GoldenEye: Source Forums

Global Communications => Latest News & Announcements => Topic started by: Wake[of]theBunT on March 13, 2009, 02:17:38 am

Title: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Wake[of]theBunT on March 13, 2009, 02:17:38 am
Dear faithful community,

Our coders have been stuck into our patch this week on the back of the VALVe update that fixed OrangeBox mods. We appreciate all patience shown through this time, and the good feedback and concerns still coming in through your suggestions/comments. Thanks a bunch.

(http://img259.imageshack.us/img259/8137/minigesyh2.png)Beta 3.1 Patch Info(http://img259.imageshack.us/img259/8137/minigesyh2.png)
Containing around 30+ fixes in it, this is no small patch. In terms of increasing an already stable game, this is a big concentrated effort to root out the small lingering bugs and streamline some of our implementations. It's a big reward for everyone, and servers should become more successful for you guys to enjoy!

Beta 3.1 hilights :

* Fixed mp_timelimit 0 and ge_roundtime 0, they function as they should to disable the time limits.
* Fixed Grenade blocking you when trying to walk over it
* Fixed spectators blowing up proximity mines
* Fixed random weaponset and added "random_loadout" set which sets a new defined loadout randomly every Round
* Added gameplay cvar
ge_gameplay_mode [0/1/2]
0 = no change
1 = ordered from the list
2 = random from the list
This "list" is defined in gameplaycycle.txt for serverhosts

*Disabled crouchjumping (due to hitboxes moving unfairly erratic while using this jump method)
*Increased jump height to access rails/crates
*Decreased "camping" consideration time (when you are stationary and become a red dot on radar)
* When you first pickup a weapon it will be equipped fully loaded with as much ammo as you have for that weapon (instead of the default clip size, usually 10 rounds)
* Moved the death music client side and is toggleable with the "Disable Special Cue Music" advanced multi option
* Added HLStatsX server messages for player hurt and gun fired
* Proxy mines can now be exploded if THROWN OBJECTS PASS THEM WITHIN RANGE!
  Thrown objects include:
  - TKnifes
  - Grenades
  - Any mine
*Added 12 new achievements PLUS tweaked some existing achievement conditions to be fair in all gameplay modes.

The complete changelog to be shown when the patch is released! (make sure to check the changelog on the release thread and wiki tomorrow for all your information needs) Thanks for following our mod, get people involved on our forums today!

(http://img259.imageshack.us/img259/8137/minigesyh2.png)DEV/BT tags(http://img259.imageshack.us/img259/8137/minigesyh2.png)
A little bonus for the crew responsible for the mod was coded in right after beta 3 went out the door and we figured since you will see the evidence why not explain it! Developers and Beta testers now have pimped klobbs for first person/view models. Self explanitory in the pictures, Devs are golden, Testers are black. Bear in mind this is bound to Steam ID as is the new scoreboards listing of "DEV" or "BT" which identifies official GE:S crew members in any server. No longer can people fool you! Check the scoreboard for the truth, friends.

(http://media.moddb.com/images/mods/1/5/4506/bt_3rdview_blackklobb.jpg) (http://media.moddb.com/images/mods/1/5/4506/bt_3rdview_blackklobb.jpg) (http://media.moddb.com/images/mods/1/5/4506/dev_3rdview_goldenklobb.jpg) (http://media.moddb.com/images/mods/1/5/4506/dev_3rdview_goldenklobb.jpg)

**Notice :The DEV/BT klobbs are not different in any way except visually**

p.s Not all devs were quick enough, forgive "kinky" as he is a DEV ; if you see him in-game without a golden klobb pretend he has one, our hearts go out to him.

(http://img259.imageshack.us/img259/8137/minigesyh2.png)Other Developments Internally(http://img259.imageshack.us/img259/8137/minigesyh2.png)
Aside from the release of this patch tomorrow, we have begun steaming towards beta 4 and it is looking like up to Four maps may be through our pipeline in time!

Assorted WIP Teaser screenshots
(http://goldeneyesource.net/media/2009/mar12/bz_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/bz_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/caverns_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/caverns_preview.jpg)
(http://goldeneyesource.net/media/2009/mar12/silo_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/silo_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/surface_preview.jpg) (http://goldeneyesource.net/media/2009/mar12/surface_preview.jpg)



Remember lastly that on the horizon is the game-mode ViashinoCutthroat has utilized using our great LUA based gameplay system. Long conceived but written only just this week, Live and Let Die is looking really great and with a few additions to beef up immersion and playability, will likely be coming out well before beta 4 as a patch of its own.

(http://img259.imageshack.us/img259/8137/minigesyh2.png)3.1 Release Time(http://img259.imageshack.us/img259/8137/minigesyh2.png)
We will be releasing links both .EXE and .ZIP from our servers, moddb, and filefront for starters (until community mirrors start to submit links) ; the filesize will be around 50-65MB. It will ship tomorrow, Friday the 13th in the evening U.S EST. Those wanting to be alerted of the release should join our official steam community group (http://steamcommunity.com/groups/goldeneye) to get on the minute alerts of a release! The official GE:S Servers will be online with the patch ahead of time as well as a few others. Get ready for a beautiful chaos.

