GoldenEye: Source Forums

  • March 28, 2024, 11:06:48 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [TUT] Baking Ambient Occlusion Maps using Maya  (Read 8626 times)

0 Members and 1 Guest are viewing this topic.

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
[TUT] Baking Ambient Occlusion Maps using Maya
« on: November 02, 2007, 07:35:55 pm »

Tutorial on how to bake an ambient occlusion map using Maya. 

http://www.konradbeerbaum.com/stuff/Bake_AO_Map.pdf
« Last Edit: February 09, 2009, 07:20:29 am by Sean [Baron] »
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Baking Ambient Occlusion Maps using Maya
« Reply #1 on: November 02, 2007, 08:16:44 pm »

\o/
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?
Pages: [1]   Go Up