GoldenEye: Source Forums

  • April 22, 2018, 05:21:12 AM
  • Welcome, Guest
Advanced search  


Pages: [1] 2 3 ... 10
 on: April 20, 2018, 04:44:18 PM 
Started by ultramegaunknown - Last post by WFCxLima
Sounds great!

 on: April 20, 2018, 01:28:20 AM 
Started by ultramegaunknown - Last post by ultramegaunknown
Hi there,
I’ve made a cover of Graeme Norgate’s Caverns Track solely on an iPhone SE.
You can check it out here:

Best regards

 on: April 16, 2018, 05:20:46 PM 
Started by WNxRicky - Last post by twitch
This looks amazing!

 on: April 15, 2018, 09:58:57 AM 
Started by nightrider - Last post by Vulkaya
Server Name:  Vulk + Prom's Turbo LTK

Game mode Type:  LTK
Uptime:  24/7
Max Players: 8  (16m soon to come)
Weapon sets:  Thoroughly assorted variety, some custom
Location:  US-East  -But Everyone is Welcome!  :)
Other settings:  Turbo 125%, Unlimited Ammo
Custom maps:  (soon to come. ETA 5-7-18)
Discord Link:

Come Join Us!

 on: March 03, 2018, 09:44:54 PM 
Started by WNxRicky - Last post by Multiplayer_X_
Excited to play finished product!

 on: February 16, 2018, 01:22:01 PM 
Started by WFCxLima - Last post by soupcan
Shemp's had a positive impact and his passion has not gone unnoticed. 8)

 on: February 16, 2018, 11:51:46 AM 
Started by WFCxLima - Last post by WFCxLima
Just wanted to point out for posterity that Shemp has been doing a pretty good job the last few months streaming GE:Source on Twitch daily ( and bringing in some new players to the community. At the moment, he has 10 viewers on his channel, which is pretty good.

In the last couple of weeks, in particular, I've noticed a return of Deathmatch servers competing with Arsenal; I've noticed new players and some who haven't played the mod in years coming on; and I've noticed several other new people streaming GE:Source on Twitch, following Shemp's lead.

Anyway, I thought it would be nice to publicly acknowledge those efforts here... I've noticed them and that they've had a positive impact for the community. It's work like that (along with the amazing updates the dev team is always working on) that helps keep projects like this alive indefinitely.

 on: February 10, 2018, 02:42:02 PM 
Started by Entropy-Soldier - Last post by Entropy-Soldier

After a bit of messing around during one of our internal playtests I got the idea for this map, and about a month later here it is!  With death pits, crazy geometry, and strange lighting the map rewards players who are willing to take advantage of its unique traits.


Feel free to run it on your server or find one already running it, though for those wanting to play on their own I'm sad to say the layout of the map is very unaccommodating of bots so they don't work particularly well.  It's best to play on a server with other players if possible.  Have fun!

 on: January 28, 2018, 07:42:36 AM 
Started by De¢r¥pter1990 - Last post by De¢r¥pter1990
It's a good idea the lamps!
I confess that I looked in the files for something similar
In this image it shows the model that today is found in the Caverns folder.

But I can create it in the hammer to be exactly the same as the original lamp!

the door frames on each door will give a better view.
maybe I use some objects in the most empty areas and
also make some secret passages to give a differential in the design  :)

 on: January 27, 2018, 11:59:09 PM 
Started by De¢r¥pter1990 - Last post by kraid
Looks like they reused the hanging lamp from caverns for that.
I think we have that one, too.

Pages: [1] 2 3 ... 10