Sincerely,
Team GoldenEye: Source
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: neonred on March 13, 2009, 02:57:45 am
lol i hope i can finally find servers with this beta... i've been dying to play...
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: eXpEnC on March 13, 2009, 03:16:59 am
Awesome! Thanks again you guys for bringing back such a great game!
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Storm101 on March 13, 2009, 03:18:04 am
Awesome. Looking forward to it.

Is that Luchador's Surface?
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: drukqaddik on March 13, 2009, 04:07:59 am
YAY!!!
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: killermonkey on March 13, 2009, 05:09:26 am
I did a major cleanup of our change log:

http://wiki.goldeneyesource.net/index.php/Beta3_1_Changelist

Now you can actually understand what was changed. I also updated the achievements to their correct values for 3.1 and the release docs to reflect the new convars
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: SPECTRE v7 on March 13, 2009, 05:54:03 am
Awesome! i wasn't expecting the patch to be out this soon...Thanks  ;D

And thoughs maps are looking good, keep up the great work guys..
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Sp1nn3y on March 13, 2009, 06:26:31 am
*nut*
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: ALEX_I_R on March 13, 2009, 07:06:40 am
and what happen with the granade launcher, rocket launcher and moonraker laser?

we need to start all over again with the achievments? or we continue with all we have now?
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: major on March 13, 2009, 07:24:03 am
You can backup your Gamestate.txt to make sure you don't loose your achievements. Not sure how the .exe is working yet, so not sure but I doubt it will replace it.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: UnKnown-Pain on March 13, 2009, 07:39:37 am
A golden Klobb ? LoL so once in a blue moon we will see someone briefly wielding a golden klobb. Now if that golden klobb was more powerful i'd understand. I tell you what make all my weapons pink and bind it to my steam ID retro style pawnage, i like...i like :/   VC use your influence and make this so.

:/
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: CCsaint10 on March 13, 2009, 07:47:58 am
so....I am a little sad not to see any screen shots of bunker...or depot..or any of the maps that have been in previous videos/updates. Wouldn't you guys want to finish maps that are already getting close as opposed to starting a whole new map?

Also, awesome update. Should be epic as always. :) Now...if I can only convince sharpshootah to remove that annoying runway text everytime I spawn  :P ;D
Title:  Cool but...
Post by: dylaan on March 13, 2009, 10:15:36 am
You forgot to mention the mode involving Taco and Proxy Mines! :(
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: kraid on March 13, 2009, 10:54:50 am
I tell you what make all my weapons pink and bind it to my steam ID retro style pawnage, i like...i like :/   VC use your influence and make this so.
:/

Sorry Pain, but Pink Hello Kitty Weaponskins are allready prommised to fonfa.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: X-tra on March 13, 2009, 11:32:18 am
Woa! O_O
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Doc.NO on March 13, 2009, 11:33:19 am
hot sauce.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: The Cy on March 13, 2009, 12:42:47 pm
yeah cool ! tonight is right for chaos  8)
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Doc.NO on March 13, 2009, 01:04:18 pm
Sorry Pain, but Pink Hello Kitty Weaponskins are allready prommised to fonfa.
Pink klobb would definitely be a great reward for people completing all of the achievments.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: UnKnown-Pain on March 13, 2009, 01:04:42 pm
Sorry Pain, but Pink Hello Kitty Weaponskins are allready prommised to fonfa.

Meh

No pink klobb for me so players will know the bunny rabbit is after them.

Also im hearing the tick rate issue hasn't been fully addressed, heres for beta 4.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Mark [lodle] on March 13, 2009, 01:44:13 pm
Tick rate issues is not our problem. Bitch to valve about that.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: steven_m64 on March 13, 2009, 02:06:51 pm
Sorry Pain, but Pink Hello Kitty Weaponskins are allready prommised to fonfa.

if i start seeing weapons like this (http://www.performance-inc.com/newimages/gallery/shooting/Pink1.JPG) ingame i may have to find a different game to play. :P
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Jeron [SharpSh00tah] on March 13, 2009, 02:07:45 pm
lmao, thats fonfa's
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: killermonkey on March 13, 2009, 02:28:02 pm
@ALEX

Your achievement progress will be automatically backed up by the installer. I suggest you do it manually anyway if you care that much about it. All your current kill counts will be retained, however with the increase in Secret and 00 Agent kills you will have to get those again, but only be 50 and 100 respectively since you'll have already recorded 100 and 150 kills if you achieved them. Get my drift?
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: ALEX_I_R on March 13, 2009, 02:59:48 pm
yay thanks I already backup my achievments anyway but........what about the other weapons? (rocket and agranade launchers, moonraker laser) no information? or itsi a surprise? :P
other question...... when can we have any newsa of natalya and janus as characters?

you are doing a great job with this mod , congratulations
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: VC on March 13, 2009, 03:03:36 pm
This is a maintenence patch guys.  Content like weapons, models, etc. comes with Beta 4.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: ALEX_I_R on March 13, 2009, 05:01:17 pm
ok thanks hehehehe I understand :)
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: PPK on March 13, 2009, 06:40:04 pm
Oh yes. It's finally out. And Silo... wow. That caught me offhanded. Wasn«t expecting it so soon. Great work guys. Great work.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: SPECTRE v7 on March 13, 2009, 06:54:57 pm
so....I am a little sad not to see any screen shots of bunker...or depot..or any of the maps that have been in previous videos/updates. Wouldn't you guys want to finish maps that are already getting close as opposed to starting a whole new map?

