GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Wake[of]theBunT on August 19, 2011, 12:53:33 am

Title: GES Update 08/18/11 Development & Developers!
Post by: Wake[of]theBunT on August 19, 2011, 12:53:33 am
(http://my007heaven.net/gesupdates/B4/2010/Sept/teamheader.jpg)

Hey loyal fans and friends,

Arising from the news post ashes, like a (..well you know the analogy..), comes GoldenEye: Source with an August update for our fans and followers alike. It promises to be one hell of a post for those wanting to know what 4 months looks like from the internal developer side of the modification, to the external results awaiting you, created by our many dedicated developers.


(http://my007heaven.net/gesupdates/B4/2011/aug/team review.png)

We know, you just want the pretty pictures! First, we want to update you on a recent shift that actually benefits you greatly! From time to time an internal review must be done. A cleansing? Necessary evil? The harsh reality? No, the GoldenEye: Source team calls it a necessary good. An opportunity to open our doors and get more happening for our fans! We'll address those opportunities below. This change is in effect across all levels of leadership and production roles. The biggest of note is the long overdue appointment of Killermonkey (http://wiki.goldeneyesource.net/index.php/Developer:KillerMonkey), our lead coder, and now first in-charge Managing Director. Backing him up in our second tier leadership is Luchador (http://wiki.goldeneyesource.net/index.php/Developer:Luchador), who now takes on the Level Design and 3D department. Quite the Lead Developer hero (see "Archives"), and like Killermonkey, an example to the developers and applicants that look to enter our team environment.

For those interested, the team structure operates roughly like this;*Staff List* (http://forums.goldeneyesource.net/index.php?action=staff). The shake up has streamlined our leadership, as well as left us with a handful of vacancies to supplement our core group! You can put your hand up now, and join a professional and fun, well exposed team; Grabbing yourself a portfolio along the way!




(http://my007heaven.net/gesupdates/B4/2011/aug/archives.png)

Click for larger image
(http://my007heaven.net/gesupdates/B4/2011/aug/1full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/1full.jpg)
(http://my007heaven.net/gesupdates/B4/2011/aug/2full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/2full.jpg)(http://my007heaven.net/gesupdates/B4/2011/aug/3full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/3full.jpg)(http://my007heaven.net/gesupdates/B4/2011/aug/4full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/4full.jpg)
(http://my007heaven.net/gesupdates/B4/2011/aug/5full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/5full.jpg)(http://my007heaven.net/gesupdates/B4/2011/aug/6full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/6full.jpg)(http://my007heaven.net/gesupdates/B4/2011/aug/7full.jpg) (http://my007heaven.net/gesupdates/B4/2011/aug/7full.jpg)


Most of the fans will remember the current map by Inverted Shadow, which has seen some miles in our releases. Since his departure, who else but Luchador to take the reigns. No more than a matter of months later he'd delivered what you see above. The progress shown displays the kind of polish that is in sync with the standards set, in maps the likes of Control. Luchador has given the map a look which is reminiscent of the movie. But still retains the base imagery of the game we all love; Really the best of both. Also, refined are the extra areas we have always looked to create in maps, to help support the recommended 16 players. The biggest thing you will notice is, like the movie, the map now takes place in daytime; Most notably with rays of light piercing through the big windows...Can't you just imagine Bond swinging across in that signature Screenshot? We could!

Luchador is also working hard on Surface, and two other maps we'll keep quiet on for now. Other news on the mapping front, we welcome back Sharpshootah to full production. We can expect Runway to be back on the agenda soon!



(http://my007heaven.net/gesupdates/B4/2011/aug/seeking talent.png)

Yup, we are on the prowl for Modders. We seek key production roles to propel us further in our goals. Working for 6 years, our team without new blood can threaten to become stale. This is why our steady flow of quality recruits have put us in good stead to continue renewing our spirits. New recruits should seek to match our standards for the mod with every asset they present. Learning from the leadership is vital in this. We do demand a quality, so we ask that you respect our application criteria, and have most of the abilities they ask of you!

1. Public Relations/Video

2. 3D artist

3. VGUI Designer / 2D Artist

4. Animator



Universal Standards

======================================================================
All applicants head to this (http://forums.goldeneyesource.net/index.php/board,19.0.html) section of our forums (http://forums.goldeneyesource.net/index.php?action=register), and make your thread! Good luck to all.
======================================================================

note; We operate with new applicants who are approved, being placed in a 'Trial' period in which you must deliver the tasks given to the leaders satisfaction, before you can take your place in the core team.



(http://my007heaven.net/gesupdates/B4/2011/aug/community focus.png)

If you weren't aware, GoldenEye: Source not only has a Community Manager now (Major) (http://forums.goldeneyesource.net/index.php/topic,6295.msg66584.html#msg66584), but also has all the latest popular ways you can keep in touch with our latest happenings.

Facebook (http://www.facebook.com/pages/GoldenEye-Source/245668738800064#!/pages/GoldenEye-Source/245668738800064)
Twitter (http://twitter.com/#!/goldeneyesource)
Steam Group (http://steamcommunity.com/groups/goldeneye)

Major will keep you in the loop while you are mobile, and when you get home and fire up that laptop or desktop, be sure to head to our forums (http://forums.goldeneyesource.net/index.php?action=register) and our MODDB (http://www.moddb.com/mods/goldeneye-source) pages to get much more! The community is always talking, and you would do us proud to join them in the discussions. Also on the front is an attempt to make some late summer competitions. Stay tuned for the community that is spearheading this and Major will keep you up to date. He's good like that!



