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Global Communications => Latest News & Announcements => Topic started by: Wake[of]theBunT on February 05, 2010, 03:46:06 pm

Title: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 05, 2010, 03:46:06 pm
Hey guys!

What does beta 4 provide that it has not before? You are going to see first hand within a month! To help you transition into our new release, we thought it a good idea to give some educational tips and rundowns for game-modes and feature addition from the code department. If you want an early edge over competition, read the write-ups of this update and our next, as understanding the contents is step number 1 to you becoming an expert for launch day. We've included pictures to make it nice and entertaining!

(http://my007heaven.net/gesupdates/B3/2010/5feb/gameplaymodes.png)
Token based gameplay is the hallmark of Beta 4's gameplay enhancements. We have taken the idea of capture the flag and other types of gameplays and made ours entirely dynamic. Killermonkey has inserted an active token manager that is fed parameters by the particular gameplay, and this manager spawns tokens (flags, keys, intelligence) in the designated locations. While the locations are random they also are intelligent. Capture points (if needed) are spawned as far away from the token as possible in the level in the corresponding team's base. This system is extremely flexible and doesn't even require additional entities, as existing Weapon and Ammo spawn locations are used. However, we also gave mappers the ability to add specific token spawn locations (dm, janus, and mi6) to allow them to setup their levels as they see fit for teamplay. This means much less work on the mapper and also greater compatibility with existing levels.

As mentioned previously we have also transitioned from LUA to Python. Python offers greater control over the C++ script interface and allows us to easily share more information and interact with more features. The python language is also object based and offers the ability for easy "utility" scripts to be shared amongst gameplays.

In Beta 4 we will be shipping with 3 brand new gameplay scenarios: Capture The Key, Living Daylights, and Live and Let Die. Each of these scenarios utilizes the token system to great success.

================
 Capture The Key
================
CTK :: World Placement and Glow effect [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/fthumb/capturekey_key.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/capturekey_key.jpg)

Capture The Key is a game mode that didn't exist in GoldenEye 64. Our take on this concept is similar to most team-based flag capture scenarios. The Janus team is trying to steal the GoldenEye Key from the MI6 team and the MI6 team is trying to steal Janus' intelligence briefcase. Each team must take the token from the other team's base and bring it back to their base to be captured. The token cannot be captured unless your token is back in its original position. Each token has a respawn time of 15 seconds from being dropped. To make it easier for you to see where the token is they will glow your team's color.

CTK :: Key Pickup First-Person [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/fthumb/capturekey_key2.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/capturekey_key2.jpg)

You earn points for yourself by killing the enemy and capturing the token. Capturing the token earns you 5 points. Your team can only earn points through token captures, where each capture earns 1 point for your team.

The radar is outfitted with lots of information. The tokens are squares and colored by team. When a player is holding a token their blip will be the color of their team (normal teammates are WHITE and enemies are GREEN). The capture points are represented by hollow circles on the radar and also have bright lights the color of your
team.

CTK :: Capture Point with Glow Effect [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/capturekey_capturepoint.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/capturekey_capturepoint.jpg)



===============
 Living Daylights
===============
Living Daylights :: Flag Token [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_flag.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_flag.jpg)

Living daylights was a bastard child in GoldenEye 64. It was the game play that was played the first time you started the N64 game because it sounded cool, but you quickly found out it was not satisfying replayability. Well, in GE:S we took the original idea and put in a couple of exciting twists and also revamped it for scalability with over 4 player limits.

Living Daylights :: Flag Token Glow [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_flagglow.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_flagglow.jpg)

The basic gameplay has flags strewn about the level that must be held to earn points. There is one flag per 4 players, and when you walk over a flag it becomes your current weapon and you cannot use your other weapons. Here is how you earn points:

Methods of Scoring:

1) Carry the flag. Time spent carrying the flag counts toward your score. You must carry for up to 12 seconds to earn a point.  Points will be awarded faster when the player count is high and you have just picked up the flag, but scoring periods always lengthen to 12 seconds.  (5 per minute)

2) Pick up equipment. Just because you can't use any items does not mean you can't grab them. Deny your opponents while earning carry credit. Ammo crates count as 1 second, weapons 1½, plate 2½, and full armor 3½. Note: When you pick up a flag, your HP and AP is refilled to full. Any HP and AP not used to restore your status is converted to carry credit, so don't worry about taking an armor before grabbing that flag, you will get your item credit either way.

