Yeah sorryDon't. There are countless of other things much more important than ges.
it isint backwards compatible and wont ever be.:( :( :( My main concern would be how many player with 1.1h will update their game to 1.1i??? Not much. There are still some players on beta 1.0, some players with a previous version (1.1f, 1.1g). With a new version, the game will be even more clutered. With the actual very very low player base GES has, its not a good thing.
playername: messageSince teamplay really take off in ges thanks to beta 1.1, I would suggest to made say_team different, like in the beta 1.0:
{to: team} playername: message
weapon load outs im not touching as then ill have to recompile each mapI do understand your point. There's only two or three maps that include the item/team spawn point entities. What about weapon loadouts? Its up on all the maps (so no need of a recompile), and changing the weapon set with a CVAR would be useful. With the rather unbalanced game we have, a pistol only weapon set in ltk would be much better.
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><MI6>" killed "PlayerName2<uid><steamid><MI6>"
L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><team>" killed "PlayerName2<uid><steamid><team>" with "ge_weapon"team being a variable equals to unassigned in deathmatch mode, and either MI6 or Janus in teamdeathmatch mode.
Oh and fourth request. Please someone pay SharpSh00tah to leak his map so we can play this sweet runway in no time lool
haha, kidding.
the magic made-a-mod button!
The thing is the autos are overpowered because they can hit people now. :P
P.S. SSL do you keep trying to add me to steam?
The pistols are made simply useless by this, unless your target is using the hunting knife, and standing completely still. (especially with the Cougar Magnum.)Yeah, that. LTK is a ZMG fest.
The pistols are made simply useless by this, unless your target is using the hunting knife, and standing completely still. (especially with the Cougar Magnum.)Well, Pistols are for Professionals, except of cougar, this weapon is for insane ppl, but it was kinda useless in the Original game, too.
HudMenu
{
"fieldName" "HudMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
}
HudMenu
{
"fieldName" "HudMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "1"
"TextFont""Default"
"ItemFont""Default"
"ItemFontPulsing""Default"
}
HudRadio
{
"fieldName""HudRadio"
"TextFont""Default"
"visible""1"
"xpos""10"
"ypos""c"
"wide""Default"
"tall""Default"
"text_ygap""2"
"TextColor""255 255 255 192"
"PaintBackgroundType""0"
}
Ok so the AMX menu system is on in Beta 3 now, I am not sure how to test it though. If you can lead me to that answer I would appreciate it.Maybe this is incorrect, but I'd think you could install a later (1.2) version of Mani's Admin Plugin and call up some votes to see if it works.
Ok so I installed mani, caused a lot of crashes (prolly not installed 100% ok using hL2MP mode) however, I was able to startup the admin VGUI thing and start a vote. I couldn't actually vote from the "say window" because I guess people who rockthevote can't vote... stupid. Whatever I think it works, thats as much effort as i will put into it for now :)In the server console put 'ma_votequestion x' and it should pop up a menu that says "x; 1: yes; 2: no"
640 x 480 is preferred sizeI must admit I am partial to 1680 x 1050 ::)