Stay tuned for a September update. It will include more information on Killermonkey's coding progress, a new player model in-game, more screens and generally much more! We are starting a monthly schedule of news posts, which we are sure you will all be excited for! In the meantime be sure to click the google/facebook buttons whenever you like a new post; Even if you just wish to support us! It all helps GE:S out.


Sincerely,
Team GoldenEye: Source.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Rick Astley on August 19, 2011, 01:44:06 am
Thank You :D

Archives looks awesome :D
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Gabbo on August 19, 2011, 01:54:51 am
Thank You :D

Archives looks awesome :D
Those pics don't do it justice really
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: arturok1992 on August 19, 2011, 01:59:56 am
Nice :).
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: WNxEuphonic on August 19, 2011, 02:43:20 am
Archives is really that pretty : ) Luch, you're amazing.

Really glad to be helping out as a BT now : )
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Proxie on August 19, 2011, 03:09:30 am
Great report, looking forward to the September news.  :)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Emilia on August 19, 2011, 05:12:02 am
Archives looks AWESOME!

And the textures are sweet. So sweet it hurts my teeth!
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: The Cy on August 19, 2011, 07:52:40 am
great stuff! and luchador, your map looks unbelievably good.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: terps4life90 on August 19, 2011, 08:05:37 am
ABOUT TIME :)!
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: liamcadhain on August 19, 2011, 09:32:44 am
Nice update guys, keep up the good work :)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: markpeterjameslegg on August 19, 2011, 12:37:04 pm
Superb, can't wait.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: namajnaG on August 19, 2011, 06:13:20 pm
Wonderful news, As always.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Ruone Delacroix on August 20, 2011, 03:00:44 am
I'm looking forward to the monthly updates. It reminds me of those weekly updates that you used to have about four years ago. I always LOVED seeing the 3D imaging of all the weapons. They always looked beautiful. Congrats to all those that got the formal promotions.

The Archives is looking fantastic! And I really cannot wait to play on the Surface once again with out mission textures (the giant ERROR in the sky is pretty funny for me though).

I want to guess and say that the model is either Natalya or Xenia just because of the high demand. But I'm probably wrong and it's another incredibly cool character (or the La Fayette captain from the movie).

Very nice update overall. Great way to break the silence of news and give us something to look forward to for next month.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Troy on August 20, 2011, 02:23:00 pm
Great work Luchador.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Rick Astley on August 21, 2011, 10:37:19 am
this is fantastic news

Archives looks great- i mean i enjoy the current Archives but this looks more furnished and polished and especially since its in the daylight looks spectacular

i think that the highest chance of the next player model is Janus- The Janus Version of Alec Trevylan mainly as i saw images of him years ago with the scar and all so yeah i think its defintely him

Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Spydow on September 03, 2011, 03:32:02 pm
*Supports Luchador since 2008* And not about to stop :P

Great job. Makes me want to play. :)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Seiya on September 10, 2011, 02:34:54 pm
Nicely done, guys. Can't wait to see the new Archives.

Btw, you guys should change the category of the Facebook page (from the current one to Games/Toys) so that it can be displayed on Info Tab with more prominence. Just a minor thing.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: major on September 10, 2011, 06:01:15 pm
I tried but couldn't find it on the list. Ill take another look.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Rick Astley on September 22, 2011, 01:18:10 am
i hope the update is soon im looking forward to hearing about KM's Coding
not to mention the new player model and Archives  ;D
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Ruone Delacroix on September 24, 2011, 07:04:13 am
Today would be a great day to unveil the September update, fyi.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: terps4life90 on September 24, 2011, 07:07:46 am
I couldn't agree more Ruone Delacroix!
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: major on September 24, 2011, 07:11:56 am
I think the 30th is a way better date ;)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Rick Astley on September 26, 2011, 03:08:45 pm
3 days till October 1st

i hope the update comes out soon
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: major on September 27, 2011, 02:22:52 am
Don't worry, there will be a update this month. If not, I'll live stream a 4.2 gameplay online and take requests ;)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Wake[of]theBunT on September 27, 2011, 05:08:04 am
Eeek...........


hehe. DW it's coming guys.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Troy on September 27, 2011, 05:48:39 am
Hurry Wake.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: terps4life90 on September 27, 2011, 07:38:44 am
In the words of Alec Trevelyan, "THEN GET ON WITH IT" :P!
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Ruone Delacroix on September 27, 2011, 07:42:03 am
Don't worry, there will be a update this month. If not, I'll live stream a 4.2 gameplay online and take requests ;)

That wouldn't include giving out select people 4.2, would it ;)

Anyway, I can't wait to see the update regardless of when it gets posted.
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: killermonkey on September 27, 2011, 10:30:36 am
Strawberries?
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Wake[of]theBunT on September 28, 2011, 07:18:16 am
You think you can break me?

(http://xeniaonatopp006.weebly.com/uploads/2/3/2/5/2325825/9259509.jpg)
Title: Re: GES Update 08/18/11 Development & Developers!
Post by: Kinky on September 28, 2011, 10:51:30 am
No.

No.

No.

No more foreplay...