3) Slap 'em silly. Each time you successfully damage an opponent while carrying a flag, you steal one point from that player.  But be careful, if your opponent kills you with a slap, not only will he get your flag, but he will collect up to ten of the points you earned during that inning from carry time.

4) Run away! When you are damaged by an opponent, a ten-second clock begins. If you can avoid fire until it expires, you earn a point and recover 25% AP. Each escape is worth one point more than the one previous, so you can turn five Klobb wounds into 15 points.

Living Daylights :: Radar Info [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_radar.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/livingdaylights_radar.jpg)

Living Daylights also has a teamplay variety:

Same rules apply, except instead of one flag for every four players, there is a flag for every player on one team. For example if it is 5v5 there will be 5 flags available for pickup in the level. The more flags your team carries, the more points you earn but the fewer people you have carrying guns to defend with. Can you carry them all, or are you better off protecting flags at their spawnpoints while your weakest couple players generate the points in a defended alcove? The tactics of this will definitely be vital to your team success!



==============
 Live and Let Die
==============
Live and Let Die :: Baron Samedi and his radar specific icon [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_baron.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_baron.jpg)

This is a complicated gameplay, but is easy to pickup once you understand the principles. The premise is that each "round" of a map one player gets assigned automatically as character Baron Samedi (the voodoo witch doctor from the movie "Live and Let Die") and is credited to being invincible. To the other normal players (we call them "Bonds") that is true. However, Samedi's one weakness (as in GoldenEye 64) is to the Golden Gun. When hit by the Golden Gun he takes damage and will die.

Now, as a Bond your job is to grab the Golden Gun and kill the Baron. Simple enough, right? Well all the other Bonds are also going for the gun and will be competing with you to get it. Here's the catch, if you are killed by the Baron, you are immediately eliminated from the round! That means you must avoid the Baron while also trying to kill him.

Live and Let Die :: Baron's camping radar icon [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_baroncamping.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_baroncamping.jpg)

As the Baron, your job is to eliminate all the normal players. Simple enough, except for your Golden Gun weakness. If you die due to normal damage you will simply respawn somewhere else on the map, with no punishment and level up 1 value. As the Baron levels up he gains more weapons and more damage stats. To avoid the Golden Gun holder you also have, at your disposal, voodoo powers which instantly respawn you and level you up (these powers trigger with a bind key which you set in keyboard options). You get three voodoo powers per round, however, you can get extra powers for killing players with your machete (knife).

If the Bond with the GG kills the Baron, the round ends and the Bond is the victor receiving points to compensate for his valor. The baron always receives the number of kills he dealt during the round.

Live and Let Die :: Radar Info [click image for large size!]
(http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_radar.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/liveandletdie_radar.jpg)



(http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist.png)
This character, which was seen in the previous update is now fully working in-game and beta 4 ready. It is classed per the original as a "generic" character, like moonraker, civilians and the male scientist. And how we handle the look of the face is modeling them after developers of the mod. Each who wishes, gets to choose a generic to apply their face to. This is the same way Rare handled it for the n64. It's actually a good way to shoot each others faces without anyone going to jail... Being serious though, enjoy these various screens showing off the first of the developer head generics in the mod! The real person this was modeled after is not a developer exactly, in this character's case, it's an ex-flame of the character modeler responsible ; Spider!

(http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist_main.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist_main.jpg)
(http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist1.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist1.jpg)(http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist2.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist2.jpg)(http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist3.jpg) (http://my007heaven.net/gesupdates/B3/2010/5feb/fem_scientist3.jpg)



(http://my007heaven.net/gesupdates/B3/2010/5feb/buzz.png)
We have gotten an unexpected but welcomed exposure from our teaser trailer shown last update, and anticipation for beta 4 is spreading around the gaming news circuit and video sites on the web. Check out all these links to further support the buzz we are seeing from curious, and the loyals fans alike. We consider any help you can give an awesome guesture to us, and much appreciated!

