GoldenEye: Source Forums

  • March 28, 2024, 11:39:14 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: (Gametype) Goldfinger  (Read 12621 times)

0 Members and 1 Guest are viewing this topic.

Rukifellth

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 4
  • Rukifellth has no influence.
  • Offline Offline
(Gametype) Goldfinger
« on: September 23, 2016, 06:21:46 am »

Hi, had an idea on a gametype based on Goldfinger.

The Janus team has planted a dirty little bomb somewhere on the stage, and MI6 has to disarm it.
All players spawn at random locations to avoid having janus members just spawning near the bomb all the time.

Gameplay whise MI6 would need to find a Goldfinger styled big bomb and hold E until the bomb is disarmed, not sure if the diarming progress would remain even if that player is killed or if it resets every time, but nontheless it would be a fun game reminiscent of the film.

MI6 wins by disarming the bomb, Janus wins by protecting the Bomb until time runs out and it explodes gloriously.
« Last Edit: October 17, 2016, 11:38:21 am by Rukifellth »
Logged

Rukifellth

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 4
  • Rukifellth has no influence.
  • Offline Offline
Re: Gametype idea: Goldfinger
« Reply #1 on: October 16, 2016, 02:23:22 pm »

Kinda surpriced no one has even discussed this idea. :S
Logged

mabeenot

  • Agent
  • *
  • Posts: 8
  • Reputation Power: 1
  • mabeenot has no influence.
  • Offline Offline
Re: Gametype idea: Goldfinger
« Reply #2 on: October 16, 2016, 06:35:29 pm »

Sounds like Counterstrike, but with an immobile bomb
Logged

Rukifellth

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 4
  • Rukifellth has no influence.
  • Offline Offline
Re: Gametype idea: Goldfinger
« Reply #3 on: October 16, 2016, 08:06:16 pm »

A bit, but mostly because I want the gametype to be relatable to the film.
Logged
Pages: [1]   Go Up