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Author Topic: ge_train  (Read 37245 times)

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StupidMarioBros1Fan[1138]

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Re: ge_train
« Reply #45 on: April 22, 2014, 03:22:01 am »

I know exactly what you mean and I suppose there are tons of odd things in those classic maps, but I try to stay close to the original this time. I also think about two versions of the map, the first with the traveling claustrophobic train you all know from the n64 version and a second, opened version with a non moving wrecked train standing on the tracks, so you would be able to walk in and outside, climb on the roof and fire in the interior from above. I think this would create VERY interesting matches
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The Cy

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Re: ge_train
« Reply #46 on: May 04, 2014, 10:18:29 am »

Shut up and take my money.

Ok  ;D

By the way you happy people,
I want to let you know that the map is almost finished. the train drives at full speed now! I plan to release it at the beginning of june
« Last Edit: May 04, 2014, 10:22:32 am by The Cy »
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Luchador

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Re: ge_train
« Reply #47 on: May 04, 2014, 03:02:34 pm »

Awesome, nice job so far!  ;D

XtremeWRATH

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Re: ge_train
« Reply #48 on: May 10, 2014, 02:48:18 am »

Train moves at full speed????

THE TRAIN MOVES????

Can we climb to the top and toss each other off?
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killermonkey

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Re: ge_train
« Reply #49 on: May 10, 2014, 03:16:45 am »



Pretty apt XKCD to today's response!
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Rick Astley

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Re: ge_train
« Reply #50 on: May 11, 2014, 03:36:58 am »

Ok  ;D

By the way you happy people,
I want to let you know that the map is almost finished. the train drives at full speed now! I plan to release it at the beginning of june

aww man right in time for my birthday...sounds like the ultimate birthday present :) Thanks Cy
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Peroxwhy?gen

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Re: ge_train
« Reply #51 on: June 03, 2014, 05:58:44 pm »

Welp.... it is the beginning of June ;)
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The Cy

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Re: ge_train
« Reply #52 on: June 04, 2014, 08:27:44 am »

ya, sorry, I'm completely busy at the moment. I will release it as soon as possible
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Rick Astley

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Re: ge_train
« Reply #53 on: June 16, 2014, 05:49:49 am »

so is the map a combination of outdoor and indoor

like we can fight on the roof of the train?
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kraid

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Re: ge_train
« Reply #54 on: June 16, 2014, 04:35:30 pm »

I'd say he'll keep it classic, which means no Rooftop action.
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Troy

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Re: ge_train
« Reply #55 on: June 20, 2014, 06:19:25 am »

Cy,

Finish this map.  I want to try it. ;)
« Last Edit: June 20, 2014, 11:06:11 pm by Troy »
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Re: ge_train
« Reply #56 on: June 20, 2014, 01:26:45 pm »

Troy, please contain yourself.
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Rick Astley

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Re: ge_train
« Reply #57 on: June 21, 2014, 01:44:02 am »

I wonder what music tracks will play in this map
classic train track
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StupidMarioBros1Fan[1138]

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Re: ge_train
« Reply #58 on: June 23, 2014, 09:16:46 pm »

There are so many more songs that need to be made for Source. I mean there's over 20 levels and all of them have a X version (except Citadel but Perimeter can count as that). We really don't have half the soundtrack yet, though it feels bigger with most of the songs having atleast two versions from different composers. lol
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Re: ge_train
« Reply #59 on: July 07, 2014, 06:13:40 am »

It's July and the map isn't out yet.  What's the status on this?
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