Break.com - 115 thousand views (http://www.break.com/game-trailers/game/goldeneye-source/goldeneye-source-beta-4-trailer.html?res=1)
Gametrailers.com - 13 thousand views/ 100's comments (http://www.gametrailers.com/user-movie/goldeneye-source-beta-4-teaser/338304)
Boston online mag - gaming news article  (http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/01/goldeneye-source-enters-beta-4/)
Digg.com submission - digg us now! (http://digg.com/gaming_news/GoldenEye_Source_Beta_4_Trailer_Video)
HL Fallout forum exposure (http://www.hlfallout.net/topic/66389-goldeneye-source-beta-4-trailer/)
News For Gamers - Dev news post (http://www.n4g.com/dev/News-462133.aspx)
Steam Friends news - 590+ reads (http://www.steamfriends.com/news/4853/goldeneye-source-beta-4-trailer)
Gamerz Ink news post (http://www.gamerzink.com/news/goldeneye-source-beta-4-breeds-nostalgia.aspx)
Level Select - UK blog post (http://levelselect.co.uk/goldeneye-source-beta-4/)
Beta 4 Discussion - Impending release (http://www.reddit.com/r/gaming/comments/ajzrj/goldeneye_source_mod_for_halflife_2_beta_4_to_be/)


(http://my007heaven.net/gesupdates/B3/2010/5feb/status.png)
We are in a phase we call "lockdown", which basically means the coding is going to have no more additions needed for testing with beta 4. Currently the features are set, and are now in the final stages of the test process. And so far so goo....scratch that ; So far so GREAT!

If this brings about a certain hype induced excitement, for good reason! As within a few days we will be able to confirm a release date for you. The date will be front and center in a news post next week! However, If you would like to be among the first to hear what our release date is, from the horse's mouth as it were, we have a special event happening on Saturday that you may be interested in!

Podcast 17, the HL2 community podcast that publishes their weekly show on moddb, have invited us to be their interview for this week because we are nearing release. We organized during this week, for them specially to have a look at our beta 4 first hand. This means as many hosts who had spare time, will have played around our newest build in time for the interview! If you want to catch the live stream recording, open up steam and enter their group chat http://steamcommunity.com/groups/podcast17 at 6pm GMT Saturday 6th february. That is where to get links to the livestream feed, show relative topics, and let your comments be seen by members of the cast.

Anyone not attending live, dont worry we will have the recorded interview embedded in next week's news post for your convenience!



Thanks again for your continued support! Dont forget to check out our youtube page, moddb, and any site you see us on! Subscriptions, watching and page views all help spread the word of our progress. If you think you see a news article on the web we may not be aware of, feel free and encouraged to post the link on the forums!

Sincerely,
Team GoldenEye: Source
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 05, 2010, 04:00:16 pm
Whoah! :o The GoldenEye key!

*Instant flashback to Bunker*

Nothing can be said anymore, other than you guys Rock (TM) and This Mod Is The Best Game Since <insert classic here> (TM)!
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: The Cy on February 05, 2010, 04:09:57 pm
this is sooooo awesome !! really nice work & I can´t to see all those new gameplay modes, especially Live and Let die ! I´m sure it will rock the fucking house !

The real person this was modeled after is not a developer exactly, in this character's case, it's an ex-flame of the character modeler responsible ; Spider!

haha, my favourite sentence  ;D reeeeeeeally cool. and by the way: your ex-flame looks hot, Spider :P
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 05, 2010, 04:34:44 pm
Hey Cy, you were playing 3.1 last night, right?
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 05, 2010, 04:49:57 pm
Awesome update!!!  :D Exciting! Everything looks really great.

I'm a Podcast 17 listener, I usually am in the livestream, I definitely will be on saturday!

Can I say, I'd really like to see music in the next news post.. It's something that hasn't really been touched on much yet. I'm very intrigued about the music player you guys have implemented. Since that was a feature that Neotokyo completely failed to implement despite their promises.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: The Cy on February 05, 2010, 05:00:41 pm
Hey Cy, you were playing 3.1 last night, right?

yes sir, and it was an honour to be killed by you last night   8)
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: EMH Mark I on February 05, 2010, 06:22:04 pm
Shocking, positively shocking  :o

Finally, a release date nearer on the horizon.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: X-tra on February 05, 2010, 07:02:19 pm
Congrratulations for the buzz you created. You deserve it.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: SPECTRE v7 on February 05, 2010, 08:54:50 pm
I cannot wait, to play Beta 4!!!!
Going to be full of Epicness  :D
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Sean [Baron] on February 05, 2010, 11:04:11 pm
Baron Samedi; No relation [to me].
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 06, 2010, 12:20:05 am
No relation [to me].

