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Author Topic: Frozen Glass Textures  (Read 6520 times)

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Boris_Crack

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Frozen Glass Textures
« on: January 25, 2012, 12:04:21 am »

Hey guys! I found out how to create costum textures to use in Hammer for my map. But I would really like to know if someone here as an idea on how to create a texture for frozen glass. Not frozen with ice, frozen like these windows wich you can't really see through, like they're blurred. I would need it for my map.

Thanks.
« Last Edit: January 25, 2012, 12:34:34 am by Boris_Crack »
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Rick Astley

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Re: Frozen Glass Textures
« Reply #1 on: January 25, 2012, 12:18:23 am »

you mean Frozen....
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major

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Re: Frozen Glass Textures
« Reply #2 on: January 25, 2012, 12:22:33 am »

Last I heard we had it, but its was extremely resource intensive.
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Boris_Crack

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Re: Frozen Glass Textures
« Reply #3 on: January 25, 2012, 12:28:59 am »

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Boris_Crack

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Re: Frozen Glass Textures
« Reply #4 on: January 25, 2012, 12:29:50 am »

Last I heard we had it, but its was extremely resource intensive.
Do you know how to do it?
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major

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Re: Frozen Glass Textures
« Reply #5 on: January 25, 2012, 12:34:12 am »

Negative, luchador will be one that knows.
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Boris_Crack

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Re: Frozen Glass Textures
« Reply #6 on: January 25, 2012, 12:35:15 am »

Negative, luchador will be one that knows.
Ok, thank you anyway!
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Rodney 1.666

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Re: Frozen Glass Textures
« Reply #7 on: January 25, 2012, 12:38:18 am »

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Luchador

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Re: Frozen Glass Textures
« Reply #8 on: January 25, 2012, 01:57:20 am »

You can create frosted glass in Source using a refractive texture, but as major said, it's very expensive. I'm not an expert, but I made frosted glass for the new Archives. Then I took it out because it was eating up performance. It also quit working whenever I tried to make it not 100% transparent or give it color. Also it might not work at all for people with old computers so you'll have to figure out how to make fallback textures.  I also made a refractive waterfall texture for Casino which isn't used in 4.1 (again, because of performance), but you can still find the files under materials/Goldeneye/Casino/waterfall_normal.

Screenshot of the "waterfall." Notice how unlike regular transparent textures the pixels behind the waterfall are actually displaced. A frosted glass window is similar except without the scrolling.
http://luchadordev.com/images/goldeneyesource/luch_devland0007.jpg

Some links that might be helpful:
https://developer.valvesoftware.com/wiki/Refract
http://www.interlopers.net/tutorials/7216
https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material

Boris_Crack

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Re: Frozen Glass Textures
« Reply #9 on: January 25, 2012, 08:04:32 am »

You can create frosted glass in Source using a refractive texture, but as major said, it's very expensive. I'm not an expert, but I made frosted glass for the new Archives. Then I took it out because it was eating up performance. It also quit working whenever I tried to make it not 100% transparent or give it color. Also it might not work at all for people with old computers so you'll have to figure out how to make fallback textures.  I also made a refractive waterfall texture for Casino which isn't used in 4.1 (again, because of performance), but you can still find the files under materials/Goldeneye/Casino/waterfall_normal.

Screenshot of the "waterfall." Notice how unlike regular transparent textures the pixels behind the waterfall are actually displaced. A frosted glass window is similar except without the scrolling.
http://luchadordev.com/images/goldeneyesource/luch_devland0007.jpg

Some links that might be helpful:
https://developer.valvesoftware.com/wiki/Refract
http://www.interlopers.net/tutorials/7216
https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material
Wow, the image of your waterfall looks really good. Thank you for the information. I'm gonna find another way to do the glass, but thank you very much for pointing me in the right direction. I should be able to give you guys an update soon.
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