Also, awesome update. Should be epic as always. :) Now...if I can only convince sharpshootah to remove that annoying runway text everytime I spawn  :P ;D
Bunker is my fav map i can't wait till it's finally out
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: FReXx on March 13, 2009, 07:02:12 pm
Damn shit oh my god! I want!
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Kujo on March 13, 2009, 09:11:13 pm
I know you mentioned in the update that you would have the official servers, along with some others setup before hand so there are servers to play on as soon as the clients get the patch.  I am volunteering to spend some time and change over my servers if you guys would like.  Let me know, thanks.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Wake[of]theBunT on March 13, 2009, 09:15:48 pm
I will get in touch with you about the event of early server files via PM if the time comes. As of right now we have lined up 10+ (looking like 11) servers from our insider crew to become updated before the release files go out.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: The Beatles pwn j00! on March 13, 2009, 09:18:57 pm
This is good news! I thank all of you for putting your time and skills into progressively crafting this game.  :)
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: SkyBon on March 13, 2009, 09:23:47 pm
Maybe it'd be good to convert the release date to morning UTC, because not all users live in the US East (me, for example) and it is easier to orient on UTC+0 time than E.S.T.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Wake[of]theBunT on March 13, 2009, 09:26:51 pm
Actually, we've long done the math and the greater population of players and devs come from U.S

If that changed sure we could look into catering for more timezones. But since this is a patch, it doesnt matter too much, this mostly fixes the game.

Im australian and i choose to wake in the middle of the night for my role on this team so if anyone is going to complain i might be the first :P. If you need to sleep because of your timezone just wake tomorrow and download the mod. There will be more people playing by then and servers will need that day to implement their plugins and good configs etc, so really I dont see it as a huge deal.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: lotus006 on March 13, 2009, 09:42:56 pm
Where is the link about the 3.1 patch , i don't see the file ?
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Wake[of]theBunT on March 13, 2009, 09:44:31 pm
3.1 is only announced. It is not out yet!

Check here all day/night. When its all ready it will be released in a thread on this forums and on the site/moddb
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: lotus006 on March 13, 2009, 09:46:31 pm
Oh ok sorry it's a mistake, i see other thing

Thanks, Peace  :D
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: mbsurfer on March 13, 2009, 10:00:56 pm
Can't wait for the release. :)
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Ruone Delacroix on March 13, 2009, 11:43:55 pm
Oh sure, release it on the day I'm going on a vacation... I see how you planned this one out.
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: neonred on March 14, 2009, 12:28:21 am
so is it still getting released?
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Mark [lodle] on March 14, 2009, 12:30:54 am
Should be up in a couple of hours if every thing works out
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Enzo.Matrix on March 14, 2009, 12:39:01 am
Some of us just got home from work.  Now for more work :D
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: X-tra on March 14, 2009, 02:10:12 am
Omg, omg, omg!!!

Can't... wait... m'gonna'die... gnnnn...
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: mbsurfer on March 14, 2009, 02:27:25 am
I would be playing tonight, but it took you guys too long to put up the mirrors I can't play. :P  I have the SAT in the morning, and I need my sleep.  I'll see you guys in the servers tomorrow though :D
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: ALEX_I_R on March 14, 2009, 02:33:50 am
im going crazy hereeeeeee
what happen with the patch? its any kind of trouble or something?
I have 9:35 pm in usa central
I cant wait moreeeeeeeeee haha
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: SPECTRE v7 on March 14, 2009, 03:23:48 am
im going crazy hereeeeeee
what happen with the patch? its any kind of trouble or something?
I have 9:35 pm in usa central
I cant wait moreeeeeeeeee haha
patience young padawan
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: Bui on March 14, 2009, 03:46:12 am
Whoo. Score. It's out. Gogogogo.

http://allnightersunite.com/gesource/GoldenEyeSource_Beta_3.1.3_patch.exe
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: SkyBon on March 14, 2009, 08:46:29 am
Actually, we've long done the math and the greater population of players and devs come from U.S

If that changed sure we could look into catering for more timezones. But since this is a patch, it doesnt matter too much, this mostly fixes the game.

Im australian and i choose to wake in the middle of the night for my role on this team so if anyone is going to complain i might be the first :P. If you need to sleep because of your timezone just wake tomorrow and download the mod. There will be more people playing by then and servers will need that day to implement their plugins and good configs etc, so really I dont see it as a huge deal.
No, actually I meant not to change but to convert the release time and date into UTC, because many people don't know what is equal to E.S.T. time in UTC (it is UTC-5).
Title: Re: Friday 13th GE:S Beta 3.1 Patch Releasing!
Post by: stolid on March 15, 2009, 08:26:25 pm
I'm surprised at the lack of mirrors. I added mine.