Excellent work. Yes, there has been some discussion and excitement between the developers about this tool. I myself am also interested in it. What versions of 3DS Max are supported?
Insanely cool, thanks for posting updates on this awesome plugin!
http://developer.valvesoftware.com/wiki/$collisionjoints
This what you're looking for? If that doesn't help hopefully another developer with experience with animated props comes by and can provide a .qc example.
If I have time I'll post a detailed overview later. I pioneered a lot of the xsi tutorials back in the day so I know a lot of wrong ways to export for source and the magical "right way". Although I can't speak to specifics of 3ds max.
Well ok, in XSI, this is a trivial matter...
Thanks for keeping posting...
that using the SDK it like making a cheesecake with a JCB.
Did you see that Valve are in the process of redoing their tools? Finally theyve realised that using the SDK it like making a cheesecake with a JCB.
Not really got the finesse for making desserts agreed?
Well, there are tons of crazy people in the mapping community who build everything including props inside Hammer out of func_details.
Well, there are tons of crazy people in the mapping community who build everything including props inside Hammer out of func_details.
Adding .vmt parameter: "$model" "1"
input file: C:/Program Files (x86)/Steam/steamapps/SourceMods/gesource_svn/mater
ials/models/props/library/pedestal
WARN: Problem figuring out outputdir for C:/Program Files (x86)/Steam/steamapps/
SourceMods/gesource_svn/materials/models/props/library/pedestal
Hey, making my first Source prop in 3DS Max and I've got the model and collision mesh exporting fine, but when I try to use the "Export VTF" option, the command like window tells me it couldn't resolve the path, even though the path exists.Code: [Select]Adding .vmt parameter: "$model" "1"
input file: C:/Program Files (x86)/Steam/steamapps/SourceMods/gesource_svn/mater
ials/models/props/library/pedestal
WARN: Problem figuring out outputdir for C:/Program Files (x86)/Steam/steamapps/
SourceMods/gesource_svn/materials/models/props/library/pedestal
The texture I'm trying to export is called pedestal.tga to the folder /models/props/library/, and no matter what i do with the paths it gives me the same error.
We would use the VTA export ability.
Shawn, you are very very impressive. Thank you for your contributions to Source modding!