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Author Topic: Help new textures on hammer  (Read 11116 times)

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FReXx

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Help new textures on hammer
« on: July 17, 2009, 01:55:32 am »

Hi I have a problem! I do not know how to add new textures to hammer. Can you help me?
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CCsaint10

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Re: Help new textures on hammer
« Reply #1 on: July 17, 2009, 03:36:26 am »

Hey man, you should have posted your question in your bunker topic, since it is your topic after all. :) Hopefully someone will be around here to help you since I wasn't able to earlier. :(
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Re: Help new textures on hammer
« Reply #2 on: July 17, 2009, 09:45:56 am »

I guess you allready got your images and just want to know how to convert them for source.

Get a vtf creating tool/plug-in or use vtex to compile the texture
I recomend you VTFedit, it's the easiest to use program and it's totally free.
There's also a Plug-in for Photoshop and Gimp got one, too.

http://developer.valvesoftware.com/wiki/VTFEdit

a quick overview:
http://developer.valvesoftware.com/wiki/Creating_a_Material

read a few of the pages listed here:
http://developer.valvesoftware.com/wiki/Category:Material_System

Things like:
$basetexture
$bumpmap
$envmap

youll need them very often.
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FReXx

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Re: Help new textures on hammer
« Reply #3 on: July 17, 2009, 03:40:35 pm »

I guess you allready got your images and just want to know how to convert them for source.

Get a vtf creating tool/plug-in or use vtex to compile the texture
I recomend you VTFedit, it's the easiest to use program and it's totally free.
There's also a Plug-in for Photoshop and Gimp got one, too.

http://developer.valvesoftware.com/wiki/VTFEdit

a quick overview:
http://developer.valvesoftware.com/wiki/Creating_a_Material

read a few of the pages listed here:
http://developer.valvesoftware.com/wiki/Category:Material_System

Things like:
$basetexture
$bumpmap
$envmap

youll need them very often.

I want to insert in the folder of source SDK(Hammer)

I do not know or insert files VMT
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mookie

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Re: Help new textures on hammer
« Reply #4 on: July 17, 2009, 09:13:37 pm »

Pour utiliser Babelfish, on dois écrire correctement; si où est ou, where est or et personne ne comprend deux mots.

VMT et VTF, ils vont dans gesource/materials/...

Hammer trouvera tous les fichiers y. Voyez les VMTs y pour apprendre comment les créer, ils l'expliquera meilleur que VALVe.
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FReXx

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Re: Help new textures on hammer
« Reply #5 on: July 17, 2009, 09:21:47 pm »

Pour utiliser Babelfish, on dois écrire correctement; si où est ou, where est or et personne ne comprend deux mots.

VMT et VTF, ils vont dans gesource/materials/...

Hammer trouvera tous les fichiers y. Voyez les VMTs y pour apprendre comment les créer, ils l'expliquera meilleur que VALVe.

Okay mais si c'est dans Half Life 2 Épisode 2 que je veux les mettres! J'ai juste des images quadrillés rose et noir!

Sorry it's french :S
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mookie

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Re: Help new textures on hammer
« Reply #6 on: July 17, 2009, 09:50:12 pm »

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...
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FReXx

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Re: Help new textures on hammer
« Reply #7 on: July 17, 2009, 10:15:55 pm »

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...

Ceci (pink and black checkerboard), c'est quand il ne trouve pas le VMT, ou le VMT ne spécifie correctement un VTF. Pour QQJ (gesource, half-life 2, etc.), ces fichiers va dans jeu/materials/...
http://www.youtube.com/v/2hgsPlWpIyo&hl=fr
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mookie

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Re: Help new textures on hammer
« Reply #8 on: July 17, 2009, 10:57:41 pm »

Les VMTs, ils ne spécifient pas correctement les VTFs. Si non, les VTFs doivent être mal.

e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}
« Last Edit: July 17, 2009, 11:00:24 pm by mookie »
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FReXx

