: ge_train
Post by: The Cy on April 10, 2014, 10:51:36 am
thanks everyone! progress rolls on

(http://img5.fotos-hochladen.net/uploads/getraincy04820el6s9kaq3.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0472xastu5jzgk.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0473b4g6ozl0yx.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0479t6za5ishp0.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0480imqlxdvak4.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0476nrhzacy13f.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0475awfdth7b5k.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0481cn8vx9371q.jpg)


It won't be long until you can join the love train!
Title: Re: ge_train
Post by: Troy on April 10, 2014, 10:57:56 pm
Awesome!  Be sure to get it on SVN soon so the team can test it.
Title: Re: ge_train
Post by: Adrian on April 11, 2014, 06:20:22 am
I'm really loving the brush work. Awesome job, man! I'm looking forward to this even more with each update :)
Title: Re: ge_train
Post by: The Cy on April 17, 2014, 10:22:32 am
train final texture work:

wagon doorhandles
(http://img5.fotos-hochladen.net/uploads/getraincy0483f43a98k2iq.jpg)


golden doorhandles
(http://www.fotos-hochladen.net/uploads/getraincy0484lkhtxc9dip.jpg)

shutter & upholstery
(http://img5.fotos-hochladen.net/uploads/getraincy0487w8a7l5xo4g.jpg)

train brakeunits
(http://img5.fotos-hochladen.net/uploads/dingew8h4sq9x0.jpg)

and more
(http://img5.fotos-hochladen.net/uploads/getraincy0488pb2do3saf6.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0489ckdj2qe67g.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0490l8ucfbxegv.jpg)
Title: Re: ge_train
Post by: Emilia on April 17, 2014, 07:21:38 pm
Nice details!
Title: Re: ge_train
Post by: Adrian on April 18, 2014, 02:41:16 am
I understand you're probably keeping the scale as close as possible to 1:1 to preserve the "classic" nature, and perhaps I'm just nitpicking, but the benches and couches always looked kind of odd, to me. Even in the original, it looked as though they were made for people with really tall backs and tiny butts. However, it's nothing more than a minor blemish on an otherwise perfect map ;)

Aside from that, everything is extremely solid. Those textures look beautiful! I'm sensing you're almost done, so keep it up :D

Title: Re: ge_train
Post by: The Cy on April 18, 2014, 10:18:45 am
I understand you're probably keeping the scale as close as possible to 1:1 to preserve the "classic" nature, and perhaps I'm just nitpicking, but the benches and couches always looked kind of odd, to me. Even in the original, it looked as though they were made for people with really tall backs and tiny butts.

I know exactly what you mean and I suppose there are tons of odd things in those classic maps, but I try to stay close to the original this time. I also think about two versions of the map, the first with the traveling claustrophobic train you all know from the n64 version and a second, opened version with a non moving wrecked train standing on the tracks, so you would be able to walk in and outside, climb on the roof and fire in the interior from above. I think this would create VERY interesting matches
Title: Re: ge_train
Post by: Rick Astley on April 19, 2014, 07:18:57 am
Looks fantastic Cy
Title: Re: ge_train
Post by: StupidMarioBros1Fan[1138] on April 22, 2014, 03:22:01 am
I know exactly what you mean and I suppose there are tons of odd things in those classic maps, but I try to stay close to the original this time. I also think about two versions of the map, the first with the traveling claustrophobic train you all know from the n64 version and a second, opened version with a non moving wrecked train standing on the tracks, so you would be able to walk in and outside, climb on the roof and fire in the interior from above. I think this would create VERY interesting matches
Shut up and take my money.
Title: Re: ge_train
Post by: The Cy on May 04, 2014, 10:18:29 am
Shut up and take my money.

Ok  ;D

By the way you happy people,
I want to let you know that the map is almost finished. the train drives at full speed now! I plan to release it at the beginning of june
Title: Re: ge_train
Post by: Luchador on May 04, 2014, 03:02:34 pm
Awesome, nice job so far!  ;D
Title: Re: ge_train
Post by: XtremeWRATH on May 10, 2014, 02:48:18 am
Train moves at full speed????

THE TRAIN MOVES????

