GoldenEye: Source Forums

  • March 28, 2024, 09:42:33 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: An Mi6 Map Idea  (Read 6087 times)

0 Members and 1 Guest are viewing this topic.

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
An Mi6 Map Idea
« on: March 30, 2011, 12:14:21 am »

i was playing The World is Not Enough on The N64 the other day (i have vintage game nights- next week is Toy Story 2) and i was thinking it would be awesome to have a Golden Eye Source map where we could be shooting each other in M's Office or The Q Lab with long hallways and such...
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: An Mi6 Map Idea
« Reply #1 on: March 30, 2011, 12:32:36 am »

I've wanted to do a map exactly like that for a while, it might happen in the future.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #2 on: March 30, 2011, 12:33:40 am »

The second level when terrorists invade the MI6 HQ? Yeah, That sound like an idea... I vaguely remember that level, But I know it is full of hallways and offices, There's like three floors.

If you have any experience with Hammer, You could create it.

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: An Mi6 Map Idea
« Reply #3 on: March 30, 2011, 12:36:47 am »

The way I always imagined an M16 map would be a lot more along the lines of Casino, a fairly large non-linear map consisting of linear-ish pathways that lead through key areas from the movies, like Bond's office, M's office, the couple hallways seen in the film, Q's lab, etc.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Emilia

  • 00 Agent
  • ***
  • Posts: 446
  • Reputation Power: 87
  • Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #4 on: March 30, 2011, 08:37:57 am »

I always liked that map. It is quite similar to the movie actually. I think it would be a nice addition to GES, but I think we need all the other maps first. :)
Logged
MaJoR: "This is sooooooooooooooooooooooooooooo getting to be awesome"

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: An Mi6 Map Idea
« Reply #5 on: April 01, 2011, 02:16:46 am »

I worked on this project but I have lost my maps.

http://www.youtube.com/v/pYzprR6MjS4?fs=1&hl=fr_FR
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #6 on: April 01, 2011, 02:21:52 am »

Don't tell me you lost Bunker too...

This map looks good, And those memories just came to my mind.
The first N64 game with full voice acting I think.

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: An Mi6 Map Idea
« Reply #7 on: April 01, 2011, 02:24:57 am »

Yeah but my external hard drive was crashed with my all maps.
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #8 on: April 01, 2011, 02:26:43 am »

Not cool... Not cool at all. Hours of work, Gone.

I would had done two backups but too late.

Storm101

  • 00 Agent
  • ***
  • Posts: 235
  • Reputation Power: 0
  • Storm101 has no influence.
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #9 on: April 01, 2011, 02:30:12 am »

Wow, that's such a shame... That map looks great!  :'(
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: An Mi6 Map Idea
« Reply #10 on: April 01, 2011, 04:42:01 am »

apparently map losses/crashes of computers are going around. Glad I was able to at least get mine working and back to where it was when my comp crashed. :)
Logged

Brings back memories, doesn't it? :D
Pages: [1]   Go Up