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Re: Help new textures on hammer
« Reply #9 on: July 17, 2009, 11:05:40 pm »

Les VMTs, ils ne spécifient pas correctement les VTFs. Si non, les VTFs doivent être mal.

e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}


C'est quoi ça lol?
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mookie

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Re: Help new textures on hammer
« Reply #10 on: July 17, 2009, 11:22:58 pm »

C'est un exemple de comment faire le VMT pour fichiers avec noms particuliers. Je pense que tu ne les fait pas correctement.
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FReXx

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Re: Help new textures on hammer
« Reply #11 on: July 17, 2009, 11:24:05 pm »

Je ne comprend pas se que tu veux dire! Ou je trouve ça?
Code: [Select]
e.g.

materials/goldeneye/library/tile351a.vtf (texture)
materials/goldeneye/library/tile351a_normal.vtf (bumpmap)

materials/goldeneye/library/tile351a.vmt (material):
"LightmappedGeneric"
{
   "$baseTexture" "goldeneye/library/tile351a"
   "$bumpmap" "goldeneye/library/tile351a_normal"
   "$surfaceprop" "tile"
}
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mookie

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Re: Help new textures on hammer
« Reply #12 on: July 17, 2009, 11:30:03 pm »

Je l'ai créé; tu ne le trouvera nulle part.

Pour les deux fichiers ça, c'est un VMT correct. Etes sûr des noms des fichiers, (toujours relatif de repertoire materials).
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FReXx

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Re: Help new textures on hammer
« Reply #13 on: July 17, 2009, 11:33:14 pm »

Je l'ai créé; tu ne le trouvera nulle part.

Pour les deux fichiers ça, c'est un VMT correct. Etes sûr des noms des fichiers, (toujours relatif de repertoire materials).
Il y a 2 fichiers au même nom! Exemple: alfzelia.vmt et alfzelia.vtf dans le dossier steam/steamapps/my account/Half-Life 2/hl2/materials/mytexture
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mookie

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Re: Help new textures on hammer
« Reply #14 on: July 17, 2009, 11:36:35 pm »

Les noms, ils sont arbitraires. Mais le nom correct (de repertoire materials) du VTF doit être dans le VMT.
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FReXx

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Re: Help new textures on hammer
« Reply #15 on: July 17, 2009, 11:38:34 pm »

Les noms, ils sont arbitraires. Mais le nom correct (de repertoire materials) du VTF doit être dans le VMT.
Code: [Select]
"LightmappedGeneric"
{
"$basetexture" "custom/alfzelia"
"$bumpmap" "custom/alfzelia_normal"
"$envmap" "env_cubemap"
"$surfaceprop" "Wood_Panel"
"$surfaceprop2" "Wood_Panel"
}
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mookie

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Re: Help new textures on hammer
« Reply #16 on: July 17, 2009, 11:41:58 pm »

Ca n'ira pas. basetexture dois être mytexture/alfzelia. Même tous les autres probablement.
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FReXx

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Re: Help new textures on hammer
« Reply #17 on: July 17, 2009, 11:48:32 pm »

Oh cool ty! You found my problem again :D Realy ty! :angel:
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FReXx

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Re: Help new textures on hammer
« Reply #18 on: July 17, 2009, 11:56:59 pm »

Hmmm dernière question comment les mettre sur half life 2 episode 2?
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mookie

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Re: Help new textures on hammer
« Reply #19 on: July 18, 2009, 12:00:16 am »

Déplacez les fichiers dans hl2ep2.
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Josh [SLX]

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Re: Help new textures on hammer
« Reply #20 on: August 04, 2009, 01:23:26 am »

Even if English isn't your first language, this is an english speaking forum and it would be appreciated if followed that unwritten rule in the future so others can understand you.
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mookie

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Re: Help new textures on hammer
« Reply #21 on: August 04, 2009, 10:24:54 am »

Translation:

make ur VTF right
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