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Author Topic: Environment/Prop Artist/Animator/Character Artist  (Read 6810 times)

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Rngr

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Environment/Prop Artist/Animator/Character Artist
« on: August 13, 2009, 12:03:30 am »

- Applying for Environment/Prop Artist/Animator/Character Artist
- Sheridan College in Canada, top 2 for animation schools in Canada.
- Maya, Mudbox, Photoshop, After Effects, Premiere Pro, Final Cut Pro, Apple Motion...
- rngrhawk_ at hotmail.com

Here is my website: www.justinlenssen.com

Images below of an elevator I just finished working on:

http://www.justinlenssen.com/Top.jpg
http://www.justinlenssen.com/Top%202.jpg

Cheers,
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Jeron [SharpSh00tah]

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #1 on: August 13, 2009, 12:14:45 am »

Wow, That elevator looks amazing man, great job on that! You have my vote on a trail, someone will bump you up soon. I have the perfect project for ya!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Konrad Beerbaum

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #2 on: August 13, 2009, 02:10:04 am »

What area are you best at?
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Konrad Beerbaum: Environment Artist
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Rngr

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #3 on: August 13, 2009, 02:50:09 am »

What area are you best at?

I'd say modelling and texturing.

P.S. I'll have the animation of the elevator clip up on my website in the next week.
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Jeron [SharpSh00tah]

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #4 on: August 13, 2009, 04:26:39 am »

and i guess the term would be "concentration" What do you focus on primarily?
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Rngr

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #5 on: August 13, 2009, 12:50:40 pm »

and i guess the term would be "concentration" What do you focus on primarily?

Honestly I just started doing 3D 11 months ago and I don't try to just focus on one aspect. I can do whatever you guys need. I know a lot people have one particular thing, but right now I don't. However, if I were to choose, texturing would be a nice spot. But if you need me for something else, then I would do it.
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Jeron [SharpSh00tah]

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #6 on: August 13, 2009, 02:20:51 pm »

No, we have use for your textured skills definitely. And modeling is your plus IMO
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Sean [Baron]

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #7 on: August 13, 2009, 03:00:32 pm »

Hello Justin.. Nice samples of work there, very nice detailing and some good lighting. I'm going to bump you to trial member, so we can get you something to work on to demonstrate your skills and allow us to see how we can better use those skills for our project.

Spider, Konrad, or Jeron... Could you get him something to work on please?


Thanks guys. Look forward to seeing what you can come up with Justin :)
« Last Edit: August 13, 2009, 03:02:53 pm by Sean [Baron] »
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/Sean "Baron" Stock
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Rngr

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #8 on: August 13, 2009, 06:29:23 pm »

Awesome, sounds good guys. I guess if you want to contact me regarding those tests, email @ justlens at gmail.com. Thats my "work" email, hotmail was for initial contact only. Can't wait to get started! I love the OST for the game. Its been my number 1 album for like 5 months now....
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Josh [SLX]

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Re: Environment/Prop Artist/Animator/Character Artist
« Reply #9 on: August 13, 2009, 11:51:20 pm »

I didnt see this in time to add any comments, but excellent job on the elevator. No doubt that you are very needed on the team.
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Current Projects: Runway, Bunker, Aztec Textures
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