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Author Topic: Start with PP7 by default?  (Read 11496 times)

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DarkMaster

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Start with PP7 by default?
« on: February 09, 2009, 05:14:05 pm »

First of all, I just want to say I really love this mod. It's awesome, and I truly believe it will become very popular. It's the half nostalgia / half gameplay formula which really makes it awesome.

I'm creating this topic so we could discuss what I think is a much needed change in the mod. By default, all servers should be set so everyone starts with a PP7. The reason is that, with most server breaking the 8 players limit, all to often I just respawn and run around slapping people until I die (which is 10s after respawn) because there's a fight going on in most corners. And I see a lot of people in that situation.

I know it's a server option, to have people starting with guns, but I haven't played in any server with that option on, and most people, when I comment it during play, agree they should start with a weapon.

What do you guys think?

Oh, and, again, grats for the mod, it's awesome.
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Zeno

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Re: Start with PP7 by default?
« Reply #1 on: February 09, 2009, 05:18:52 pm »

If you're saying the default server setting should be the PP7, sure I agree.

But talk to the server owners first. :)
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killermonkey

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Re: Start with PP7 by default?
« Reply #2 on: February 09, 2009, 06:55:34 pm »

Yah, you need to petition the server owners, not us. We provide the tools for their success, they can choose to fail or not.

IF ANY SERVER OWNER READS THIS

Please post in your sv_tags if you have startarmed on or not. Due to limitations (and severe lack of documentation on Valve's part) I cannot accurately say what the server setting is automatically in the tags.
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mookie

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Re: Start with PP7 by default?
« Reply #3 on: February 09, 2009, 07:46:46 pm »

Join servers that have a lower player limit.
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Re: Start with PP7 by default?
« Reply #4 on: February 12, 2009, 04:31:54 am »

Hello. I had a issue just moments ago  with my server... I tried to set something so that the player respawns with a weapon at least. The players keep respawning with a knife or slappers. How do you stop that?

here is my server.cfg... Please killermonkey tell me if I am setting it wrong. It worked fine a few days back, until something changed idk. Thanks


Edit: I just found this tag if you need it


"sv_tags" = "random" ( def. "" )
 notify
 - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.

----------------------------------------------------------------------

// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0

// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0

// Give your server a name here
hostname "Goldeneye Source Beta 3|East Coast Server|"

// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "**PASSWORD NOT SHOWN**"

// If you want your server to be private, fill in a password and delete the // in front of sv_password
//sv_password ""

// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************

writeid
writeip

ge_goldengun 1

ge_weaponloadout 1

mp_autokick 1

// Allow the use of a flashlight
mp_flashlight 1

// Disabled for alpha (wont work)
// mp_footsteps 0

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Timelimit is how many minutes for a map.
mp_timelimit 30
mp_fraglimit 50

// In our testing we found this variable to make it easier for a particular exploit.
//  Best to keep it disabled until we find another way to handle it.
// 1 = Forces the engine to use light physics...  better server preformance
sv_turbophysics 0

ge_gameplay deathmatch

ge_gameplaylist

ge_allowjump 1

mp_forcerespawn 1

mp_flashlight 1

ge_weaponloadout 1

//Time in seconds to delay before a map change.
mp_chattime 10

// *********** Rates ***********

// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 16146

// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000

// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 33
sv_maxupdaterate 54
sv_mincmdrate 50
sv_minupdaterate 10

// Enforce symmetrical rates.
sv_client_cmdrate_difference 17

// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2

// *********** server logging ***********
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1


// *********** DOWNLOAD ***********

// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files
//sv_allowupload 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

// *********** CHEATS ***********

// Enables the use of cheats.  ex. "impulse 101" "noclip"
//sv_cheats 0

// disable clients' ability to pause the server
//sv_pausable 0

// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1
« Last Edit: February 12, 2009, 04:34:47 am by osaeed2k9 »
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Re: Start with PP7 by default?
« Reply #5 on: February 12, 2009, 04:40:55 am »

ge_startarmed 2 and 3 give the players guns on start.

2 gives the player a gun and a knife.

3 gives the player a slap and a knife.

