GoldenEye: Source Forums

  • March 28, 2024, 09:19:42 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Destroyable armor pickups  (Read 3180 times)

0 Members and 1 Guest are viewing this topic.

deuxhero

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • deuxhero has no influence.
  • Offline Offline
Destroyable armor pickups
« on: December 11, 2010, 03:07:16 am »

This classic element of GE is missing from GE source
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: Destroyable armor pickups
« Reply #1 on: December 11, 2010, 03:09:19 am »

You could also destroy ammo boxes.

deuxhero

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • deuxhero has no influence.
  • Offline Offline
Re: Destroyable armor pickups
« Reply #2 on: December 11, 2010, 03:13:48 am »

And mine them

Ah what fun that was.


Destroying armor has more a practical purpose than ruining ammo (you just fire a shot off to pick up more ammo, can't do that with armor)


Also on the subject of unreplicated game mechanics, where's my straferunning?
« Last Edit: December 11, 2010, 05:32:34 am by deuxhero »
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Destroyable armor pickups
« Reply #3 on: December 11, 2010, 02:23:40 pm »

Straferunning is replaced with wall running

Destroyable armor was conscientiously not put into the game for gameplay reasons (more than 4 players).
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Destroyable armor pickups
« Reply #4 on: December 11, 2010, 06:40:34 pm »

Dr. No Armor.  Now you don't have to waste time destroying it.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Destroyable armor pickups
« Reply #5 on: December 12, 2010, 01:58:43 am »

I have to agree, the decision to not allow shooting-to-destroy pickups was a good idea. We are dealing with the internet, and more than 4 players. That could be an easily cheap way to destroy fun as opposed to armor. We'd rather avoid.
Logged

Seiya

  • WNxJúlioCésar
  • Agent
  • *
  • Posts: 27
  • Reputation Power: 0
  • Seiya has no influence.
  • Offline Offline
Re: Destroyable armor pickups
« Reply #6 on: December 12, 2010, 03:52:28 am »

Maybe the devs could create a code for that — like ge_paintball (0/1) —, but I guess it's just too minor.
Logged

deuxhero

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • deuxhero has no influence.
  • Offline Offline
Re: Destroyable armor pickups
« Reply #7 on: December 12, 2010, 05:08:11 am »

Straferunning is replaced with wall running


Wall running?
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: Destroyable armor pickups
« Reply #8 on: December 12, 2010, 05:22:56 am »

Yeah, Wall running.
Basically, You strafe on the wall.
It incerases your speed by aroun 10% of your normal speed.
Pages: [1]   Go Up