Sean [Liquor Baron]
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: mbsurfer on February 06, 2010, 02:29:37 am
Great update as always. Some real fun game modes in there ;)
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: codemaster94 on February 06, 2010, 03:28:00 am
Looks good guys, keep it up!
 
Although I must say that the thumb looks a bit funny. It looks kinda squished compared to when the other objects are held. Just wanted to point that out.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Jonathan [Spider] on February 06, 2010, 04:37:51 am
haha, my favourite sentence  ;D reeeeeeeally cool. and by the way: your ex-flame looks hot, Spider :P

yea my X is quite attractive. she was over the other night to hang out, and i showed her the model in game and shot her in the face (in game of course lol)

she thought it was cool and wants to do voice overs for us eventually
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: X-tra on February 06, 2010, 02:19:09 pm
I have a small question : Can we see the flag glowing through the walls in the entire level ?

Just asking.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 06, 2010, 02:25:55 pm
Glow range is roughly one-room.  If you are looking 'through' the wall that seperates you from a token, it will glow.  If you are more than about 3-4 meters it won't show.  The effect is mostly to get your attention and to help with easily-lost things like the Golden Gun, which tends to slide into non-obvious places when dropped.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: JessEH on February 06, 2010, 10:19:11 pm
Looking forward to it.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Spydow on February 06, 2010, 11:06:31 pm
Sounds good! I can't wait. It has to be the best release of the year again.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: EMH Mark I on February 07, 2010, 07:06:09 am
So in the live feed, I think they said Dec. 19. That sounds good I guess.

February 19th, 2010
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Enzo.Matrix on February 07, 2010, 07:38:34 am
LOL, December!

The team would have gone bonkers by then..
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 07, 2010, 07:42:58 am
Shhh guys :P Official news post not made yet ;)

Sure I think it could be december....could be anything really. Could be a date chosen by throwing a dart at a calendar poster of gabe newell's buttocks. X-mas is in the crack..
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: codemaster94 on February 07, 2010, 08:11:13 am
lol
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Kashito91 on February 08, 2010, 11:48:13 am
RELEASE DATE?!?!?!
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Jeron [SharpSh00tah] on February 08, 2010, 03:29:34 pm
Sean [Liquor Baron]

Did you mean liquid baron, like liquid snake?

Or is sean just a drinker? CHUG! CHUG! CHUG!
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 08, 2010, 03:47:00 pm
Maybe he's the Red Baron?  :P
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 08, 2010, 04:36:58 pm
Did you mean liquid baron, like liquid snake?

Or is sean just a drinker? CHUG! CHUG! CHUG!
Sean: "Hello there... borther!"
-"Wait... who are you?! Why do you keep calling me borther?!"
Sean: "Still don't recognise me?" *Glug, glug, glug*
-"That wodka martini... It can't be!"
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: [GE:S Com] DF Ank1 on February 08, 2010, 05:01:06 pm
Woaw. Beta 4 sure gonna be PLATIN.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Sean [Baron] on February 08, 2010, 11:19:04 pm
What the..
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Gabbo on February 09, 2010, 05:30:25 am
What the..
It's out of our hands now. It's taken on a mind of its own
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: The Cy on February 09, 2010, 02:52:20 pm
http://podcast17.com/transmissions/69/

hmmm..bad time for ( accidentally) deleting the interview with wake and km. I heard it live, it was very interesting. that´s bad luck
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 09, 2010, 03:46:48 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

WHAT THE!?

THERE IS NO JUSTICE IN THE WORLD
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 09, 2010, 04:08:24 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

WHAT THE!?

THERE IS NO JUSTICE IN THE WORLD
I hope that's not from MGS4, cuz if so; I haven't played it yet. (Or MG or MG2).
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 09, 2010, 04:19:10 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

WHAT THE!?

