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Author Topic: Light Textures.  (Read 3578 times)

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Boris_Crack

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Light Textures.
« on: February 02, 2012, 04:03:37 am »

Is there a way to adjust light textures? "light" texture doesn't amit any light at all, "light001" is WAY too bright, and the other textures gets brigher and brighter..(002,003,004,005).
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Boris_Crack

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Re: Light Textures.
« Reply #1 on: February 02, 2012, 11:02:51 pm »

I could use some help here........
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Boris_Crack

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Re: Light Textures.
« Reply #2 on: February 03, 2012, 01:30:47 am »

Guys.. I need an answer, seriously.
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Jonathon [SSL]

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Re: Light Textures.
« Reply #3 on: February 03, 2012, 02:11:59 am »

You don't use textures to place lights in Hammer. You use the entities "light" (omnidirectional) and "light_spot" (more realistic, cone-based light) to place lights.


https://developer.valvesoftware.com/wiki/Adding_Light
« Last Edit: February 03, 2012, 02:15:21 am by Jonathon [SSL] »
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Boris_Crack

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Re: Light Textures.
« Reply #4 on: February 03, 2012, 03:41:08 pm »

You don't use textures to place lights in Hammer. You use the entities "light" (omnidirectional) and "light_spot" (more realistic, cone-based light) to place lights.


https://developer.valvesoftware.com/wiki/Adding_Light
Nevermind, I found out.
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Re: Light Textures.
« Reply #5 on: February 05, 2012, 09:59:26 am »

But it's also possible to use texture lights in Source.
All you need is a suitable texture and a small addition in a file called lights.rad

Code: [Select]
texturepath/texturename      250 240 205 100
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Jonathon [SSL]

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Re: Light Textures.
« Reply #6 on: February 05, 2012, 04:31:45 pm »

I don't think we should encourage him to do that, texture lights don't make sense to use and are a remnant leftover from GoldSrc...
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