Can we climb to the top and toss each other off?
Title: Re: ge_train
Post by: killermonkey on May 10, 2014, 03:16:45 am
(http://imgs.xkcd.com/comics/train.png)

Pretty apt XKCD to today's response!
Title: Re: ge_train
Post by: Rick Astley on May 11, 2014, 03:36:58 am
Ok  ;D

By the way you happy people,
I want to let you know that the map is almost finished. the train drives at full speed now! I plan to release it at the beginning of june

aww man right in time for my birthday...sounds like the ultimate birthday present :) Thanks Cy
Title: Re: ge_train
Post by: Peroxwhy?gen on June 03, 2014, 05:58:44 pm
Welp.... it is the beginning of June ;)
Title: Re: ge_train
Post by: The Cy on June 04, 2014, 08:27:44 am
ya, sorry, I'm completely busy at the moment. I will release it as soon as possible
Title: Re: ge_train
Post by: Rick Astley on June 16, 2014, 05:49:49 am
so is the map a combination of outdoor and indoor

like we can fight on the roof of the train?
Title: Re: ge_train
Post by: kraid on June 16, 2014, 04:35:30 pm
I'd say he'll keep it classic, which means no Rooftop action.
Title: Re: ge_train
Post by: Troy on June 20, 2014, 06:19:25 am
Cy,

Finish this map.  I want to try it. ;)
Title: Re: ge_train
Post by: Proxie on June 20, 2014, 01:26:45 pm
Troy, please contain yourself.
Title: Re: ge_train
Post by: Rick Astley on June 21, 2014, 01:44:02 am
I wonder what music tracks will play in this map
classic train track
Title: Re: ge_train
Post by: StupidMarioBros1Fan[1138] on June 23, 2014, 09:16:46 pm
There are so many more songs that need to be made for Source. I mean there's over 20 levels and all of them have a X version (except Citadel but Perimeter can count as that). We really don't have half the soundtrack yet, though it feels bigger with most of the songs having atleast two versions from different composers. lol
Title: Re: ge_train
Post by: Troy on July 07, 2014, 06:13:40 am
It's July and the map isn't out yet.  What's the status on this?
Title: Re: ge_train
Post by: XtremeWRATH on August 24, 2014, 03:39:41 am
Is this dead?
Title: Re: ge_train
Post by: kraid on August 24, 2014, 11:31:32 am
Trains always delay.
Title: Re: ge_train
Post by: The Cy on August 24, 2014, 05:10:38 pm
No, it's not dead, but I just need a free weekend to finish it
Title: Re: ge_train
Post by: Peroxwhy?gen on October 22, 2014, 04:58:27 am
Nope it's Ded
Title: Re: ge_train
Post by: Rick Astley on October 22, 2014, 05:01:21 am
nah give Cy time, he probarly is very busy atm and he will release it when he is ready :)
Title: Re: ge_train
Post by: Troy on October 22, 2014, 06:47:13 am
Come on Cy.  Finish the map :/
Title: Re: ge_train
Post by: XtremeWRATH on October 23, 2014, 03:59:34 am
I got all excited when i saw a post from today.....damn it!

I want to play this map so badly lol
Title: Re: ge_train
Post by: Peroxwhy?gen on October 24, 2014, 05:31:56 pm
Well it's kind of late now when Someone has already finished a classic version of this map.

But I'd like too see Cys in comparison to that map.
Title: Re: ge_train
Post by: Graslu on October 24, 2014, 08:09:03 pm
Which one? If you mean Torn's train, it's not finished.
Title: Re: ge_train
Post by: markpeterjameslegg on October 24, 2014, 08:26:30 pm
Yeah... Which one? And where can I download it?
Title: Re: ge_train
Post by: Peroxwhy?gen on October 24, 2014, 09:37:13 pm
Which one? If you mean Torn's train, it's not finished.

Yes torn's Train, and i know its not finished, But the version i got from him looked pretty good. It just didn't have the roof access or the moving environment.
Title: Re: ge_train
Post by: Graslu on October 24, 2014, 09:49:24 pm
Yeah looks pretty good, but it's not classic since it will have the roof access while moving and "other" things (:)). Cy's will be completely classic, as far as I know.
Title: Re: ge_train
Post by: Peroxwhy?gen on October 24, 2014, 09:53:15 pm
ah yes, I was just referring to it as the version i have being "Classic". but it will be cool to have a definitive classic version with Cy's.
Title: Re: ge_train
Post by: The Cy on December 08, 2014, 07:14:43 am
Hey guys, sorry for the delay. This map is 95 % done since a long time and I try to finish it in the christmas holidays.
Title: Re: ge_train
Post by: CCsaint10 on December 08, 2014, 08:37:28 am
Take your time man. It will be worth the wait, I am sure. :)
Title: Re: ge_train
Post by: Troy on December 08, 2014, 08:14:47 pm
I'm happy to see an update on this.  I thought you might have accidentally deleted it from your hard drive.
Title: Re: ge_train
Post by: The Cy on December 11, 2014, 09:12:31 pm
Hi there,

just want to you to know that the train is rolling again - mishkin already knows 8)