THERE IS NO JUSTICE IN THE WORLD

Yeah, we are sorry to the fans of the mod and developer podcasts that this happened. We are working on something to make up for this.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Jeron [SharpSh00tah] on February 09, 2010, 07:11:56 pm
One kid on the podcast site was cursing and bashing will. it's unfortunate he lost the files, it's a mistake and shit happened. We lost the files for surface. No one is perfect, and people learn from mistakes.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 09, 2010, 07:41:32 pm
I'm glad I was in the live show... but it's a real shame that this happened... I'm kicking myself actually because I was considering recording it at the time.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Gabbo on February 09, 2010, 11:59:06 pm
One kid on the podcast site was cursing and bashing will. it's unfortunate he lost the files, it's a mistake and shit happened. We lost the files for surface. No one is perfect, and people learn from mistakes.
Exactly. Perhaps a 2nd interview will be that much better?
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 10, 2010, 01:02:52 am
I'd love a 2nd pre-beta 4 interview, please do one! It might seem a little tedious... But well, I'd be happy to listen to all of that stuff again. You can even improve on it!
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: diesal11 on February 10, 2010, 04:31:44 am
One kid on the podcast site was cursing and bashing will. it's unfortunate he lost the files, it's a mistake and shit happened. We lost the files for surface. No one is perfect, and people learn from mistakes.
That was prolly me i have apologized since.
i wanted to hear the interview is all :(
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Gabbo on February 10, 2010, 06:23:57 am
I'd love a 2nd pre-beta 4 interview, please do one! It might seem a little tedious... But well, I'd be happy to listen to all of that stuff again. You can even improve on it!
I meant in the future, unless that's what Wake meant
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: codemaster94 on February 10, 2010, 06:32:44 am
Beta 4.1? Duh.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Sean [Baron] on February 10, 2010, 07:48:23 am
After Beta 4, we are intending on dropping the Beta tag.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 10, 2010, 10:00:09 am
Good.  One of my spies reports that there are a bunch of people he knows that don't play specifically because the title contains the letter sequence b-e-t-a.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 10, 2010, 01:13:05 pm
Good.  One of my spies reports that there are a bunch of people he knows that don't play specifically because the title contains the letter sequence b-e-t-a.
Please keep in mind that if it is released as just ges or ges version 1.0, that people are going to think "So this is it.", considder it done and put an opinion on an unfinnished game.

Or are you going to call it a preview or RC?

please keep in mind that people who lpve ge007 are going to want to check it out anyway and that if they get the impression it is done we'll get the complain train on full speed and the forums will be flooded with "Now that the MP is done, where os the SP" And with the next release "omg ur working on that, but no SP? WTF".

people are going to judge an unfinnoshed project, thinking it is finnished.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 10, 2010, 01:50:01 pm
Please keep in mind that if it is released as just ges or ges version 1.0, that people are going to think "So this is it.", considder it done and put an opinion on an unfinnished game.

Dont worry. We are going to explain in Q/A's and the day after launch podcast 17 show, what we mean when we will drop the beta tag. Then it is just up to you guys, our playerbase, to help explain our stance to people playing, and around the internet who dont read or listen to our news and PR, to inform them well of the stance.

For sure, GES v1.0 will NOT mean the project has ceased updates. It means we consider the game stable and comprehensive to be compared with the professionalism and playability of a commercial title, for example.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 10, 2010, 03:27:32 pm
Wouldn't it be better to continue from 4 and just drop the 'beta'? So the next version would be just be 4.1

Going back to 1.0 seems very counter-productive... I'm sure there are a few stupids who will confuse it with beta 1.0
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: killermonkey on February 10, 2010, 09:36:49 pm
lol don't worry we have it figured out. We are just giving examples...
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 10, 2010, 09:55:37 pm
Really we should just call it Goldeneye Source and drop all the numbers.  TF2, L4D, ETC, all get regular updates and there are no numbers.  We don't need them anymore.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: X-tra on February 10, 2010, 10:01:14 pm
You should drop the beta state after the single player is done. :)

