GoldenEye: Source Forums

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 1 
 on: Yesterday at 03:51:30 AM 
Started by TurokTalset007 - Last post by Fozzy
Personally I wouldn't play with a controller, you'd get destroyed by keyboard/mouse users. I've played against players who use controllers, you can't turn fast enough or aim accurately enough in larger multiplayer battles

 2 
 on: December 16, 2018, 03:21:46 PM 
Started by knivesron - Last post by knivesron
i recently got into ges and my god im loving but
playing in 1080p is painful and blocky as fuck so i much prefer 4k resolutions. sometimes with the luck of the gods it will work fine but after reopening the game my fonts in the server list and menus etc do one of 3 things.
1, they go so ultimatly small that i cannot read them even if i was to use the hubble telescope or the jwst 2, they are the correct size but are so blurry no words can be read. 3, the font is wingdings.

now as comical as this is its a shame cause it makes playing impossible, i am not sure why this is doing this or how to fix it.

However when it does work it looks amazing in 4k at least a slight improvment over the n64 version :P.

thanks for any help

 3 
 on: December 06, 2018, 07:42:20 PM 
Started by L. Spiro - Last post by L. Spiro
A level project? Like a new map? Or even better, a map pack? Sounds exciting! Can't wait to see it :)
As shown in my introductory post, I do indeed have the 3D level data and textures directly from GoldenEye 007 and Perfect Dark (I don’t just have musical assets) and other games.
https://forums.geshl2.com/index.php/topic,8674.0.html
And it will indeed be used for what I will announce.

But this epic project involves Super Mario Kart, Mario Kart 64, The Legend of Zelda, The Legend of Zelda: Link’s Awakening, The Legend of Zelda: A Link to the Past, Super Mario World, Super Mario 64, GoldenEye 007, Perfect Dark, and more…
And it’s the kind that drives fans crazy, but what could it be…?

Just be sure you have a safe spot for your body to land when you faint from reading it.  Just a few more weeks…


L. Spiro

 4 
 on: December 06, 2018, 01:32:52 PM 
Started by L. Spiro - Last post by JamieF4178
A level project? Like a new map? Or even better, a map pack? Sounds exciting! Can't wait to see it :)

 5 
 on: December 05, 2018, 11:06:08 AM 
Started by L. Spiro - Last post by L. Spiro
As a result of this conversation (http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=72173&sid=52a934c65c9827fc7ecd7ec0870282cf#72173) I will redo GoldenEye 007 and Perfect Dark one last time.

I had previously resigned myself to the fact that there are no practical solutions to the X-pan vs. arc-pan volume issues, but was aware that in special cases, such as those in Banjo-Kazooie and Banjo-Tooie, where all samples of all instruments have a centered pan, it is possible to get the correct results with my "expression" adjustments.

This is being demonstrated even right now as I put up more and more 100% balanced Banjo-Tooie songs: https://www.youtube.com/playlist?list=PLWsnao9n727OfHutCk6mlIbr0AGk61HOn
The balance in every single song is spot-on with the game.



Since I am determined to provide the world with the "final" set of recordings for all of their favorite Nintendo 64 games, I can't accept this X-pan/arc-pan volume issue unless there is 100% no way to solve it.

Well, there is a way to solve it.
The way to solve it is to move the non-centered samples to their own tracks and use MIDI "expression" to handle them there.
Having done this in the past, it can create an explosion of tracks, and I can only record 16 at a time.  If you have 33 tracks, you have to record 16, then 16, then 1, and then combine their WAV's into the final song at the end.  My scripts do this for me and are accurate to the sample, but that means 3 recording sessions for 1 song.
If you move all the non-centered samples to their own tracks, you can easily end up with 60-100 tracks.



In short, there is a solution.  It's just slow and tedious and will increase the amount of work I have to do for each OST significantly.



But whatever it takes is whatever it takes.
I will record GoldenEye 007 and Perfect Dark both, one last time.


Just let me finish with Banjo-Tooie and Banjo-Kaoozie first.




I will also be announcing a new project related to GoldenEye 007 and Perfect Dark soon, and it's not small news.  I have an epic-level project starting up soon, far bigger and more exciting than these never-before CD-quality music release (a new never-before is coming), but I want to make a prototype before I give a full explanation/release.



Regards,
L. Spiro

 6 
 on: December 03, 2018, 04:54:47 PM 
Started by TurokTalset007 - Last post by TurokTalset007
How to play with xbox one controller and how I get classic soundtrack and classic sound effect of GE N64?

 7 
 on: December 03, 2018, 04:49:41 PM 
Started by TurokTalset007 - Last post by TurokTalset007
Thanks you guys 💜 I ask for it because am going to buy ah laptop to play outside

 8 
 on: December 03, 2018, 04:07:51 PM 
Started by TurokTalset007 - Last post by Troy
Wired is always more reliable than wireless.  However, when I played, I was always wireless.

 9 
 on: December 03, 2018, 01:56:14 PM 
Started by TurokTalset007 - Last post by kraid
Ofc. you can play with WiFi Internet too, but don't expect it to be as stable as cable connection all the time.
Also it depends a lot on your WiFi signal quality.
So if you have a bad signal because you need to broadcast it through several walls, then you might get more lags and disconnects.

I'd only use it for casual playing games over the internet.
For real competitive gaming i'd prefer cable.

 10 
 on: December 03, 2018, 05:38:39 AM 
Started by TurokTalset007 - Last post by TurokTalset007
XD sounds cool :) but is the way characters moves ,they look ah little weird ,and in Goldeneye N64 characters moves with flow and they look like The matrix characters or cowboy shooter when run that's what I'm saying 😛 and I would love if they change the movement to that

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