(http://img5.fotos-hochladen.net/uploads/getraincy0028qwzv5cr49p.jpg)

progress is fine. still searching for good music.
next week I try to release a test version for some brave volunteers. let me know if you want to test it.
Title: Re: ge_train
Post by: TriDefiance on December 12, 2014, 09:24:53 am
I've got you Cy, I volunteer as tribute
Title: Re: ge_train
Post by: kraid on December 12, 2014, 12:34:47 pm
Still very bright inside your train Cy.
Title: Re: ge_train
Post by: The Cy on December 14, 2014, 12:35:37 am
texture work is coming to an end

(http://img5.fotos-hochladen.net/uploads/getraincy00614souy9hezq.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0059nt60whbqjc.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0056b9rumjtv3x.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy005710ncr3vl7s.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy00556aysh19mib.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0052dkzswxj9fi.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincy0053jwt5kznrm2.jpg)
Title: Re: ge_train
Post by: The Cy on December 17, 2014, 09:52:06 am
UPDATE: test version released

--------------------------

good news, you happy people,
the map is ready for testing. I just need to do some compiling stuff. I'll post the download link in the beta testing section soon
Title: Re: ge_train
Post by: The Cy on January 01, 2015, 09:42:08 am
you people,

happy new year! I just want to let you know that the testing phase of the train was very successful.
here are some things I fixed:

-fixed the material surface information
-fixed an issue with the yellow coach
-reduced the light
-replaced a dead spawnpoint
-placed a metal door at the very beginning of the map
-darkened the yellow stripes
-fixed a seam in the blue wall
-rotated the brake units, so they stand close to the wall
-closed doors have no handle anymore
-the glass on the moving doors of the cabines is breakable now

I won't take long til you can play the map. stay tuned

(http://img5.fotos-hochladen.net/uploads/getraincy0193z2u3i16rc0.jpg)
Title: Re: ge_train
Post by: cdoublejj on January 02, 2015, 09:51:32 am
very nice!
Title: Re: ge_train
Post by: Troy on January 03, 2015, 01:03:47 pm
The alpha version of this map will hosted for this month's GE:S event.

http://steamcommunity.com/groups/gesevents#events/245776968388313493
Title: Re: ge_train
Post by: The Cy on January 03, 2015, 01:32:27 pm
The alpha version of this map will hosted for this month's GE:S event.

http://steamcommunity.com/groups/gesevents#events/245776968388313493

And that's today! Please spread the news and I hope to see you all this evening!
Title: Re: ge_train
Post by: The Cy on January 05, 2015, 07:52:21 am
good news: the train is almost ready for release!
we had a little session at troy's event featuring the improved map and it was quite fun.

(http://img5.fotos-hochladen.net/uploads/getraincya103kpc69ojwh.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincya10xckhvw7i42.jpg)

(http://img5.fotos-hochladen.net/uploads/getraincya10fq2oc9amu7.jpg)

after the session I fixed some problems:
- approached the ctk spawnpoints, because it was really hard to reach them
- the last door has no golden handle anymore
- included Mesmonium's awesome train music
- found a way to make the brake units explode.

(http://img5.fotos-hochladen.net/uploads/trrrain23sn0lqora.jpg)

what I still need to do:
- testing out "train shakes"
- release the map!
Title: Re: ge_train
Post by: The Cy on January 15, 2015, 03:26:06 pm
hello you people,

first of all: thanks for the waiting and the support!
I created a short trailer for my new map. It's coming very soon, stay tuned!
music by Mesmonium
https://www.youtube.com/watch?v=Ce0SUjvsB80
Title: Re: ge_train
Post by: RogerMooreSucks on January 17, 2015, 07:06:25 pm
hello you people,

first of all: thanks for the waiting and the support!
I created a short trailer for my new map. It's coming very soon, stay tuned!
music by Mesmonium
https://www.youtube.com/watch?v=Ce0SUjvsB80

The track is almost complete cy :D