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 on: Yesterday at 07:52:38 AM 
Started by Nes - Last post by Entropy-Soldier
Our team discussion is done, and everyone is excited to have you on the team, so we're ready to give you a trial!

You've been given access to the trial section of the forums.  This is the jumping off point for your trial, so please make a thread there with your name and position and we'll get everything started.

Good luck!

 on: September 21, 2017, 04:28:37 PM 
Started by Nes - Last post by Entropy-Soldier
Well, we always do a trial exercise with new applicants anyway, so it's not a problem at all.  You'll get to show us your latest skills and do some work on a project relevant to your interests before joining the team proper.  The initial application on the forums is mostly about gauging your fit with the team and figuring out what tasks we have that you would enjoy working on. 

Some examples of your work in hammer or a similar editor would be helpful for figuring out the specifics of your trial, but is by no means required since that will be a large part of the trial anyway.  Kind of a shame you lost the maps, but the material you've already provided is more than enough to show you're a pretty strong developer.  We're just wrapping up our internal discussion right now and will let you know sometime tomorrow what the next step is.

 on: September 21, 2017, 11:55:26 AM 
Started by Nes - Last post by Nes
Ah haha yeah versions of my old resume are still popping up for some people when they view my portfolio.

The TF2 maps are super old and from...6 years ago I want to say? I don't even think I have them any more. If that's a deal breaker for you all then I totally understand. Would totally be fine with making something new.

 on: September 21, 2017, 07:17:32 AM 
Started by Nes - Last post by Entropy-Soldier
Huh, alright, kind of surprising we haven't met yet then.  I guess I really need to get in-game more, I haven't been as active in the community as I used to be.

Anyway, some members of the team have expressed interest in seeing your TF2 maps you mention on your resume.  Are you comfortable showing these off?  If they're super old and don't reflect your current skills I completely understand, but if you're alright with it we'd love to see them.

 on: September 20, 2017, 06:05:49 PM 
Started by Nes - Last post by Nes
You know honestly I'm not entirely sure. Maybe VPP? I usually just hop on whichever has the most players at the time. I'm not too picky on the current game mode or map since I play Goldeneye more for the gun feel/handling.

 on: September 20, 2017, 05:47:48 PM 
Started by Nes - Last post by Entropy-Soldier
Alrighty!  Your application was pretty well put together so I don't have any more development related questions at the moment, though I am kind of surprised I haven't seen you in-game before.  What servers do you normally play on?

 on: September 20, 2017, 04:49:30 PM 
Started by Nes - Last post by Nes
Hey Entropy! Not a problem.

I'd like to say that I'm more interested in the block out/design stage. But I'm a very implementation focused person, and want to make sure there's an iterative process behind the levels I'm working on.

If I'm making unmade GE64 levels, then absolutely, the focus would be "from start to finish". But if they're more original maps, then block out/design would probably be where most of my work would be. I'd be interested in hearing what the team's thoughts are on different aspects of that late stage dev, especially considering the arguments that people love to bring up about props vs. BSPs for things like collisions, platforming, etc.

I'm up for working on unmade and entirely original! Just depends on what the team needs!

Yes, I can be around for the weekly game test. I often play GES in my free time!

Let me know if you have any other questions!

 on: September 20, 2017, 03:38:27 PM 
Started by Nes - Last post by Entropy-Soldier
I think all of this looks pretty cool!  The team will have to talk about things internally and make sure we can give you projects that will be a good fit, but I'm pretty optimistic that will be the case.

While we do that, I'd like to get to know you a little better.  The main things I'm curious about are:

Are you more interested in the block out/design stage of level design, or do you want to create a map from start to finish?

Are you up for working on unmade GE64 levels, or are you more interested in entirely original ones?

Will you be able to make a weekly game test at 6:00 PM EST each Saturday?

In any case, thanks for your patience while we discuss your application.  It usually takes a few days for us to discuss things and set everything up, but if all goes well you shouldn't have to wait any longer than that.

 on: September 20, 2017, 11:24:26 AM 
Started by Nes - Last post by Nes
Hey Goldeneye Source team!

I’ve been playing the mod you all have developed for several years and recently realized, “Hey, why not apply?”

Game Design is my full time job and throughout the past few years I’ve lent my skills to numerous teams developing mods and commercial games in many capacities. My game influences come from titles like Deus Ex, 007, Metal Gear Solid, Sly Cooper, TF2, and Counter Strike.

Level Design in Goldeneye features lots of memorable floor plans, believable structures, and asymmetry. Differentiation in terms of open and closed spaces, as well as mixes of height are also super important facets that I think I could easily implement into new maps for GES.

I have many years of experience with tools like Hammer, various proprietary and open source game engines, scripting, modeling, and texturing. I usually come up with a basic layout on paper or tablet using reference pics and overall themes I want to nail down. Then I block out the the greybox using BSPs in Unreal or Hammer, place props, model and texture, and iterate until I get closer and closer to what I'm looking for.

As a level designer on the team, I’d focus on bringing new maps into the fold, creating original maps that accurately reflect the feel and intention behind the N64 Goldeneye game designs, and maybe bring some Nightfire maps into the game as well? I spoke with Adrian a bit about future content for the mod, external modding support, and figured this was something I can contribute to.

Some of my previous work:

Would love to know the community’s thoughts!


 on: September 15, 2017, 10:00:59 AM 
Started by WFCxLima - Last post by killermonkey
Holy shit his riffs in the cradle song were orgasmic! This guy should front Metallica..

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