GoldenEye: Source Forums

  • March 29, 2024, 02:20:36 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: VC's Laboratory: Beta 4.1 Nuggets  (Read 16587 times)

0 Members and 1 Guest are viewing this topic.

Sergeant Kelly

  • Deus Ex Fan.
  • 00 Agent
  • ***
  • Posts: 720
  • Reputation Power: 18
  • Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.Sergeant Kelly is working their way up.
  • Offline Offline
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #15 on: March 17, 2010, 01:27:07 am »

I like that corner position a lot. It's far more minimalistic and aesthetically pleasing than the previous setup.
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #16 on: March 17, 2010, 03:03:22 pm »

Here's a full screen image of YOLT with new vertical progress bar and scoreboard coloring:

Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #17 on: March 17, 2010, 03:34:12 pm »

do like

+1 vertical bars
Logged

Currently in Progress - ge_jungle

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #18 on: April 21, 2010, 01:14:21 am »

I'm the only one to notice VC has been missing for over 10 days on the forum and almost a month on steam? WTFizzle :P I should play GE:S right now, i may have a chance to do better lolol
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #19 on: April 21, 2010, 01:43:39 am »

I noticed about 3 weeks ago. I thought he was dead but he is just on sobatical.
And yes, now is the time to sneak in some stats scoring haha. However, bigbird is out there raping on a daily basis
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #20 on: May 01, 2010, 09:55:05 pm »

Are thoee bars staying no matter what?
Do they only appear with +showscores?? If so then disregard the below stuffs
 Of course enable them by default but for those that know what they are doing and do not need them please give the option to remove.

Maybe make it an option for  +command as well so when the key is pressed it shows the display and let go it vanishes.
Have 1 comamnd for all gametypes so ti adds the info to screen or removes it no matter what the game type is instead of haing multiple cvars for each mmode 1 does them all.

Just ideas.
« Last Edit: May 01, 2010, 09:58:24 pm by keefy »
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #21 on: May 01, 2010, 10:28:09 pm »

@Keefy

Once you add an option to do all or nothing there will be 10 more people asking for individual removal options. It's Pandora's box. Essential gameplay information will be on at all times, there is no reason to want to remove it, it doesn't take up screen space you would be using for anything else.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: VC's Laboratory: Beta 4.1 Nuggets
« Reply #22 on: May 01, 2010, 11:19:50 pm »

Cant really tell in those pics becasue they are not full pics and the one u post had +showscores on.

I think it would be better in top right corner.
Would it be moveble by editing a .res file?
« Last Edit: May 01, 2010, 11:31:44 pm by keefy »
Logged
Pages: 1 [2]  All   Go Up