(0 gives only slap and 1 gives only knife.)
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Re: Start with PP7 by default?
« Reply #6 on: February 12, 2009, 04:43:49 am »

sv_maxcmdrate 33
sv_maxupdaterate 54
sv_mincmdrate 50
sv_minupdaterate 10

Danger! Paradox crossing!
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Re: Start with PP7 by default?
« Reply #7 on: February 12, 2009, 05:01:57 am »

sv_maxcmdrate 33
sv_maxupdaterate 54
sv_mincmdrate 50
sv_minupdaterate 10

Danger! Paradox crossing!

Lol what? Those settings are ok for the server. Unless if you know the better rates lol
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Re: Start with PP7 by default?
« Reply #8 on: February 12, 2009, 05:06:33 am »

Look again.  Your maximum is lower than your minimum on command rates.

I haven't inspected your server and have no information on its service so I cannot advise rates.
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Re: Start with PP7 by default?
« Reply #9 on: February 12, 2009, 05:11:31 am »

ROFLMAO

Wow I didnt even see that. Holy shia. Thanks for pointing that.
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Jeron [SharpSh00tah]

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Re: Start with PP7 by default?
« Reply #10 on: February 12, 2009, 05:13:29 am »

VC is good like that ;)
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Re: Start with PP7 by default?
« Reply #11 on: February 12, 2009, 05:14:42 am »

VC is good like that ;)

Indeed my friend. Fucking genious he is
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killermonkey

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Re: Start with PP7 by default?
« Reply #12 on: February 12, 2009, 05:42:47 am »

Snuggle up with this wiki article (you SHOULD HAVE already snuggled with it, but I will let it slide this once):
http://wiki.goldeneyesource.net/index.php/Beta_3_Release_Documentation#Server_Variables_and_Commands

OMG, someone get the overinflated ego pin, VC is about the splode
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Re: Start with PP7 by default?
« Reply #13 on: February 12, 2009, 05:46:36 am »

this underneath ge_startarmed

0 Slappers
1 Knife
2 Knife + Level 1 Weapon
3 Slappers + Level 1 Weapon


i did not see those before. did you just put them in there? In my page, I didnt see those table. lol I always use the wiki, just missed somethings

Snuggle up with this wiki article (you SHOULD HAVE already snuggled with it, but I will let it slide this once

Oh crap you gonna ban me? Please NOOOOOO!!!!  I beg on you knees sir. I made 2 tutorials and im contributing to the best of me. Please dont kill me. I beg you  :(
« Last Edit: February 12, 2009, 05:56:59 am by osaeed2k9 »
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Re: Start with PP7 by default?
« Reply #14 on: February 12, 2009, 02:08:04 pm »

wtf?
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Re: Start with PP7 by default?
« Reply #15 on: February 12, 2009, 06:32:25 pm »

lol
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Re: Start with PP7 by default?
« Reply #16 on: February 12, 2009, 06:48:30 pm »

I agree with this topic.  I think all servers, unless specifically slappers servers, should spawn you with a PP7 by default.  However, while we're on the subject of slappers, I would like to impress upon the design team that the slappers are inordinately difficult to use.  There is no real indication of whether or not you connected, and the range of attack is VERY small.  Of course, I'm not asking for a sniper slap, but there isn't any clear range.  I've played with it a bit, and I still find myself unable to get a feel for how close I need to be to initiate my slap.  A slight lunge might help matters, giving players a more visceral feel when they charge in for the attack, and also allowing slappers to close the distance when cornered by one of their gun wielding counterparts, thus making the slapper seem like a more viable weapon, rather than something that you are stuck with.
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Sp1nn3y

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Re: Start with PP7 by default?
« Reply #17 on: February 12, 2009, 06:50:27 pm »

this is defiantly up to the server owners... i really think what it is now is fine.. random weapon set's and random weapons works for me... why start off with a gun.. ALWAYS? half the battle is getting a gun in those servers you start with nothing
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valkyrie_dawn

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Re: Start with PP7 by default?
« Reply #18 on: February 12, 2009, 06:57:30 pm »

this is defiantly up to the server owners... i really think what it is now is fine.. random weapon set's and random weapons works for me... why start off with a gun.. ALWAYS? half the battle is getting a gun in those servers you start with nothing

True, but when the server has upwards of 14 people running around, 12 of whom are packing, spawning becomes more of an exercise in futility than anything else.  Trying to find a gun whilst a shotgun wielding fiend is so close behind you that his barrel is tickling your sphincter may be fun once in a while, but when it starts happening every time you spawn, it just becomes frustrating.
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Re: Start with PP7 by default?
« Reply #19 on: February 12, 2009, 06:59:42 pm »

<wall text here, check the above post>

The slappers are one of the "weapons" that still have an itchy hit detection, one of the problems that bugged Beta 1.1. Nevertheless they are being worked on in order to get some improvements on the faulty fields.