Just kiding. ^^
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Enzo.Matrix on February 10, 2010, 11:19:18 pm
001
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Gabbo on February 10, 2010, 11:25:46 pm
001
I approve of this idea.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Peroxwhy?gen on February 11, 2010, 12:36:38 am
Really we should just call it Goldeneye Source and drop all the numbers.  TF2, L4D, ETC, all get regular updates and there are no numbers.  We don't need them anymore.

totally agreed, I mean the game is pretty much stable now, all you have left is updating and all that jazz. I vote for Vash's and whoever said this too's idea.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Sean [Baron] on February 11, 2010, 03:20:12 am
As of right now, we are about 85% done.. So really, its possible that our next update after beta 4 will be our finished project.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: The Cy on February 11, 2010, 11:55:57 am
As of right now, we are about 85% done.. So really, its possible that our next update after beta 4 will be our finished project.

that means a finished product with following single-updates like a new level, new gamemodes or a new character after few months ?
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Jonathan [Spider] on February 11, 2010, 12:03:46 pm
that means a finished product with following single-updates like a new level, new gamemodes or a new character after few months ?

thats the plan currently mate.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: The Cy on February 11, 2010, 02:40:03 pm
yeah, I think that´s a good idea. this will constantly stimulate the game, I suppose. and I hope you guys finally get what you deserve: a very very very huge fanbase
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 11, 2010, 05:30:40 pm
that means a finished product with following single-updates like a new level, new gamemodes or a new character after few months ?

These will be called content releases. And will be shipped as early as we can, not compiled for yearly updates like previously. We really want to cement a feeling of good consistent updating.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: [GE:S Com] DF Ank1 on February 11, 2010, 07:02:37 pm
I really like the monthly report. You know, the the mod is running. Otherwise you think : Man when comes the next update. The last was one year ago.....
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 14, 2010, 11:27:08 am
001

beta 1
beta 2
beta 3
beta 4
005

? :P

PS: Or you could use the 00 agent names for the corresponding numbers?
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 14, 2010, 02:13:20 pm
Calling all fans of GE:S, start spreading the word as rumor across the internet.

February 19th, 5pm U.S EST

 ;)

*news post coming soon* Get the release hype train going for us. Talk to friends, tweet, myspace, facebook, anything you can think of. Just over 5 days you got to help us bring in the masses :)
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 14, 2010, 03:09:26 pm
February 19th, 5pm U.S EST
Holy.... Yes! :D

Just watched the old trailers and just realised how epic this project has become! Wondering just how epic this release will be. Seeing it isn't the same as playing it...

If you quickly make a post about this on the main page then we could blast it on Slashdot and have this mod instantly become extremely popular!
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Mangley on February 14, 2010, 04:13:15 pm
Calling all fans of GE:S, start spreading the word as rumor across the internet.

I'm on it  :P  I'll be making a post in a forum of one of the largest TF2 + HL2DM clans that exist, they have over 120 clan members and own lots of servers.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 14, 2010, 05:14:50 pm
Careful, the moment we put 007 in the title, we touch one of their defensible trademarks.  They hauled an auto manufacurter into court for putting two circles next to an acute angle, once.
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Wake[of]theBunT on February 14, 2010, 06:04:15 pm
Calling all fans of GE:S, start spreading the word as rumor across the internet.

February 19th, 5pm U.S EST

 ;)

*news post coming soon* Get the release hype train going for us. Talk to friends, tweet, myspace, facebook, anything you can think of. Just over 5 days you got to help us bring in the masses :)

I can quote myself without feeling shame or guilt, because GES Beta 4 rocks that much. :D
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: Gabbo on February 14, 2010, 06:14:36 pm
I can quote myself without feeling shame or guilt, because GES Beta 4 rocks that much. :D
Like we'd call you out on it anyway ;)
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: V!NCENT on February 14, 2010, 06:51:29 pm
Careful, the moment we put 007 in the title, we touch one of their defensible trademarks.  They hauled an auto manufacurter into court for putting two circles next to an acute angle, once.
Just curious... How is GoldenEye not a trademark infringement?

However... GoldenEye 008 would be a logical successor to GoldenEye 007 on the N64 :P
Title: Re: GES Update 02/05/10 [February Report] Code + more!
Post by: VC on February 14, 2010, 07:41:14 pm
It is, but some trademarks are more-agressively defended than others.