On another note, I agree with stating armed with a PP7. It get really annoying when you spawn only to realize you can only slap people in the face and you happen to find that the person right in front of you is an armed foe. You should get the chance to at least scratch RCP90-wielding enemy right out of the spawn point.

The slappers have always been a last resort weapon, ahead of the Klobb. It is normal the their base damage remains the same but their effectiveness in combat increases when the hit detection issues are resolved. Until then, we will have to stick to what we got and pray to God to make you run faster.

Now responding to Sp1nn3y's post: it is difficult to get a gun in crowded servers because you'll always get someone who'll steal your weapon or ammo. I think that in some situations starting with a PP7 or other small gun would help, specially if the server's weapon set is power weapons.
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Re: Start with PP7 by default?
« Reply #20 on: February 12, 2009, 08:12:16 pm »

True, but when the server has upwards of 14 people running around, 12 of whom are packing, spawning becomes more of an exercise in futility than anything else.  Trying to find a gun whilst a shotgun wielding fiend is so close behind you that his barrel is tickling your sphincter may be fun once in a while, but when it starts happening every time you spawn, it just becomes frustrating.

Hey valk buddy, I apologize for that day when you were not getting a pp7 and also to other people. I have fixed the issue. It is now working. I will see you on soon
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Re: Start with PP7 by default?
« Reply #21 on: February 12, 2009, 09:42:54 pm »

Hey valk buddy, I apologize for that day when you were not getting a pp7 and also to other people. I have fixed the issue. It is now working. I will see you on soon

Sweet.  Now, which server is that exactly?
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Re: Start with PP7 by default?
« Reply #22 on: February 26, 2009, 08:49:02 pm »

Sweet.  Now, which server is that exactly?

 Goldeneye Source Beta 3|East Coast Server|

Still being setup right now though. Will let you know soon
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Re: Start with PP7 by default?
« Reply #23 on: February 26, 2009, 09:13:25 pm »

ge_startarmed is already in the mod. Value 3 giving you lowest gun in the active weaponset. so a lot of times the weaponset will give you pp7 or pp7-S, or of course dd44, cmag or klobb

What you need to do if you want this on a server is contact the server or try talk to an admin on launch days. They are usually around early on in a release/patch, and get them to learn how to host the mod in ways the fans will like. We cant cater for everyone so starting with pp7 will never be hardcoded into the game.
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Re: Start with PP7 by default?
« Reply #24 on: February 27, 2009, 09:49:55 am »

Value 3 giving you lowest gun in the active weaponset. (...) cmag (...)

The Cmag is not one of the lowest weapon on any set. It is god damn hard to use (once you get used to use it), but is far from being the lowest weapon on any set. If it is faithful to the original in terms of damage, then you should be very afraid of that weapon. It made AR33-wielding foes cower.
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Re: Start with PP7 by default?
« Reply #25 on: February 27, 2009, 03:00:53 pm »

In 007 that was true.  In Goldeneye Source, even though the accuracy is great (within inches at 20m without sighting, almost perfect when sighted) and the revolving delay as low as we can feel comfortable putting it, it's still difficult enough to use against a power weapon that it fits the low (pistol) slot perfectly here; a weapon that can get a kill if you use it right and have a tactical advantage, but a poor choice in a dogfight.
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Re: Start with PP7 by default?
« Reply #26 on: February 27, 2009, 05:37:31 pm »

When I said it made AR33-wielding foes cower I did not explain my idea correctly. What I meant to say was that it was a precision weapon, more powerful per shot than the AR33 or the RCP90. It wouldn't win in a dogfight as VC pointed (unless you were playing against spammy noobs) but if used correctly, i.e. aiming for the upper part of your foe's body, it would make the difference. The revolving delay also conditioned its use in GE007 though just as it does on GE:S. It is a difficult weapon to use and should fit in the "weakest" weapons category (hence fitting in the lowest slots), not because of it's low power but because of the inherent difficulty of its use.
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